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Old January 4, 2003, 20:52   #121
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i got 11385gold yet they still won't sell me Super Conductors!
Would you if you were them?
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Old January 4, 2003, 20:53   #122
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for that much money? Hell yeah, but i'd use my spys to check on them, make sure they arn't to far in space race?

Does the AI do stuff like that? Try to stop you getting the techs to win?
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Old January 4, 2003, 20:59   #123
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At that stage, yes. Also they are most likely the only ones possessing that tech - greedy bastards.
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Old January 4, 2003, 21:02   #124
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nope, they all have it! Heres my update!

1922ad

Amazing, who could of imagened that it would take so long! Ephesus (Doesn't that sound like the scientific word for 'a poo'. Well, i got 1216gold!

Gunna rename is Marina cuz its full of Marines now!

1924ad

Britain begins its production of ICBMs, these revolutionary missiles mean that we no longer need to have our subs going around the American coastline for us to turn the whole place into one big fallout zone! I mite manage to win this game by spaceship victory since the AI seems so slow and doesn't pick the best citys!

Even when i win, i'm confident that i'm going to have a big nuclear war!
If I nuke all of their citys, will it kill all of their nukes? Just want to make sure!

Managed to do a deal with the Italians

They want:
Satellites
World Map
5500gold

I get:
Super conductors, seems go enough for me, and since America is invading them i'm happy to help them by doing this!

The Italians have managed to push the Americans back to the city, they're all hiding there waiting for their death, but a transporter got through, i have no idea weather it had re-enforcements, or was there to help them retreat! Its the only American city here, i feel peace will be coming soon! Then it'll be one hell of a cold war, if the Americans try anything, it rains Atomic, Hydrogen, Plutonic, anything radioactive and nuclear!
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Old January 4, 2003, 21:11   #125
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If I nuke all of their citys, will it kill all of their nukes? Just want to make sure!
If all of the nukes are in or within one square of the cities you will affect them. You may have to hit some of the cities more than once to destroy all of the units. Remember Joan's Glowing Personality? I had to use 42 nukes against 9 cities to eliminate all resistance - the nukes will be some of the last to go.
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Old January 4, 2003, 22:02   #126
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still 1924ad

Italian take back hispalis and destroy the only known American carrier, loads of bombers, fighters, lots of Battleships and 1 or 2 destroyers and a transporter!

1928ad

Need some more advice, i need to get my tacticle nukes to the American coastline, i'm expecting to run into American vessels, you people think spreading my units out will mean one unit will find the enemy and as meny as possible can avoid that unit! Some of my nuke subs are holding 2 nukes and are very valuable!

note: HEHE, one of my citys can build ICBMs in 4 turns! or was it 7, still, thats pritty fast!

Another strat that i have been using is sneaking them to the south pole, sneaking them along till they are south of America, then i'll send them north when i want them to strike!

2 more turns and, hehe, i win!

1930ad

Nuclear sub detected 20miles north of Liverpool (one square). Missile defence system activated. Salvo ready to launch....
....model 12 'patriot my ass' missile. FIRE!
....Direct hit...
....target sevearly damaged...
calling in royal artillary to finish the job.
...Hit, its dead!

our airforce north of the Italian seas has just sank an elite battleship and a transporter! Sadley the transporter had already unloaded it self onto the beaches of italy!

About to turn it over to the AI, and the winner is..........

1932ad (I think!)

I WIN! YES! NOW FOR THAT LOVELY VIDEO WITH THE EYE AND LENSE FLARE AND THE BUTTERFLY...
....oh yeah, and that weapon of mass destruction with a man in it! The Space rocket!
sorry, its a dandy lion!

I got David the Conqueror! I've had better!
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Old January 4, 2003, 22:07   #127
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ok, going to bed now, i'm still gunna play on longer so don't expect me to disapear, but i've got GCSE tests soon and i need to be revising, also got geography coursework!
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Old January 4, 2003, 22:12   #128
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For when i come back tomorrow, could you people decide weather i should have peace with America, they've managed to in Hispalis again! and i reall want to help them!

