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View Poll Results: Which mod if any should we use?
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Super Apolyton Pack
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5 |
20.83% |
SAP +GoodMod
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11 |
45.83% |
MedMod
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4 |
16.67% |
Cradle
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2 |
8.33% |
Vanilla/unmodded
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1 |
4.17% |
other: bananas/pineapples/tangerines
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1 |
4.17% |
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October 22, 2002, 10:43
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#1
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Prince
Local Time: 02:43
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Democracy game: what mod should be used?
Well, there are at least 15 people showing a bit of interest in the Democracy game. The General consensus, is that we get the ball rolling and see what comes of it. Thus the reason for this poll. Which mod should we use?
BTW My vote is for SAP +GoodMod
Edit: I couldn't be competetive in a 2nd grade spelling bee
Last edited by centrifuge; October 22, 2002 at 10:59.
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October 22, 2002, 10:57
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#2
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Prince
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
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my vote's the same - as cradle seems to cause some crashes while SAP&Good-Mod was rather stable in the sp tournies
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October 22, 2002, 10:59
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#3
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Prince
Local Time: 09:43
Local Date: November 1, 2010
Join Date: Apr 2002
Location: England
Posts: 310
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Same here as it will be quicker before we get nukes/nanite bombs .
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October 22, 2002, 18:03
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#4
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King
Local Time: 09:43
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
Posts: 1,529
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Where can we see what the mods brong to the original games, for newbies who dont know them.
__________________
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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October 22, 2002, 18:07
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#5
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Emperor
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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This thread has a good summary of the mods, though I don't think it covers the GoodMod.
Edit: And it's talking about the old Apolyton Pack, not SAP...
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October 22, 2002, 18:10
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#6
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Deity
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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In a nutshell:
GoodMod v0.99 - by Martin Gühmann
The GoodMod is a mod which, contrary to what the name suggests, improves a lot more than just the trade goods. Although changes to trade goods are an important part of GoodMod, mayor improvements are also made to particularly the AI, but also to diplomacy, terrain, tile improvements, pollution, sounds, interface and other aspects of the game.
Cradle of Civilizations v1.32 - by hexagonian
The Cradle of Civilization mod by hexagonian has over time become one of the most important mods for CtP2. Its most important features include (from the main readme): a stretched out ancient age, about 57 new techs, 6 new governments, 17 new wonders, 30 new units, 11 so-called `Wonder Units`, 17 new city improvements and lots and lots of text file tweaks and SLIC code. But most important of all is that it has an excellent AI and is very challenging to play. In short: a must-have for every CtP2 player!
Apolyton Pack v2.0 - by Dale
Play CtP2 the way it was meant to be!
This pack is only intended for the original CTP2 game. It fixes and enhances many things with the original setup to make the game more enjoyable. Major changes include better maps, better and more aggressive AI, harder difficulty levels, ultra-gigantic maps. Together with Cradle and MedMod this is one of the most important mods for CtP2.
Medieval Pack v2.2 - by WesW
The Medieval Pack II combines the Medieval mod with customized versions of Harlan's Graphics mod, Martin's Citymod2 and Dale's Diplomod, plus SLIC triggers from Locutus, Dale, Gedrin and others. It adds many new units, both player-created and from Ctp 1, 60 new advances, 5 new improvements and 3 new governments, as well as new concepts and many enhancements to game playability. This is one of the most important mods ever created for CtP2, it's a complete overhaul of the game.
World at War! v1.04 - by Dale
Mod that offers a very fast-paced game from the first to the last turn, plays in the first half of the 20th century (1900-1950 CE), the time of the World Wars. It includes a completely new tech tree, 50+ units, 16 buildings and 6 wonders, all based on the period. It also makes changes to the AI, the starting situation and adds historical events.
Beginning with the acquired knowledge of mankind to 1900, and a handful of rag-tag military and civilian units at your command, you must guide your nation through the diplomatic, scientific and military web that is the World At War era!
Will you be the spider or the fly?
See this thread: http://apolyton.net/forums/showthrea...threadid=61175
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October 22, 2002, 18:13
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#7
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Deity
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Crosspost: that thread J Bytheway mentioned is getting awfully outdated. It can be an interesting read, but keep in mind that it's at least 9 months old and CtP2 mods are continuously evolving...
