Thread Tools
Old October 21, 2002, 15:14   #1
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Scientific Civs' Free Techs?
I almost always play random civs which means that I get a scientific civ about every third time I play (though it seems like less often), so I don't have a ton of experience with scientific civs.

Scientific civs get a free technology upon advancing into a new age. Does anyhone know how that free tech is chosen? Is it entirely random? Is it influenced by the first tech you select as your research choice in the new age? Is it influenced by your opponents, game position, etc.? Anybody know with any degree of certainty?

I always seem to get Monotheism, Nationalism, and Rocketry, but in my latest game I was very pleased to receive Ecology upon entrance to the Modern Age. I think, but frankly don't trust my memory, that I've also gotten Feudalism once and Medicine once, both long ago. In that most most recent game, I selected Computers as my first Modern Age research project -- I tend to go for Fission first in most cases, to the extent that that bit of data matters. I did a forum search and found nothing. Thanks.

Catt
Catt is offline  
Old October 21, 2002, 15:20   #2
jshelr
Civilization III PBEMIron CiversC3CDG Ankh-Morpork
Emperor
 
jshelr's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: pittsburgh
Posts: 4,132
You are getting Alzheimer's, I think, although I can't remember either.

Its mono, nationalism, rocketry every time. If you skip nationalism, as I normallly do, you don't lose ground to the scientific civs as you head toward ToE.

Taking the question more seriously, I can't come up with any way you could generate the result you report. Did you trade for rocketry on the same turn you finished the last industrial era tech or something clever like that?

BTW, if you do start with computers as you mentioned, and then quickly build research labs and seti, it seems to be possible to significantly reduce reserach time for the other SS techs.

Last edited by jshelr; October 21, 2002 at 15:33.
jshelr is offline  
Old October 21, 2002, 15:36   #3
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Nope - no trading for Rocketry.

To the extent it matters, it was an Emperor game, small map, 1.29f unmodded rules, all random; I was playing Persia; my original opponents were Zulu, Babylonians, Romans, Egyptians, and Aztecs. I got lucky and played a pretty dominant game -- at the time I entered the Modern Age, I think my closest competitor was researching Combustion (but hadn't done any of the lower techs like Medicine, Scientific Method, Atomic Theory, etc.). I was so far ahead that the UN didn't hold any danger for me so I was free to choose something other than Fission (which I usually go after just to get the UN as a defensive measure).

And, while I may have the beginning stages of Alzheimer's , I also think I remember getting Ecology for free long ago, but never Computers or Fission (but again don't trust my memory). I don't ever remember getting Engineering or Steam Power for free.

Catt
Catt is offline  
Old October 21, 2002, 16:07   #4
Kloreep
C3CDG Team BabylonPtWDG LegolandInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityCivilization IV PBEMC4DG The Mercenary Team
Emperor
 
Kloreep's Avatar
 
Local Time: 04:40
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
I usually get Monotheism in the Middle Age, though I've heard of getting Feudalism, and I think I got Engineering once or twice. I usually get Nationalism, but have occasionally gotten Steam Power! I think I've gotten every tech in the Modern Age at least once, though Computers and Rocketry seem to be dominant.
__________________
Member of the Mercenary Team in the Apolyton Civ4 Democracy Game and the Apolyton Team in the C3C Inter-Site Democracy Game
Schlock Mercenary: an awesome sci-fi comic
Kloreep is offline  
Old October 21, 2002, 17:09   #5
lateralis
Chieftain
 
lateralis's Avatar
 
Local Time: 04:40
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 61
I may be wrong, but I think it may be tied to what other scientific civs are in the game. For instance, I was recently playing as russia and my closest rival was germany. at one age (Sorry, i dont remember which) We hit the new age within 1 or 2 turns of each other (everyone else was behind) and I got a different tech than he got. i know this because as soon as I got that tech I called bismark up on the secure phone and traded the tech I just got for the one he just got. I think it was montheism for fuedalism but it might have been medicine for nationalism or comupters for rockety. I don't really remember. sorry. anyhow, I think that may have somthing to do with it.

lateralis
__________________
"As far as I'm concerned, humans have yet to come up with a belief worth believing." --George Carlin
lateralis is offline  
Old October 21, 2002, 17:27   #6
Sheik
Civilization III Democracy Game
King
 
Sheik's Avatar
 
Local Time: 04:40
Local Date: November 1, 2010
Join Date: May 2002
Posts: 1,088
It would be nice if they let you select which tech you want. I always get mono., nationalism, and rocketry also.

Quote:
If you skip nationalism, as I normallly do
Not to get off topic but how does skipping nationalism work out for you? I just about never skip it myself. Though I never make it a great priority.
__________________
For your photo needs:
http://www.canstockphoto.com?r=146

Sell your photos
Sheik is offline  
Old October 21, 2002, 17:34   #7
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Didn't this change at one point? It used to be the cheapest, and now it's what?

