View Poll Results: After gunpowder:
Astronomy 0 0%
Feudalism 0 0%
Economics 6 42.86%
Medicine 0 0%
Metallurgy 0 0%
Democracy 1 7.14%
Astronomy -> Theory of Gravity 0 0%
Astronomy -> Navigation -> Physics 1 7.14%
Medicine -> Chemistry -> Explosives 5 35.71%
Feudalism -> Chivalry -> Leadership 0 0%
Medicine -> Sanitation 0 0%
Democracy -> Metallurgy -> Conscription 0 0%
I have an idea for a path not listed here 1 7.14%
Voters: 14. You may not vote on this poll

 
 
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Old October 21, 2002, 16:42   #1
ixnay
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Science Report: Progress!
What a productive term for science! We've managed to almost completely catch up to the AI. Here's all the goods we managed to acquire:

From huts: Pottery, University
From other civs: Construction, Iron Working, Warrior Code
Researched: Engineering

Currently researching Invention (for Leo's).

We're planning to go for Gunpowder following Invention (we'll have all the prereqs), but have no plans after that. Here are all the techs we should be able to research immediately after Gunpowder:

Astronomy (Japanese currently researching)
Feudalism (all 3 known civs have this)
Economics
Medicine
Metallurgy
Democracy

Some possible Long-term paths:

Astronomy -> Theory of Gravity
Astronomy -> Navigation -> Physics
Medicine -> Chemistry -> Explosives
Feudalism -> Chivalry -> Leadership
Medicine -> Sanitation
Democracy -> Metallurgy -> Conscription

I know our leader likes Explosives and the Engineers that it brings. Economics (Adam Smith's) also received some votes in the last poll. I'll post a list of what these techs give us later, but you can go ahead and vote. The poll will be open until Wednesday
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Old October 21, 2002, 17:27   #2
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damn, a good WoW vs the best gov......
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Old October 21, 2002, 17:44   #3
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Adam Smith!
Economics!!
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Old October 21, 2002, 18:19   #4
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Quote:
Originally posted by -Jrabbit
Adam Smith!
Economics!!
Economics/Democracy/sanitation
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Old October 21, 2002, 18:21   #5
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Quote:
Originally posted by atawa


Economics/Democracy/sanitation
YES YES YES
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Old October 21, 2002, 19:28   #6
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Quote:
Originally posted by atawa
Economics/Democracy/sanitation
Thats what I want!
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Old October 21, 2002, 19:32   #7
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Well, I vote for Engineers (no surprise). Leo's will upgrade all our Settlers to them. As far as Adam's goes, I certainly want to get it, but our maintenance costs are not really that high. 1 good Caravan to the Chinese gets us 10 turns worth of maintenance costs just by the gold bonus. Getting Medicine (the path to Engineers) would let us build Shakespeare's and have a safe city to rehome our Ships in so that they don't cause unhappiness while at sea.

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Old October 21, 2002, 20:57   #8
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:$: adam smith! :4:
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Old October 21, 2002, 23:39   #9
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If we grab adam smith's, our maint costs will be ZERO and we can build meaningful infrastructure to generate many more beakers and shields.


We will NEVER run out of cash. We can maintain an ongoing rushbuild program for our camel herds. The way to win with a Representative government is
ECONOMICS
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Old October 22, 2002, 06:01   #10
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ADAM ADAM ADAM

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Old October 22, 2002, 06:10   #11
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Seventy four different thoughts on this one:

1) With the navigation thread, we get mag exp. plus one movement so we can deliver caravans and freight faster.

2) Economics: So we can build infratstrucutre and thereby everything faster

3) Democracy: maximum productivity

With AC as the goal, each tech 'trail' has its own advantages and disadvantages....
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Old October 22, 2002, 08:21   #12
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IIRC Navigation reduces payoffs from caravans and should thus be avoided at all costs.
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Old October 22, 2002, 09:27   #13
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well you learn something new everyday.....
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Old October 23, 2002, 12:42   #14
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Ingeneers first : we need roads and mines and cities.
Then Adam's : I don't think other civs may build that WoW before we do.
And if the choosen path is not available, go to democracy, which have the same conditions that Rep, but with no corruption !
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Old October 23, 2002, 13:07   #15
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Quote:
Originally posted by -Jrabbit Navigation reduces payoffs from
Sure ?
I think I was knowing the main tips of the GL and i Don't remember that point .
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Old October 23, 2002, 20:43   #16
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So from the results of this poll, can I assume that we want to go for economics and then work towards explosives afterwards? I'll send off my report later tonight, so if you have anything to add, speak up.
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Old October 23, 2002, 22:10   #17
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Looks like my Engineers will have to wait... *sigh*

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Old October 24, 2002, 08:09   #18
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Quote:
Originally posted by ixnay37
....I'll send off my report later tonight, so if you have anything to add, speak up.
Ok, try to get Democracy too, please?
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Old October 24, 2002, 08:12   #19
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Hmm.. Close poll...
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Old October 24, 2002, 12:35   #20
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I thought I set the poll to be closed by now.

Oh, well.

I'm officially closing it now, then.
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Old October 24, 2002, 22:55   #21
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Dammit... I really need to vote in these before they close instead of thinking it over too much.
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Old October 25, 2002, 09:06   #22
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NO NAVIGATION
Quote:
Originally posted by JCP

Sure ?
I think I was knowing the main tips of the GL and i Don't remember that point .
I just recently encountered this bit of wisdom in the Sticky Mouse Academy succession game (link is to Page 5).

Following is a quote from your countryman La Fayette, JCP:

Quote:
...the commodity named Hides is repeatedly offered in our glorious capital city and repeatedly demanded in Berlin. This means that, before the discovery of Invention or NAVIGATION, we were able to rushbuild one camel/turn... a cost of 150 gold... and deliver the camel in Berlin for a price close to 450 gold ( + 450 beakers ).

SG[1] seems to have ... successfully researched Navigation, which reduces the selling price by 50% (probably about 225 gold/camel instead of 450 previously). Moreover this also reduces the beakers and cuts down the research derived from that wonderful trade route by about 50%
Not every pearl of wisdom lies within the Great Library.
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Old October 25, 2002, 09:11   #23
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the civ world abounds with clever people
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Old October 25, 2002, 13:49   #24
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Re: NO NAVIGATION
Quote:
Originally posted by -Jrabbit
I just recently encountered this bit of wisdom in the Sticky Mouse Academy succession game ...
Thank you, -Jrabbit for that point : I too quickly read this thread and did'nt notice this effect.
Actually it seems the reduction would be by one third, as the following posts mentionned.
I generally run to navigation to change from shore sticked trirems to high sea caravels.
In the future, I'll hesitate, because there are pros and cons, as the SG response to La Fayette tells :
Quote:
you will recover this loss by the added mobility of our new fleet and their ability to seek out far lands and new markets for our glorious trade goods.
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Old October 25, 2002, 17:17   #25
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450 gold and beakers for Hides? Why are they so valuable? I'm thrilled to get anything over 200 for other goods. I don't understand this.

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Old October 25, 2002, 17:22   #26
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whens the nest session going to happen, me getting broed.....
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Old October 25, 2002, 18:26   #27
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HAPPY BIRTHDAY HYDEY!!!
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Old October 25, 2002, 20:28   #28
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Quote:
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HAPPY BIRTHDAY HYDEY!!!
Wow, it took over what, 6 post before someone said "HAPPY BIRTHDAY HYDEY!" sad, anyways, HAPPY BIRTHDAY HYDEY!
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