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View Poll Results: How abundant should the Presence of Trade Goods be? (0 = Few Goods, 10 = Many Goods)
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0
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1 |
5.00% |
1
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0 |
0% |
2
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0 |
0% |
3
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0 |
0% |
4
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0 |
0% |
5
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2 |
10.00% |
6
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1 |
5.00% |
7
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2 |
10.00% |
8
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3 |
15.00% |
9
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1 |
5.00% |
10
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9 |
45.00% |
Don't know/Don't care/Banana/Strawberry/Lemur
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1 |
5.00% |
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October 24, 2002, 11:34
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#1
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Deity
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Map Settings: Good Presence
How abundant, on a scale from 0 to 10, should the Presence of Trade Goods be? (0 = Uniform, 10 = Diverse)
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October 24, 2002, 11:37
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#2
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Prince
Local Time: 02:48
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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fairly diverse presence
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October 24, 2002, 11:50
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#3
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King
Local Time: 06:48
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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10
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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October 24, 2002, 11:52
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#4
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Super Moderator
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Of course my personal setting 10! 
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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October 24, 2002, 12:31
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#5
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Emperor
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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10, but that's presuming we're playing on a mod with a greater than normal selection of goods.
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October 24, 2002, 13:37
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#6
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Prince
Local Time: 09:48
Local Date: November 1, 2010
Join Date: Apr 2002
Location: England
Posts: 310
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10!
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October 24, 2002, 15:15
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#7
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Prince
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
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give the trade minister some options - 10!
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October 24, 2002, 16:00
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#8
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Prince
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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9?
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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October 24, 2002, 19:46
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#9
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Emperor
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Depends on the mod abit. Lots of goody huts on Cradle is fools gold, on unmodded it can break a game to get some decent goodies. Hmm i vote 7... again.
This concludes the spamming for today ladies and gentlemen.
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October 24, 2002, 21:12
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#10
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Deity
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Maq: Trade goods, not goody huts...
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October 24, 2002, 21:21
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#11
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Emperor
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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I thought goody hut distribution was increased with increased goods percentage?  Try it
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October 25, 2002, 05:23
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#12
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Prince
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Keep honking... I'm reloading.
Posts: 351
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To Banana, or not to Banana: That is the question?
Whether ‘tis noble in the mind to suffer
The strawberries and fruits of outrageous fortune,
Or to take arms against a sea of Lemurs,
Nah.
Banana.
__________________
If something doesn't feel right, you're not feeling the right thing.
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October 26, 2002, 10:37
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#13
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King
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
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10, i want goods, goods and more goods! (oh, and different ones of course as well)
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October 28, 2002, 03:45
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#14
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King
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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5, I want to struggle
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October 29, 2002, 06:43
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#15
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Warlord
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Cydonia
Posts: 148
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You people want to conquer the world with your economic imperialsim you make me sick  All you want is more $$$  But we need to spend time building great wonders and works of art not caravans.
i vote 7
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October 29, 2002, 14:28
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#16
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Super Moderator
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Daftpanzer
You people want to conquer the world with your economic imperialsim you make me sick All you want is more $$$ But we need to spend time building great wonders and works of art not caravans.
i vote 7
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What do you ahve against $$$$$$$$$$$$$$$$$$$$$$$$$ and ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ and our imperalism, what's wrong with conquering evreyone and bring the inferior tribes outr superior civilation and culture and knowledge and technology. The world will be ours, but of course these many goods just looks coooooooooooool and add something to the atmosphere.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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October 29, 2002, 14:33
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#17
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Emperor
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Are you drunk Martin?
Can someone confirm to me that increasing the Goods percentage puts more goody huts on the map aswell?
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October 29, 2002, 14:43
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#18
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Super Moderator
Local Time: 11:48
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Maquiladora
Can someone confirm to me that increasing the Goods percentage puts more goody huts on the map aswell?
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In my opinion it shouldn't increase the number of goody huts, actual I never saw an effect, because I never played with a setting below 10. But actual the AI should open most of the huts, so if there are more goody huts the AI will open most of the valuable ones and leaves the Barbarian containing ones to us.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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October 29, 2002, 14:50
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#19
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Emperor
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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I really thought it was increased with goods %. Ive played alot of MP games with varying goods settings and have noticed "some" difference, because goody huts can have a big impact on game balance. Getting to monarchy 5 turns before someone else can spiral up throughout the rest of the game.
Actually as long as we're ready for 'em, barbarians will boost our slave population, if thats the way the government wants to go.
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October 29, 2002, 17:21
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#20
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Warlord
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Voorschoten, Zuid-Holland
Posts: 172
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Quote:
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Originally posted by Maquiladora
Actually as long as we're ready for 'em, barbarians will boost our slave population, if thats the way the government wants to go.
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Let the slaves keep on coming. We need 'em, and they should just quit whining! Hmm, I'm getting carried away on political roleplaying...
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