Thread Tools
Old October 24, 2002, 18:14   #1
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 05:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
Does Anyone Else Suffer From Early-Mid-Game Lull Syndrome?
Seems to me that once I get to the late ancient and early middle age eras, the game slows down so much for me I get bored and restart. Once the early-game expansion is over, you descend into the part of the game where there's very little to do beyond building temples and filling up your cities with 2 Spearmen each. Once I get beyond that to really getting your cities going with Knights and beyond, the game speeds up and I get a lot more interested in it again.
Jon Shafer is offline  
Old October 24, 2002, 18:21   #2
Alex
Emperor
 
Alex's Avatar
 
Local Time: 06:49
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
I know what you mean. I don't feel bored, though, because that is the moment when I assess my situation in the world till then and I proceed to my deeper strategic planning. So, there is always something to think about, and the dull moments rarely dominate the scene.
__________________
'Yep, I've been drinking again.'
Alex is offline  
Old October 24, 2002, 18:45   #3
werdhertz
Chieftain
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Canada
Posts: 61
What the? lol

Actually, i fidn the Ancient era and Middle ages the best out of the entire game. There seems to be always something going on, and your usually discovering new Civs and theres a form of diplomacy unlike the later ages where it seems to develop into one big constant war with every civ annoyed at you.
werdhertz is offline  
Old October 24, 2002, 19:18   #4
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 05:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
There's a point between when you're done with REX and when you get into a 'stable' position with a mighty infrastructure that I just find to be... blah. Usually to spice this time up I fight a few wars to build myself a little empire, and take some good land, resources and luxuries.
Jon Shafer is offline  
Old October 24, 2002, 23:15   #5
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
I actually don't like the start of the game (to daunting )

That's why I like to take over games that are posted, and see what happens.

You do have a point though. (I guess that's an AI for you )
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old October 25, 2002, 00:10   #6
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
i have my favorite wars then.

the horsemen/swordsmen and then the pikemen/knights wars determine who gets what in terms of land.

and imagine in MULTIPLAYER, when everyone isnt hard pressed to REX (assuming all humans). you may see many small, well developed civs early on as opposed to the sprawling size 3 empires you see for most of the early game now.

for me, the game really slows down after the beginning of the infantry / calvary wars. it's about then where it's "build build build, move move move, attack attack attack, starve starve starve, repeat".

i love the modern age weapons, and i LOVE nuclear wars, but i get SO bored then.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old October 25, 2002, 00:12   #7
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
just look at the civ3 demogame (you do remember that, dontcha trip? )

we carved out a HUGE chunk of Abananaba for ourselves with our archers / swordsmen / knights.

(and those DIA would have us build temples and libararies)
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old October 25, 2002, 00:37   #8
Jethro83
Prince
 
Jethro83's Avatar
 
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
There's no early to mid game lull for me, or my style of play.

I go straight from warring with swordsmen and horsemen to warring with knights and pikemen without rest. I figure that when I hold the largest empire, then I can start building. At the point when I do start building, is when it actually slows down. Perhaps to the extent that not even the introduction of tanks and Mech. Infantry can help it recover (except as Germany where I'm actively trying to get that far for the Panzers).
Jethro83 is offline  
Old October 25, 2002, 17:01   #9
CiverDan
Civilization III MultiplayerPtWDG Lux InvictaInterSite Democracy Game: Apolyton TeamPtWDG Roleplay
Prince
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 733
If your getting bored, your are probably playing at too easy of a level. If you don't like too much expansion, try playing smaller maps.
__________________
Citizen of the Apolyton team in the ISDG
Currently known as Senor Rubris in the PTW DG team
CiverDan is offline  
Old October 25, 2002, 18:38   #10
Kingof the Apes
Civilization III Democracy Game
Prince
 
Kingof the Apes's Avatar
 
Local Time: 01:49
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Call me KOTA
Posts: 365
I used to get bored during mid-middle age, where I am usually trying as hard as I can to get wonders.