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October 22, 2002, 19:51
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#8
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Emperor
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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I must say my mind immediately switched to thoughts of Cradle, because it has so many options and it can be hellish under the right circumstances (lots of land) and theres no completely known strategies on which units to b-line for or to use. We would be in a learning process throughout the game, as most governments seem to be.
A crash is possible once we get really into it but i think with all the people playing and having copies of the game, the possibility of a game-losing crash is minimal.
No one voted for Cradle yet so heres my vote, maybe in vain...
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October 22, 2002, 20:15
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#9
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Prince
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
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MM2 definitly
well looks like im the only one
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Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
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October 23, 2002, 04:46
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#10
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Prince
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Keep honking... I'm reloading.
Posts: 351
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Cradle’s my flavour of the year (since whenever), but for a demo game, I think SAP and GoodMod provides a good balance between complexity and pace. So… here’s to SAP and GoodMod.
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If something doesn't feel right, you're not feeling the right thing.
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October 23, 2002, 08:15
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#11
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King
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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I've choosen SAP+good-mode.
Good AI + enhanced goods/dip./......
Cradle would be my second choice. Might be a bit to strong for us. (unless we are aiming for a short game)
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October 23, 2002, 13:54
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#12
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Super Moderator
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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As I made a mod I am biased so I don't vote in this poll, but it would be interesting to have a MedPack2 + GoodMod combo. We hadn't either WaW, but this depends how we want to play: Whether we want to replay and reinvent human history or whether we want to play a game in the 20th century.
-Martin
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Civ2 military advisor: "No complaints, Sir!"
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October 23, 2002, 16:25
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#13
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Prince
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Vanilla. Get potentially more people able to play or at least comment constructivly, without having to learn new rules.
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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October 23, 2002, 20:22
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#14
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Deity
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Anyone who want to play can easily install SAP, while this mod hardly change any game rules (so no need to relearn them). So I vote SAP (without Goodmod, but with Goodmod is fine with me as well).
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October 24, 2002, 03:24
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#15
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Prince
Local Time: 09:43
Local Date: November 1, 2010
Join Date: Apr 2002
Location: England
Posts: 310
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The only player who actually *needs* to play the game is the president so I can't see any problems with a mod.
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October 24, 2002, 07:09
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#16
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King
Local Time: 06:43
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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SAP
didnt vote yet because I still wonder if with GoodMod or without it
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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October 24, 2002, 10:24
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#17
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Prince
Local Time: 02:43
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Quote:
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Originally posted by Immortal Wombat
Vanilla. Get potentially more people able to play or at least comment constructivly, without having to learn new rules.
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Why haven't you voted for it in the poll?
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October 24, 2002, 11:56
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#18
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Super Moderator
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Immortal Wombat
Vanilla. Get potentially more people able to play or at least comment constructivly, without having to learn new rules.
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I think the mod setting should also be a challange. Vanilla doesn't require much CTP2 experience so our decissions should be in most cases right there isn't much to do wrong. But with a mod we have to think about carefully about our decissions.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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October 24, 2002, 12:13
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#19
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King
Local Time: 06:43
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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I decided SAP with goodmod
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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October 24, 2002, 12:57
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#20
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Super Moderator
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Locutus
GoodMod v0.99 - by Martin Gühmann
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To be more precise GoodMod v1.00 is already out.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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October 24, 2002, 16:17
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#21
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Prince
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Quote:
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Originally posted by centrifuge
Why haven't you voted for it in the poll?
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I forgot. Or 'Poly crashed on me.
Actually, I changed my mind. The AI improvements are the only significant game change in SAP from vanilla, so that'll be as good.
SAP.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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October 24, 2002, 23:09
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#22
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Emperor
Local Time: 19:43
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
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SAP + Goodmod.
Simply because it doesn't contain rule changes, and will at least give us a good game.
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October 27, 2002, 16:58
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#23
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Warlord
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Voorschoten, Zuid-Holland
Posts: 172
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I've never played any of these mods, but from what I've read on this forum I guess SAP+GoodMod is the best choice.
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October 28, 2002, 13:28
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#24
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Prince
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
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Vote MedMod
NO MEDMOD !!!!
__________________
Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
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November 2, 2002, 04:55
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#25
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Chieftain
Local Time: 09:43
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Felton, Delaware
Posts: 32
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Well! SAP&Goodmod sounded alright to me too, guess I missed the vote though.
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