The Americans have no more navy air! I'M SO DAMN PROUD OF THAT, i know i only have 2 carriers, but the Americans don't have any! They have to rely on taking a city to get aircover, which means landing zones are shear hell for their troops!!!!!
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Old January 5, 2003, 01:52   #129
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i'd say it depends on the possibility of the war with france...
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Old January 5, 2003, 12:22   #130
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They seem pritty sensible, i'll have war with them later, but not now! As long as Americas in the picture i can have war with anybody else without America thinking "Aha, heres a chance to get'em!"
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Old January 5, 2003, 12:38   #131
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Ok, i've been scared to let my carriers out of port because they'll end up getting sunk by nuclear subs, but i've decided to send a carrier task force with battleship, scouting destroyer escort and nuclear sub escort so that i can find them subs quickly.

I'll send it to the south falkland islands where i can do some 1 turn bombing before America gets fighters there to provide aircover!
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Old January 5, 2003, 16:37   #132
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1932ad

The Italians have pushed the Americans back to Hispalis, the Battle for the Italian sea and Italian Reef (Bit of coastal squares in the middle of the sea!) still rages on, 2 American battleships spotted off the north coast of Britain and some are still bombarding the northern pass.

The Italians also managed to kill an American leader before they managed to use him!

1934ad

We sink 1 of the battleships to the north and sevearly dammage the other!

Nothing much else, I decided to mimic my British Homeland missile defense system and to make one much like it in Northern pass, the area is coming under fire from American warship and at the moment all the defenses can do is cripple one ship at a time.

First missile starts construction.

1936ad

Carrier battlegroup sets sail consisting of:

1 Carrier with 6 bombers and 2 fighters.
4 Battleships as escort
1 scouting destroyer
1 nuclear sub armed with tacticle nuclear missile!

My bombers are constently doing recon to check for enemy ships, i gave them recon ability cuz in WW2 we had small bombers scanning the channel and they often had radar too!

Ok you guys, i've decided to do an airstrike on that south falklands island!
The Americans took the City of Hyberabad with propoganda a long time ago, and they got rid of the City of South Falklands and built their own called Kansas city. Hyberadad is the biggest city, so it will be the main target because its older and will have more improvements! If you people see a fault in this just say somthing please!

1940ad

Been reveiwing mine and Americas militery, i now have a bigger nuclear missile program, but mines more tacticle nukes than ICBMs, the Americans have 4 tacticle nukes and 3 ICBMs. I have 8 Tacticle nukes and 1 ICBM, but some more are nearly finished!

AI turn, the Italians take back Hispalis. The americans mite have a better chance of invading if they attack the west side of the island, fast re-enforcements you see! The War is at stailmate, on italy its just going backwards and forwards with meny losses on both sides, in the South sea we rarely let our ships leave the safety of our aircover and our nuclear subs are either hiding waiting for the order to sprint towards the American coastline and launch a nuclear attack!

1944ad

My Carrier battlegroup is moving into the south Falklands, and today it launches the first attack! more on that when it happens!
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Old January 5, 2003, 18:42   #133
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hmmm... my stories suck...

Panzer kills pikeman
Panzer kills spearman
Knight kills Panzer?? bullsh*t! BULLSH*T I SAY!!
***5 minute pouting intermission***
Battleship kills caravel with 2 hitpoints lost
...Same turn, couple kills later, take two cities, peace treaty....
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Old January 5, 2003, 19:01   #134
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in the advent of nuclear war, you should expect casulty reports! Oh god this is going to be a blood bath!

I'm realy gunna try and turn this into a mad max style scenario, i'm going to hold off from nuclear war and untill i have a nuke for every city, oh, and SDI!
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Old January 5, 2003, 19:36   #135
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Hazie:

You have to capture Washington within the next 20 turns, If you do not you will lose. Get a few marines together put em on a transport and wait until the marines are within 1 move of Washington ( I am assuming Washington is on the coast) Then nuke washington and invade with the marines.

Build more fighters

invade the rest of america as soon as possible, see if you can get France in the war before you start the Nuking. (if you are lucky America will decide to nuke France instead of yourself)
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Old January 6, 2003, 11:56   #136
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nope, France doesn't like me, and they refuse to go to war with America!

Why will i lose?

Washington is near the coast, but not on it, it would take 2 turns for me to get out of the craft and to actualy attack, and the Americans have a massive defense force full of mech infantry, they only have about 20 modern armor! Their navy is small compared to my usual games, but its bigger than mine, early naval wars have left all of us with very small navys. I usualy pride my self on my massive navys but i don't have one this game, i've really been pushed and i'm being real careful with the navy i have, keeping it in port and only attacking when i know its fre of nuclear subs and aircover!

