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View Poll Results: What should the size of the Land Mass be? (0 = Ocean, 10 = Land)
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0
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0 |
0% |
1
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0 |
0% |
2
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0 |
0% |
3
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0 |
0% |
4
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2 |
10.53% |
5
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2 |
10.53% |
6
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3 |
15.79% |
7
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7 |
36.84% |
8
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4 |
21.05% |
9
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0 |
0% |
10
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1 |
5.26% |
Don't know/Don't care/Banana/Strawberry/Lemur
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0 |
0% |
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October 24, 2002, 11:13
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#1
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Deity
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Map Settings: Land Mass
What, on a scale from 0 to 10, should the size of the Land Mass be? (0 = Ocean, 10 = Land)
Last edited by Locutus; October 24, 2002 at 11:28.
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October 24, 2002, 11:17
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#2
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Prince
Local Time: 02:48
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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This is a tricky one... Mainly because the AI seems to lack a decent sense of sea travel. I think mostly land to keep thing interesting.
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October 24, 2002, 11:37
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#3
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Deity
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Argh, I f*cked up my vote. Good thing I'm a mod, so I can fix it before too many people noticed
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October 24, 2002, 12:01
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#4
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Super Moderator
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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I am used to a little land (2), in the third tourny game we saw that very less land is too less for an interesting game, but too much land would make ships uninteresting as even if you chose 100% island the islands will be linked in the end. Therefore a value in the middle of the eleven values should be good. So my vote goes for 5.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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October 24, 2002, 12:16
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#5
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King
Local Time: 06:48
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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7
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October 24, 2002, 16:11
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#6
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Prince
Local Time: 04:48
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Your Mom's House... Why?
Posts: 481
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I voted 6 but seven shall be fine
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October 24, 2002, 19:33
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#7
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Emperor
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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7 is always a good number (bar the dwarfs)
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October 25, 2002, 05:48
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#8
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Prince
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Keep honking... I'm reloading.
Posts: 351
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Sorry. Left my sea legs in my other suit. 7.
__________________
If something doesn't feel right, you're not feeling the right thing.
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October 26, 2002, 10:18
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#9
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King
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
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somewhere in the middle 5 i guess and vote
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October 28, 2002, 03:42
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#10
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King
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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7, same as our nice planet we are doomed on
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October 30, 2002, 01:01
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#11
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Emperor
Local Time: 04:48
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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8 mainly because the AI handles land warfare better.
But on the flipside, naval warfare is a lot more work to pull off.
BTW, after all of the settings are decided on, Locutus should post a couple random maps (minimapos would be fine too) with those settings to give everyone a feel for what the final map will be like.
__________________
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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October 31, 2002, 09:05
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#12
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Deity
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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hex,
Yeah, I was planning to post at least 1 or 2 test games, so people could test if they had gotten the mod-setup to work correctly. The fact that this would provide some insight into the map settings did also occur to me. I'll see what I can do...
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October 31, 2002, 09:09
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#13
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King
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
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well, i'm not so sure about this.
although i like to have an influence on the way the map looks, thats not very historic. i mean, it took a long time, till most people agreed on the shape of the world for example. though most people agreed before the vatican
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October 31, 2002, 09:22
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#14
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Deity
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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I'm not gonna post the actual map we'll play on, but I'll start a bunch of games on the same settings. These settings can still produce very different maps. When it comes to the map, it's IMHO far more important to know that it will provide interesting gameplay that to not have a clue on how big the continents will be, etc... When it comes to actually playing, the exact layout of terrain types, location of opponents and location of goods/goody huts is what really matters, not the number and size of continents and the diversity of terrain that you're likely (but not guaranteed) to have.
But you do have something of a point, so I'll at least not post any screenies or whatever on the forums, I'll at least have people follow a link or only post savegames. We need a test-game anyway (the Succession Games proved the value of this), so the savegames are unavoidable, it's just a matter of how many I'll post and whether or not I'll post screenshots (and if I only post 1 or 2 games, people can easily generate their own test games, so it's not like not posting them would prevent people from accessing the information).
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