View Poll Results: How abundant should the Presence of Trade Goods be? (0 = Few Goods, 10 = Many Goods)
0 1 5.00%
1 0 0%
2 0 0%
3 0 0%
4 0 0%
5 2 10.00%
6 1 5.00%
7 2 10.00%
8 3 15.00%
9 1 5.00%
10 9 45.00%
Don't know/Don't care/Banana/Strawberry/Lemur 1 5.00%
Voters: 20. You may not vote on this poll

 
 
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Old October 24, 2002, 11:34   #1
Locutus
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How abundant, on a scale from 0 to 10, should the Presence of Trade Goods be? (0 = Uniform, 10 = Diverse)
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Old October 24, 2002, 11:37   #2
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fairly diverse presence
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Old October 24, 2002, 11:50   #3
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10

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Old October 24, 2002, 11:52   #4
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Of course my personal setting 10!

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Old October 24, 2002, 12:31   #5
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10, but that's presuming we're playing on a mod with a greater than normal selection of goods.
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Old October 24, 2002, 13:37   #6
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10!
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Old October 24, 2002, 15:15   #7
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give the trade minister some options - 10!
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Old October 24, 2002, 16:00   #8
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9?
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Old October 24, 2002, 19:46   #9
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Depends on the mod abit. Lots of goody huts on Cradle is fools gold, on unmodded it can break a game to get some decent goodies. Hmm i vote 7... again.

This concludes the spamming for today ladies and gentlemen.
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Old October 24, 2002, 21:12   #10
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Maq: Trade goods, not goody huts...
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Old October 24, 2002, 21:21   #11
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I thought goody hut distribution was increased with increased goods percentage? Try it
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Old October 25, 2002, 05:23   #12
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To Banana, or not to Banana: That is the question?
Whether ‘tis noble in the mind to suffer
The strawberries and fruits of outrageous fortune,
Or to take arms against a sea of Lemurs,

Nah.

Banana.
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Old October 26, 2002, 10:37   #13
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10, i want goods, goods and more goods! (oh, and different ones of course as well)
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Old October 28, 2002, 03:45   #14
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5, I want to struggle
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Old October 29, 2002, 06:43   #15
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You people want to conquer the world with your economic imperialsim you make me sick All you want is more $$$ But we need to spend time building great wonders and works of art not caravans.

i vote 7
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Old October 29, 2002, 14:28   #16
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Quote:
Originally posted by Daftpanzer
You people want to conquer the world with your economic imperialsim you make me sick All you want is more $$$ But we need to spend time building great wonders and works of art not caravans.

i vote 7
What do you ahve against $$$$$$$$$$$$$$$$$$$$$$$$$ and ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ and our imperalism, what's wrong with conquering evreyone and bring the inferior tribes outr superior civilation and culture and knowledge and technology. The world will be ours, but of course these many goods just looks coooooooooooool and add something to the atmosphere.

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Old October 29, 2002, 14:33   #17
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Are you drunk Martin?

Can someone confirm to me that increasing the Goods percentage puts more goody huts on the map aswell?
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Old October 29, 2002, 14:43   #18
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Quote:
Originally posted by Maquiladora
Can someone confirm to me that increasing the Goods percentage puts more goody huts on the map aswell?
In my opinion it shouldn't increase the number of goody huts, actual I never saw an effect, because I never played with a setting below 10. But actual the AI should open most of the huts, so if there are more goody huts the AI will open most of the valuable ones and leaves the Barbarian containing ones to us.

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Old October 29, 2002, 14:50   #19
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I really thought it was increased with goods %. Ive played alot of MP games with varying goods settings and have noticed "some" difference, because goody huts can have a big impact on game balance. Getting to monarchy 5 turns before someone else can spiral up throughout the rest of the game.

Actually as long as we're ready for 'em, barbarians will boost our slave population, if thats the way the government wants to go.
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Old October 29, 2002, 17:21   #20
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Quote:
Originally posted by Maquiladora
Actually as long as we're ready for 'em, barbarians will boost our slave population, if thats the way the government wants to go.
Let the slaves keep on coming. We need 'em, and they should just quit whining! Hmm, I'm getting carried away on political roleplaying...
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