October 23, 2002, 01:12
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#1
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Prince
Local Time: 04:44
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Columbia, S.C.
Posts: 417
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the beauty of cruise missiles
wow! just discovered the wonder of cruise missiles. perfect for the democracy at war that does not want to get bogged down with a huge, expensive, military. playing the americans, cranking out units like no tomorrow, but democracy. cruise missiles blow thinngs up real good, and don't stick around to weigh down your economy. nice!
__________________
"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.
i like ibble blibble
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October 23, 2002, 05:46
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#2
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Emperor
Local Time: 02:44
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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... and when they target cities, they only hit defending units. No collateral damage (e.g., marketplaces).
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 23, 2002, 11:02
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#3
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Prince
Local Time: 04:44
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Columbia, S.C.
Posts: 417
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really? did not notice that, but now that you say it.....though kind of a non issue, since all those thinbgs but a few like aqueducts, barracks and hospitals get blowed up anyway.......
__________________
"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.
i like ibble blibble
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October 23, 2002, 11:51
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#4
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Prince
Local Time: 02:44
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Blown up or sold by AI before you enter city?
-- PF
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October 25, 2002, 02:05
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#5
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Warlord
Local Time: 05:44
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Not Mayberry, NC
Posts: 140
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They make great defensive units for outlying cities. A few cruise missiles can really knock down a stack of MA getting ready to attack. I've started using a couple of them stacked with a MI for my "border guard" outposts. Much cheaper than adding a 2nd or 3rd MI.
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"Illegitimi non carborundum"
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October 25, 2002, 02:12
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#6
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Warlord
Local Time: 09:44
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 101
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Hmmmmm coastal defence. The joy of it.
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October 25, 2002, 07:19
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#7
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King
Local Time: 11:44
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Hooked on a feeling
Posts: 1,780
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To bad you can't ship them by boat or air. This has so far prevented me from building them, as I normally own my home continent by the time I get them. It would make sense if they could be loaded and unloaded from transports and if nuclear subs and Aegis Cruiser could be used as launch platforms later in the game.
__________________
So get your Naomi Klein books and move it or I'll seriously bash your faces in - Supercitizen to stupid students
Lord know, I've made some judgement errors as a mod here. The fact that most of you are still allowed to post here is proof of that. - Rah
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October 25, 2002, 07:42
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#8
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Emperor
Local Time: 05:44
Local Date: November 1, 2010
Join Date: Apr 2002
Location: pittsburgh
Posts: 4,132
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I think it was Vulture who found a way to ship them but I'll be damned if I remember what the trick was. This was written about in the thread for the AU game where you started just after nationalism on a small island and were forced to win by domination in an endless modern era war. Can't remember what that was called either. Excuse me, going for coffee.......
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October 25, 2002, 08:31
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#9
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Emperor
Local Time: 11:44
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Couldn't you just ship them with Transports?
Or that was changed with later patches?
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October 25, 2002, 08:32
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#10
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Warlord
Local Time: 10:44
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
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If you want Cruise Missiles to be "shippable" just click the "load" and "unload" options in the Editor. You can just as easily click the "airlift" option as well.
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October 25, 2002, 13:58
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#11
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King
Local Time: 02:44
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Haven't done it in a while, but IIRC you can load cruise missles onto transports. The trick is, you can't load them onton ships in cities, you must have a ship on the coast and can then manually move the CM onto the ship. (BTW, this always struck me as a "bug" or flaw in programming, as opposed to an intentional feature).
Catt
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October 25, 2002, 14:27
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#12
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Emperor
Local Time: 02:44
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Catt, you remember correctly. I do it all the time (i.e., my games never end before cruise missiles).
Olaf, please note Catt's post: Yes you CAN ship cruise missiles. Very valuable against metro defenses and MI.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 25, 2002, 16:39
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#13
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King
Local Time: 11:44
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Hooked on a feeling
Posts: 1,780
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Quote:
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Originally posted by Jaybe
Catt, you remember correctly. I do it all the time (i.e., my games never end before cruise missiles).
Olaf, please note Catt's post: Yes you CAN ship cruise missiles. Very valuable against metro defenses and MI.
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I belive cruise missiles will be my favorite weapon after this. Thanks! I prefer to take cities as they are, not with all improvements thrashed.
But it should be included in the out-of-the-box-game, not as a feature or bug in the 5th patch.
