October 22, 2002, 18:05
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#1
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Prince
Local Time: 09:43
Local Date: November 1, 2010
Join Date: Apr 2002
Location: England
Posts: 310
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Map Settings
Anyone got any thoughts on what map settings to use for the game?
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October 22, 2002, 19:10
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#2
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Deity
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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I would say that the mapsize and number of opponents shouldn't be too large, or we'll still be playing 3 years from now So IMHO it should probably be a regular map with 6 or so opponents. I don't care too much for terrain settings myself, default CtP2 settings are fine with me, but any others as well... Difficulty level either Deity or Emperor, depending on the mod, and Raging Hordes as Barbarians level (maybe one level lower). Doughnut map. What do others think?
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October 22, 2002, 19:31
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#3
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Emperor
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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I favour a lot of land mass, Regular or Huge size, but a little ocean to do a some sailing too and give a few more options. Earth map to keep it kinda realistic. 7 opponents. These are my preferences for a full and exciting game.
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October 23, 2002, 04:50
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#4
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Prince
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Keep honking... I'm reloading.
Posts: 351
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I like a larger than usual chunk o’land (Huge). 5 Opponents. And enough barbs to keep that lazy-good-for-nothing Minister of Defence trigger-happy.
__________________
If something doesn't feel right, you're not feeling the right thing.
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October 23, 2002, 06:19
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#5
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Prince
Local Time: 09:43
Local Date: November 1, 2010
Join Date: Apr 2002
Location: England
Posts: 310
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Reg/Huge map. Hard. 7 opponents.
We'll have to get official polls up this to decide at some point.
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October 23, 2002, 07:18
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#6
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King
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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Depends also a little bit on which mod we'll play.
Normally I prefer to have 'huge' maps, but that could be a sleeping pill for the beginning of the game, plus a length killer for the 'end' of the game (unless we will get crushed )
I think we should take like standard size.
Number of oponents:
Not sure, again which mod? Do we want to be more warmongers or to be more a peaceful nation?
For standard, around 6/7.
But we'll see
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October 23, 2002, 11:08
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#7
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Emperor
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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DP
Last edited by J Bytheway; October 23, 2002 at 11:38.
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October 23, 2002, 11:19
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#8
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Emperor
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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I would recommend islands, but that makes the AI worse, and the game beginning more dull, so probably it's best to go for a more continent map.
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October 23, 2002, 11:57
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#9
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Warlord
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Cydonia
Posts: 148
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Personally i think more civs to make things interesting.. more than 10! Plus maybe a custom map to play on, as ive found the ctp2 random generated maps to be pretty bad...
just my opinion
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October 23, 2002, 13:44
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#10
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Super Moderator
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Daftpanzer
Personally i think more civs to make things interesting.. more than 10! Plus maybe a custom map to play on, as ive found the ctp2 random generated maps to be pretty bad...
just my opinion
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The only problem with premade maps is that they include the extra turn bug, once you saved it you get on the reload an extra turn and the AI not. So if you moved all your units, you can move them again you get the additional production additional science...
So that could be a huge problem and the number of needed reloads could be high.
So I go for an random generated map Large or Gigantic, I think the other two defaults are too small and the ultra gigantic one is too large. Ten players on both types of map I suggested could be interesting.
As we saw in the third tournerment island setting is too bad for the AIs so it should be something above islands, the other problem are the huge landmasses the more space the slower is the game. An island ultra gigantic map is something totally different (faster) then a pangea gigantic map. So it should be a map with early AI contact with a lot of AIs. So the higher the Civ number the more probable will this event be.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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October 23, 2002, 13:50
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#11
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Super Moderator
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Double Post (and I just hit the reload button)
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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October 24, 2002, 06:42
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#12
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King
Local Time: 06:43
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Huge, 9 opponents (8 + barbs)
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
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October 24, 2002, 10:19
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#13
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Warlord
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Cydonia
Posts: 148
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October 24, 2002, 16:13
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#15
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Prince
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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spammer
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Concrete, Abstract, or Squoingy?
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October 24, 2002, 17:33
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#16
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Deity
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Isn't that what Democracy Games are ultimately all about?
Besides, I'm a Staff Member, Staff Members by definition don't spam
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October 26, 2002, 08:25
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#17
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King
Local Time: 10:43
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
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doghnout map for sure
i always prefer the largest maps around with as many civs as possible, but i think this should be sorted out after the modquestion
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