And then early Industrial can be annoying too.
__________________
I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
Supercitzen Pekka
Kingof the Apes is offline  
Old October 25, 2002, 21:35   #11
Bambul
Warlord
 
Bambul's Avatar
 
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Sydney, Australia
Posts: 126
I usually liven up my game by adding artificial spice to it. I like to imagine national borders that remain after wars. So I rename cities with (Civ Name) after the city name after I capture them (I think I saw someone else do this in one of their screenshots). So then in the lategame it becomes like my Civ is full of "states (Russia, Greece, China, Rome, etc). It does dmake it awkward with some cities though, like Rome (Rome) or Babylon (Babylon).

I find the most exciting part of the game as the build up to railroads. At that point you really need good logistics, particularely if you have a far flung empire. If another Civ declares war you really need to get your units where you need them ASAP, and whereas after RR all you need to to hold out for one turn, in the middle ages it can up to 3-4 turns with nothing more than a couple of pikemen and a longbowman/knight defending a key city while your army comes to the defence. I particularely enjoy the defensive build-up in preparation for surprise attacks, which is the part of the game I enjoy most (except when you can clearly see it coming, ie. they move 10 units through your territory towards your capital - THEN declare war).
Bambul is offline  
Old October 25, 2002, 21:36   #12
Pyrodrew
Prince
 
Pyrodrew's Avatar
 
Local Time: 01:49
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 679
Quote:
for me, the game really slows down after the beginning of the infantry / calvary wars.
I agree with the calvary part, once calvary come into play you can form rapid volcanic tidal waves of armies. All enemy cities are much easier prey to put surprise attacks on.
Pyrodrew is offline  
Old October 25, 2002, 22:23   #13
miccofl
Civilization III PBEM
Prince
 
miccofl's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
Try reducing the minimum number of turns required to research techs, that might speed things along for you without being as drastic as accelerated production.
miccofl is offline  
Old October 25, 2002, 23:46   #14
werdhertz
Chieftain
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Canada
Posts: 61
the game is 10x more enjoyable, in my opinion, if you role play it a little instead of playing it as a purely statistical combat model.
werdhertz is offline  
Old October 27, 2002, 09:06   #15
Akka
Prince
 
Akka's Avatar
 
Local Time: 10:49
Local Date: November 1, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
Quote:
Originally posted by werdhertz
the game is 10x more enjoyable, in my opinion, if you role play it a little instead of playing it as a purely statistical combat model.
Amen, amen, amen, and ten times more "amen".
__________________
Science without conscience is the doom of the soul.
Akka is offline  
Old October 27, 2002, 10:31   #16
Pyrodrew
Prince
 
Pyrodrew's Avatar
 
Local Time: 01:49
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 679
Quote:
the game is 10x more enjoyable, in my opinion, if you role play it a little instead of playing it as a purely statistical combat model.
It's best when you can have both....

Last edited by Pyrodrew; October 27, 2002 at 10:57.
Pyrodrew is offline  
Old October 27, 2002, 14:06   #17
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 05:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Different games have different rhythms... there are periods of high intensity, and for various reasons there can be lulls.

I roleplay some, but I more use the lulls to think about and prep for overall game strategy. For instance, with certain exceptions, there often comes a point where continued attacks with Cavs against Infantry becomes too painful. The race then becomes to get Factories built in all of my key cities, ready to vomit forth Tanks as soon as I have Mot Trans. Not much going on, but a form of excitement nonetheless.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
Old October 27, 2002, 14:11   #18
punkbass2000
Civilization III MultiplayerCivilization III Democracy GameApolyton UniversityCivilization III PBEM
King
 
punkbass2000's Avatar
 
Local Time: 05:49
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Waterloo, ON, Canada
Posts: 1,500
I always find the game to get boring around the industrial age. I'm not sure why.
__________________
"I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
punkbass2000 is offline  
Old October 28, 2002, 17:05   #19
zorbop
Civilization III Democracy Game
Warlord
 
zorbop's Avatar
 
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: st louis
Posts: 281
it seems to get boring around mid industrial age... the game starts to turn into just watching a dozens of tanks and bombers break through infantry stacks.... over and over again....
to make the game more interesting and tactical i like to try to wage wars without using certain units... like tanks. it is much mre challenging to win a war with marines, artillery, paras and transports... it becomes more about strategy that:
select tank-click city-select next tank- click city.... over and over again....
zorbop is offline  
Old October 28, 2002, 18:13   #20
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
Quote:
Originally posted by werdhertz
What the? lol