__________________
So get your Naomi Klein books and move it or I'll seriously bash your faces in - Supercitizen to stupid students
Lord know, I've made some judgement errors as a mod here. The fact that most of you are still allowed to post here is proof of that. - Rah
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October 25, 2002, 16:58
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#14
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King
Local Time: 02:44
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Quote:
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Originally posted by Olaf Hårfagre
I belive cruise missiles will be my favorite weapon after this. Thanks! I prefer to take cities as they are, not with all improvements thrashed.
But it should be included in the out-of-the-box-game, not as a feature or bug in the 5th patch.
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I think the "no airlift / no transport cruise missles" is properly called a design decision -- there are many that one can disagree with, some changeable in the editor and others not (i.e., no upgrading army units, lethal bombarment, no airlifting workers, etc.).
The reason the specific issue of transporting cruise missles strikes me as "buggy" is because they are not given the "Load" flags in the editor by default, and they can't load into transports from a city -- every other unit that "properly" can load from the shore can also load from the city -- why the difference for cruise missles?
In any case, when I get into the modern ages and am fighting wars, I do like their ability to sink ships and, depending on circumstances, I love their hard-coded propensity to strike defenders and not improvements (it's hard to occupy and pacify a city of 15 people when the marketplace has been destroyed ).
Catt
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October 25, 2002, 17:45
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#15
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King
Local Time: 11:44
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Hooked on a feeling
Posts: 1,780
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Quote:
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Originally posted by Catt
...
In any case, when I get into the modern ages and am fighting wars, I do like their ability to sink ships and, depending on circumstances, I love their hard-coded propensity to strike defenders and not improvements (it's hard to occupy and pacify a city of 15 people when the marketplace has been destroyed ).
Catt
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Lethal bombardment? I did not see that. And I tried the game a lot! Perhaps I should use cruise missiles more. In my current game, I'm on a large continent and in war with 3 neighburs. Rocketry is only 3 turns away. They will suffer!
Edit: Don't write in the forums when drunk!
__________________
So get your Naomi Klein books and move it or I'll seriously bash your faces in - Supercitizen to stupid students
Lord know, I've made some judgement errors as a mod here. The fact that most of you are still allowed to post here is proof of that. - Rah
Last edited by Chemical Ollie; October 26, 2002 at 03:11.
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October 28, 2002, 15:34
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#16
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Warlord
Local Time: 09:44
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 101
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To be fair to Firaxis units in transports can be woken up at sea. If cruise missiles behaved as other units do a transport full of them would be an incredibly offensive unit. Still is sloppy, though.
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October 28, 2002, 16:06
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#17
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Prince
Local Time: 04:44
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Columbia, S.C.
Posts: 417
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i load them in transports....its all in the editor i think. lots of little easy to overlook flags and checkboxes, but i somehow managed to get them to behave as much like normal units as possible. as for trannies, you still could not launc them unless, i think.....you gave the trannies missle packing tran ability - though not so sure at that one....
fact is, i modded so much and have played nothing but, i sometimes forget what the game was like "out of the box", or at least out of the box and patched up.
__________________
"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.
i like ibble blibble
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October 30, 2002, 03:56
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#18
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Warlord
Local Time: 09:44
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 101
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What I hate about cruise missiles:
using a stack of 150 in one turn of hyperwar then being left with three and rebuilding the stocks for the next twenty turns.
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October 30, 2002, 04:16
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#19
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Prince
Local Time: 04:44
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 699
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But you're making +75 gpt on average for those 20 turns
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October 30, 2002, 13:09
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#20
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Prince
Local Time: 04:44
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Columbia, S.C.
Posts: 417
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yeah, the perfect war machine for the democratic wormonger
__________________
"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.
i like ibble blibble
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October 30, 2002, 13:10
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#21
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Prince
Local Time: 04:44
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Columbia, S.C.
Posts: 417
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PS - especially for the industrious democratic warmonger - like the americans!
__________________
"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.
i like ibble blibble
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October 30, 2002, 15:23
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#22
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Warlord
Local Time: 09:44
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 101
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Dave yes I save some gold but It hampers my territorial ambitions. YukYuk
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October 30, 2002, 16:05
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#23
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Prince
Local Time: 10:44
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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btw, cruise missiles ARE already shipable by sea transport, you just can't "load" them, you have to manually move them onto a transport which is at the coast. very wierd. doen't work with tac nukes unfortunately. Hell you should be able to load cruise missile on AEGIS cruisers, but oh no....
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