Thread Tools
Old October 24, 2002, 18:56   #1
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
spec op insertions
You know them new gurilla units, anybody think you should be able to sneak them in using nuclear subs? And normal subs too!

Infact anybody got any other good ideas about inserting this unit into enemy terrortory!?
HazieDaVampire is offline  
Old October 24, 2002, 18:58   #2
zulu9812
King
 
zulu9812's Avatar
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
you could give them the inivisible flag
__________________
Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
zulu9812 is offline  
Old October 24, 2002, 18:59   #3
werdhertz
Chieftain
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Canada
Posts: 61
i DEFFINITLY think they should be able to be inserted by Submarine, it would be nice if instead of generic submarine and nuclear submarine, Firaxis had used Fast Attack and Boomer.
werdhertz is offline  
Old October 24, 2002, 19:01   #4
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
that also brings me to another idea, helping spys, like a Gurilla squad securing the spy at a checkpoint or somthing!

I don't really think this idea is very good, but maby with some revision we can come up with an idea!

Seems better than "our spy has been caught and killed, Mao is not happy"
"Why the **** was he caught, couldn't we of done somthing for him?"
HazieDaVampire is offline  
Old October 25, 2002, 08:59   #5
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
Anybody seen that film 'navy seals', its a load of bull, the story line and all, but i like the bit when they are inserted by the sub!
HazieDaVampire is offline  
Old October 25, 2002, 15:50   #6
Cidifer
Civilization III Democracy Game
Warlord
 
Cidifer's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 192
Never seen that movie how old is it? it sounds kind of familiar like it came out in the 80's or am I thinking of a totally different movie?
Cidifer is offline  
Old October 25, 2002, 17:15   #7
CiverDan
Civilization III MultiplayerPtWDG Lux InvictaInterSite Democracy Game: Apolyton TeamPtWDG Roleplay
Prince
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 733
I don't like the idea of units on subs. We are not talking about one guerrilla here (i.e. rambo), we are talking about many units acting together. Submarines have never been used as unit platform for the simple reason there is not enough room to hold adequate units for a assault. Name me one battle which involved launching ground units from a submarine.
__________________
Citizen of the Apolyton team in the ISDG
Currently known as Senor Rubris in the PTW DG team
CiverDan is offline  
Old October 25, 2002, 18:35   #8
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
the movie has charlie shean in it!
and you could easily launch a 5 man squad from a sub.

In that film they had some thing mounted onto the hull of the sub that they used for somthing, i cant remember what.
HazieDaVampire is offline  
Old October 25, 2002, 19:52   #9
Terser
Warlord
 
Terser's Avatar
 
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Imperialist Running Dog
Posts: 107
I would like to see the guerrilla unit replace barbarians in the late game such as we had in Civ2. You could therefore have guerrilla uprisings in Democracies and Communist socities if enough people were unhappy in your cities (or if your overall approval rating is too low--not sure how linked those two actually are).

And of course, I would like to see the return of some kind of partisan system (again, as in Civ2). Perhaps guerrillas could be used in this manner. Take an enemy city and X number of guerrillas spawn depending on the city size and difference in government and/or culture between the conqueror and the conquered.
__________________
"Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience."
-- C.S. Lewis
Terser is offline  
Old October 25, 2002, 21:08   #10
AlecTrevylan00
Chieftain
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Apr 2002
Posts: 40
i made marines hidden nationalities and invisible, so they could go in deep, but i added a unit, counter-intelligence operative, who could see invisible
AlecTrevylan00 is offline  
Old October 26, 2002, 05:25   #11
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
by the way, hidden nationalities negates invisible, people tryed it with subs and just found them useless cuz the subs could no longer hide!
HazieDaVampire is offline  
Old October 26, 2002, 09:31   #12
Cidifer
Civilization III Democracy Game
Warlord
 
Cidifer's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 192
Quote:
In that film they had some thing mounted onto the hull of the sub that they used for somthing, i cant remember what.
Now keep in mind I'm no navy seal expert (but I am related to one ) I think your that's some kind of depressurization chamber and if I remember correctly the process is called "locking out." However this is only for a small squad (maybe 8 people, 12 at most), my guess is a guerrela squad is probably supposed to be larger then that (25, 50, or 100) but maybe this is something that you could make a UU for. I added the Seals as an american unit once (marine only with a few extra things), I'm not sure if theres any way in the editor to restrict all units except for 1 from getting on a transport, anyone know for sure?
Cidifer is offline  
Old October 26, 2002, 10:56   #13
miccofl
Civilization III PBEM
Prince
 
miccofl's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
Using the "foot unit/foot units only" attributes would be the easiest way to go.
miccofl is offline  
Old October 26, 2002, 10:58   #14
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
but then you would be able to put infantry and marines onto the subs!
HazieDaVampire is offline  
Old October 26, 2002, 11:13   #15
miccofl
Civilization III PBEM
Prince
 
miccofl's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
So remove the attribute from them, the only unit presently using the foot units only attribute is the helicopter and having sepc-ops inserted by chopper is a bit closer to reality than inserting an infantry or marine brigade by one.
miccofl is offline  
Old October 26, 2002, 11:20   #16
Cidifer
Civilization III Democracy Game
Warlord
 
Cidifer's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 192
I personally almost never use helicopters anyway (unless I'm kicking *** and feel like role playing that it's some secret insertion bhind enemy lines).
Cidifer is offline  
Old October 26, 2002, 20:55   #17
aahz_capone
Alpha Centauri PBEMCivilization III MultiplayerNationStatesApolyton UniversityDiplomacy
Prince
 
aahz_capone's Avatar
 
Local Time: 10:49
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
I never EVER have found a good reason to use helicopters in civ3. The reason is that the AI (on emperor level) doesn't know how to baricade cut off poitns properly. But I predict that in PtW humkans will have entire continents cut in twain by bunker lines, and helicopters will become useful to get over this.

In PtW helicopters (like fighters) will actually be worth something.
aahz_capone is offline  
Old October 26, 2002, 21:00   #18
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
yes, i have big plans for lines of bunkers filled with infantry and big sign saying stuff like "MINES", "AS IN, IS MINES!", "THE STATUE OF LIBERTY IS KAPUT", "CORNAL KLINK HAS BEEN HERE", "JESUS CHRIST", "...WAS KILLED HERE", and the most offensive yet, "YO MOMMA!"
HazieDaVampire is offline  
Old October 27, 2002, 14:10   #19
AlecTrevylan00
Chieftain
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Apr 2002
Posts: 40
i already prepare against humans, even if its just the computer

"Bunker Fields", every square with 3 sqyares of my border has an infantry in a bunker
AlecTrevylan00 is offline  
Old October 27, 2002, 23:12   #20
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 02:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
To me, guerrilla units would represent something similar to Viet Cong units in Vietnam, not commando squads. Commando/Special Forces units are not appropriate in a strategic game such as Civ (IMO).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old October 28, 2002, 11:39   #21
Cidifer
Civilization III Democracy Game
Warlord
 
Cidifer's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 192
what would you call paratroopers then? I mean these aren't just infentry with parachoots, they have their own ratings and everything.
Cidifer is offline  
Old October 28, 2002, 12:16   #22
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
yes they, i'm sure they had the same ratings. I did however change mine.
HazieDaVampire is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:49.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team