Actually, i fidn the Ancient era and Middle ages the best out of the entire game. There seems to be always something going on, and your usually discovering new Civs and theres a form of diplomacy unlike the later ages where it seems to develop into one big constant war with every civ annoyed at you.

for some reason, all of my maps have all the land masses joined with some sea, so one civ always manages to discover the other groups of civs and trades the contacts till it and everybody else knows everybody else!

hehe, i actualy ended up buying one, then selling it to every other civ till i have loads of money and all the contacts.
HazieDaVampire is offline  
Old October 28, 2002, 18:26   #21
ruby_maser
PtWDG RoleplayCivilization III Democracy GameInterSite Democracy Game: Apolyton TeamPtWDG2 SunshineC3CDG Team BabylonC4DG Gathering Storm
King
 
ruby_maser's Avatar
 
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Peace is my profession... no, really!
Posts: 1,162
the lull is what always has killed it for me. I just recently started playing emperor all the time to make it more challenging. I don't get so board or mired down in micromanagement issues if I feel I am not on parity with my neighbors... in that situation there is always a war to fight.

Once I start to feel I am out in front or the game is basically won is when I usually end up restarting. I think PTW is gonna prove much more effective at making me keep my guard up and, thus, keeping me interested
__________________
"The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

"Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi
ruby_maser is offline  
Old October 29, 2002, 10:17   #22
Gunter
Warlord
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 274
In this time you take decisions that will lead you to a winning game or a lossing one.

You have to manage your expansion,and to do this you,soon or late , will have to fight in order to put on the right place your enemies and to conquer them also.

You also will deploy diplomatic bases.

Gunter
Gunter is offline  
Old October 29, 2002, 15:16   #23
gsmoove23
Warlord
 
gsmoove23's Avatar
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 189
Ancient and Medieval are the best parts of the game. I love the exploration and finding new civs. Usually I make a b-line for the Lighthouse, contact everyone and hold out on selling contacts til the last possible moment, at which point I make a killing on selling contacts and my world map.

It definately slows down in industrial so I like to manufacture a crisis. I'm a builder, so I spend all my time improving my cities and completely neglecting my armies. I can usually stay out of wars in the early game by giving civs what they want but later on there is almost always a sneak attack and I'll spend 10 to 20 turns desperately trying to defend while I quickly build my army.

Last game I was in, the G*D D**N F*****G Aztecs attacked me after 5000 years of peace and friendship took 3 cities in 2 turns with a horde of... of... Jaguar Warriors. I'm so embarrassed. The next few turns were spent clinging on to a major city, with 8 turns to go on the Hoover Dam, from an army of knights with one pikemen.

Spent the next 100 years wiping them off the face of the planet and of course they had MPPs with 3 other civs on another continent who picked away at my improvements with their naval bombardments for about 50 years before I could create a substantial navy to protect my coasts. All in all good fun.

Afterwards it slowed down into the modern age and I restarted.
gsmoove23 is offline  
Old October 29, 2002, 16:38   #24
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 05:49
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
The only lull I really experience is the post-infantry, pre-tanks era. By then I've typically done most of my damage, acquiring a large empire and colonial possessions (luxury depots).

The ancient age is a blast, as is the medieval period (lots of wonders... knights... cavalry... sea and ocean-going ships). The early industrial age is fun, because of the explosion in production (rr/factories/hospitals/police stations) and the 2 extremely key wonders (ToE, Hoover). The Modern Age... I rarely spend much time in the modern age.

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:49.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team