(or am I thinking of the TOE?)
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
Old October 21, 2002, 17:53   #8
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by Theseus
Didn't this change at one point? It used to be the cheapest, and now it's what?

(or am I thinking of the TOE?)
You're thinking ToE which gave the two cheapest (and now gives the current research project and a tech of your choice).

And Nationalism has gotten godawful expensive under 1.29f (trade value, not editor research value). Damn near impossible to trade for it if the game is close (even with a bunch of scientific civs in the game getting it for free).

Sheik - I didn't start skipping Nationalism until a few months ago, now I routinely do it. I'd rather get my rail lines laid and/or my factories up and running, and then, if I am nervous with my defenisve posture, I can get Replaceable Parts on the way to Scientific Method. Has rarely proven to be a problem, although in a very recent game (AU 107) I was forced to go after Nationalism instead of Steam Power due to an invasion by a superior foe -- I needed rifles and I thought that I might need mobilization and the draft. Unless something similar happens in future games, I will merrily go on about my business skipping right past Nationalism.

Catt
Catt is offline  
Old October 21, 2002, 19:51   #9
SanPellegrino
Civilization III PBEM
Warlord
 
SanPellegrino's Avatar
 
Local Time: 09:40
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 168
I never got anything else than mono, nationalism and rocketry.

On some thread a few days ago I read about "rocketry, the advance for the scientific civs", but I don't know if the writer knew it or we are just quoting each other in a circle here
__________________
"Where I come from, we don't fraternize with the enemy - how about yourself?"
Civ2 Military Advisor
SanPellegrino is offline  
Old October 21, 2002, 19:58   #10
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 11:40
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
IIRC , you always get the top tech, don't know why, that's just the way it is.....somethings will never......
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old October 21, 2002, 20:16   #11
Jethro83
Prince
 
Jethro83's Avatar
 
Local Time: 19:40
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
The usual techs you get free are Monotheism, Nationalism and Rocketry. No dispute with that.

However, I have found that as I enter the middle ages, and choose Monotheism to research, I'll get Feudalism or Engineering (more likely feudalism) instead. Once in the Industrial age, I selected Nationalism and got Medicine as my free tech. Once in the modern era, I chose Rocketry and got Fission for free.

In short, my personal experience dictates that I always get Monotheism, Nationalism and Rocketry, unless I pick those techs as the first ones to research at the start of each era. Thus, it is possible to assert a limited control as to the techs attained free by striking out the ones that are free by default.
Jethro83 is offline  
Old October 21, 2002, 20:57   #12
Sheik
Civilization III Democracy Game
King
 
Sheik's Avatar
 
Local Time: 04:40
Local Date: November 1, 2010
Join Date: May 2002
Posts: 1,088
Is the way you do it LordAzreal better? In other words are the techs you get by researching the "free" tech first better then the "free" tech itself? I guess it would depend on what your style is but what do you think?
__________________
For your photo needs:
http://www.canstockphoto.com?r=146

Sell your photos
Sheik is offline  
Old October 21, 2002, 21:24   #13
Jethro83
Prince
 
Jethro83's Avatar
 
Local Time: 19:40
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
It would depend on a number of things. However, I would always prefer Feudalism to Monotheism, so I can get Pikemen right away and make a quick start on Sun Tzu's AoW.

As for Medicine instead of Nationalism, I am indifferent. I would rather have gained Steam Power as my free tech, but still, Medicine is the critical tech attainable as a free scientific tech, and leads to Scientific Method, so I guess that's the better one to kick off the Industrial age than Nationalism, whose dead end lies with Communism and Espionage (all of which are non-critical and cheaply bought).

As for Fission instead of Rocketry, it hardly matters, unless I am aiming for a diplomatic victory and want to make an early start on the U.N. But without diplomatic victory, I'll most likely want to build nuclear plants, and so I'll want Fission first instead of Rocketry.

Another thing to factor in is that if there are other scientific civs near you who are right about dead even in terms of tech and start each age about the same time as you do, you can get a tech that means an extra tech you can trade right away (unless the tech is a prerequisite for a wonder and you don't want to give them a chance at catching up on a wonder).

And in the case of the Industrial age, getting a critical tech instead of the non-critical tech the others will get will get you a head start towards Motorized Transportation.
Jethro83 is offline  
Old October 22, 2002, 00:45   #14
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
I reloaded a saved game from just before I entered into the Modern Ages and replayed the turn four times, selecting the four possible tech choices each time. In all cases I received Ecology as the free tech -- even when I chose to research Ecology, I immediately got it for free and was prompted to choose another research path.

I play with random seed preserved so I was obviously playing with the same seed and I didn't do crazy things in order to try and change the seed. I still have no idea how and why a given tech is chosen, but (again subject to my aged memory ) I can count on one hand the number of times I've received anything other than Monotheism, Nationalism, or Rocketry. So why Ecology?



Catt
Catt is offline  
Old October 22, 2002, 02:41   #15
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
IIRC it gives me what I am research and then the lowest one that I could research. That is often Espionage, as I likely have skipped it. I do not play SCI civs much, but I have used Germany some.
vmxa1 is offline  
Old October 22, 2002, 15:51   #16
metalhead
Warlord
 
metalhead's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 158
--
__________________
Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
Professor Plum: Yes, but now I work for the United Nations.
Wadsworth: Well your work has not changed.

Last edited by metalhead; October 22, 2002 at 16:13.
metalhead is offline  
Old October 22, 2002, 15:51   #17
metalhead
Warlord
 
metalhead's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 158
Sorry to offer pure conjecture when a definitive answer was asked for, but could it possibly have to do with getting the cheapest tech first? It's been awhile since I've gotten anything other than Mono, Nat, and Rock as my freebies. This seems to correlate to the fact that I have been ahead in tech in my last 6 or 7 games at these points. Perhaps on the off-times where another tech has been received (I myself have received all of the "off-choices" before), it means that one or more non-scientific civs have reached the next age first, and discovered one of the other techs first, reducing its cost to below that of Mono/Nat/Rock, depending on the age.

This theory sounds good, although I have never witnessed an AI scientific civ receiving a different tech upon entering a new age. Perhaps it is something to pay attention to.
__________________
Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
Professor Plum: Yes, but now I work for the United Nations.
Wadsworth: Well your work has not changed.
metalhead is offline  
Old October 22, 2002, 16:06   #18
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by metalhead
. . . could it possibly have to do with getting the cheapest tech first?
It's an interesting theory, but I don't think it works. I don't have access to the editor right now, but I am pretty sure that the editor's "beaker cost" for Nationalism is 120 while the editor's beaker cost for Medicine is 100. Plus, the "trade cost" for Nationalism is a lot higher than its 120 beaker cost. Both theses facts would imply that something else is at work in the selection (otherwise we would often get Medicine?), but for the life of me I can't figure it out.

Catt
Catt is offline  
Old October 22, 2002, 16:20   #19
metalhead
Warlord
 
metalhead's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 158
Yeah, I'm at work and thought medicine was cheaper, but figured I'd try a theory anyways. Maybe it gives you the 2nd least expensive one. Or, maybe it is completely random, with Mono/Nat/Rock having higher probabilities than the others, although I do only seem to get other techs when at parity or behind in techs
__________________
Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
Professor Plum: Yes, but now I work for the United Nations.
Wadsworth: Well your work has not changed.
metalhead is offline  
Old October 22, 2002, 16:51   #20
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by metalhead
. . . although I do only seem to get other techs when at parity or behind in techs
Before the game that occasioned this thread, I can't specifically remember the last time I got anything other than Mono / Nat / Rocketry, but I know that I had at some point. And in this game I had an absolute commanding tech lead.

Sure would like to hear from Firaxis as to how a scientific civ's free tech is chosen -- it's not terribly important to the game, but it's just become a bit of a nagging curiousity at this point.

Catt
Catt is offline  
Old October 22, 2002, 16:53   #21
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
I dunno about all this, but I definitely try to kill off the scientific AI civs. Those SOBs always pass nationalism around!

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old October 23, 2002, 06:51   #22
Hurricane
Warlord
 
Hurricane's Avatar
 
Local Time: 11:40
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
I think it is based on the idea that you get the cheapest tech. But instead of actually looking which tech is cheapest, maybe Firaxis made a separate list which shows the techs in order, which they didn't change after altering the costs in the new patches.

The reason I believe it has to do with cost is that this would be in line with techs from goody huts. You always get the cheapest tech available from a tech goody hut.
Hurricane is offline  
Old October 23, 2002, 20:08   #23
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by Hurricane
I think it is based on the idea that you get the cheapest tech. But instead of actually looking which tech is cheapest, maybe Firaxis made a separate list which shows the techs in order, which they didn't change after altering the costs in the new patches.
But, Nationalism has the same "editor cost" as Steam Power, and a significantly higher "trade cost" to boot, and Medicine is cheaper than both in "editor cost" and, in my limited experience, in trade cost. Also, Ecology has a higher "editor cost" than Rocketry (so why would I get Ecology?) and, although purely anecdotal and on limited experience, Ecology seems also to have a higher "trade cost" than Rocketry.

Sorry to keep this dead thread alive since I know it's ultimately not very important, but the subject has been a tiny little woodpecker working away at a soft spot in my brain. why? why? why? why? why?

Catt
Catt is offline  
Old October 23, 2002, 22:10   #24
Dominae
BtS Tri-LeaguePtWDG Gathering StormC4DG Gathering StormApolytoners Hall of Fame
Emperor
 
Dominae's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 7,017
I also would like to know how the game decides which free techs Scientific civs get at every age. Monotheism is fine, I'll rarely want the either of the other two first in any given game. Nationalism is just annoying...I never use its abilities (mostly because the other civs already have it and so I have the option to sign MPPs anyway); Steam Power is the tech that you want in the Industrial age. The Modern age is a toss-up: sometimes I'll want Fission just to end the game right then and there, and sometimes I'm just waiting to get Computers kick some butt with Mech. Infantry. Rocketry has its obvious uses for the Space Race.

It's unfortunate that you can't simply pick the one you want every time...would that be so unbalanced?


Dominae
Dominae is offline  
Old October 24, 2002, 09:59   #25
metalhead
Warlord
 
metalhead's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 158
Quote:
Originally posted by Catt

Sorry to keep this dead thread alive since I know it's ultimately not very important, but the subject has been a tiny little woodpecker working away at a soft spot in my brain. why? why? why? why? why?

Catt
Catt, I was going create the same thread very soon if I hadn't seen yours - I think more people would like an answer to this than you may think!

I had another thought (go figure!) that maybe you get the tech owned by the most civs. If you are the first to reach a new age, you automatically get Mono/Nat/Rock, but it seems that you sometimes get one of the others only when you are lagging behind. Perhaps if an equal # of Civs own each of the beginning techs, you get one randomly. Since I am ready to step un to Emperor, and will no doubt be pitifully behind in the first couple games, I will observe what happens when I enter new ages behind in techs and look for some sort of pattern.
__________________
Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
Professor Plum: Yes, but now I work for the United Nations.
Wadsworth: Well your work has not changed.
metalhead is offline  
Old October 24, 2002, 15:11   #26
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by metalhead
I had another thought (go figure!) that maybe you get the tech owned by the most civs. If you are the first to reach a new age, you automatically get Mono/Nat/Rock, but it seems that you sometimes get one of the others only when you are lagging behind. Perhaps if an equal # of Civs own each of the beginning techs, you get one randomly.
Another interesting guess, but:

Quote:
Originally posted by Catt
Before the game that occasioned this thread, I can't specifically remember the last time I got anything other than Mono / Nat / Rocketry, but I know that I had at some point. And in this game I had an absolute commanding tech lead.
I was half an age ahead of the nearest competitor when I got Ecology.

Perhaps it is the other way around? That if you are the first to a new age, you get something random, but if you're not first you get the most widely-known tech? But would the rules be different for human and AI? because it seems that the AI pretty much always get Mono / Nat / Rocketry, whether first to the age or not.



Catt
Catt is offline  
Old October 24, 2002, 16:47   #27
metalhead
Warlord
 
metalhead's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 158
Well, it's officially a mystery. Maybe a little hint from Firaxis will be forthcoming?
__________________
Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
Professor Plum: Yes, but now I work for the United Nations.
Wadsworth: Well your work has not changed.
metalhead is offline  
Old October 24, 2002, 23:22   #28
monkspider
Civilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
King
 
monkspider's Avatar
 
Local Time: 04:40
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
Maybe a Firaxis member will be nice enough to stop by and grace us with the answer to this. I doubt it though, since they are probably a tad busy right now.
__________________
http://monkspider.blogspot.com/
monkspider is offline  
Old October 25, 2002, 16:16   #29
joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
 
joncnunn's Avatar
 
Local Time: 04:40
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
Well, I've always gotten Fuedalism, Nationalism, and Rockety as the free techs as Scientfic.

(I have always reserached one of Monarchy / Republic and traded for the other when playing a scientific civ prior to finishing the last required tech for the ancient era.)
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
joncnunn is offline  
Old January 16, 2003, 15:44   #30
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
In a spoiler thread to a CFC GOTM, Mike B. of Firaxis recently took the time to post a partial answer to the questions posed by this thread. Looks like change may be on the way in the next patch in any event!

Thanks to Yndy for directing my attention to the Mike B post (I would never have seen it otherwise).

Quote:
Originally posted by Mike B. of Firaxis at CFC

Basically, it's a result of the algorithm used to randomly select an available tech. It's unintentionally heavily weighted towards the available tech that appears first in the list of techs (in the editor). It is supposed to select, at random, one tech from the new era that is available to the player (i.e., it has no prerequisites).

As an example, with unmodded rules you have the following available techs in the modern era with these approximate chances of being received:
91% Rocketry
1% Fission
1% Computers
7% Ecology

As you can see, Rocketry is heavily favored (simply because of it's placement within the list). This is unintentional and all 4 techs should have an equal chance of being selected. I will look into improving this for the next PTW patch.


__________________
Mike Breitkreutz
Lead Programmer, PTW
FIRAXIS Games
Catt is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:40.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team