Last edited by HazieDaVampire; January 6, 2003 at 12:11.
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Old January 6, 2003, 15:23   #137
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Then what you need to do is establish your own forward base of operations. If you can't be sure of taking a city, build your own. You can build a city inside someone else's territory. Doing so constitutes an act of war, but you're already at war with them so it doesn't matter. So take a settler along with your invasion force. Additionally, take along a whole load of workers. They're not really needed in your home territory and you can use them to build railroads and fortresses around your new city. You can then have them rejoin your new city so as to increase it's production power. Never under-estimate the usefulness of workers as part of an offensive force! Finally, once you rush-buy a library and temple (to stave off a culture flip, which will be unlikely anyway, since you're at war) you can then rush-buy an airport to airlift in troops directly so that they're no vulnerable crossing the ocean.

P.S. Cruise Missiles!
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Old January 6, 2003, 15:51   #138
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Quote:
Originally posted by HazieDaVampire
nope, France doesn't like me, and they refuse to go to war with America!
Can you get an MPP with them, You need it, its important! DO NOT USE A NUKE WITHOUT FRANCE AT WAR WITH THE CIV YOU NUKE!!!!! If you can get a MPP (and pay whatever they ask) as soon as America attacks you it will trigger your MPP, and you will be free to nuke....
Quote:
Why will i lose?
They are halfway to the spaceship, and will build it before you. If you use nukes, nuke all of the Aluminum supplies, you cant start a componet without Aluminum.

Quote:
Washington is near the coast, but not on it, it would take 2 turns for me to get out of the craft and to actualy attack, and the Americans have a massive defense force full of mech infantry, they only have about 20 modern armor! Their navy is small compared to my usual games, but its bigger than mine, early naval wars have left all of us with very small navys. I usualy pride my self on my massive navys but i don't have one this game, i've really been pushed and i'm being real careful with the navy i have, keeping it in port and only attacking when i know its fre of nuclear subs and aircover!
If Washington is too heavily defended for you to take, nuking their aluminum supplies is the best backup plan.

You need to build fighters (jet if possible) and carriers to protect your fleet, keep your fleet within 3 tiles of the carriers and your fighters on air superiority.
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Old January 6, 2003, 15:54   #139
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lol, i've already launched the spaceship! I've won, lol! I'm playing on cuz this is such a cool scenario!
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Old January 6, 2003, 16:08   #140
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Hazie:

My apologies then, I thiought that I had read America had 5 componets completed, with you only having 1 completed. I now see your post on your victory

Since your playing for fun, no harm now in loosing a few Nukes
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Old January 6, 2003, 16:13   #141
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the moment i finished the game, i saved it and had a small nuke fest, everybody ended up being at war with me except rome i think. I'm gunna get france on my side, gunna use some mpp work like yous said!
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Old January 7, 2003, 14:59   #142
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1932ad

The Italians have pushed the Americans back to Hispalis, the Battle for the Italian sea and Italian Reef (Bit of coastal squares in the middle of the sea!) still rages on, 2 American battleships spotted off the north coast of Britain and some are still bombarding the northern pass.

The Italians also managed to kill an American leader before they managed to use him!

1934ad

We sink 1 of the battleships to the north and sevearly dammage the other!

Nothing much else, I decided to mimic my British Homeland missile defense system and to make one much like it in Northern pass, the area is coming under fire from American warship and at the moment all the defenses can do is cripple one ship at a time.

First missile starts construction.

1936ad

Carrier battlegroup sets sail consisting of:

1 Carrier with 6 bombers and 2 fighters.
4 Battleships as escort
1 scouting destroyer
1 nuclear sub armed with tacticle nuclear missile!

My bombers are constently doing recon to check for enemy ships, i gave them recon ability cuz in WW2 we had small bombers scanning the channel and they often had radar too!

Ok you guys, i've decided to do an airstrike on that south falklands island!
The Americans took the City of Hyberabad with propoganda a long time ago, and they got rid of the City of South Falklands and built their own called Kansas city. Hyberadad is the biggest city, so it will be the main target because its older and will have more improvements! If you people see a fault in this just say somthing please!

1940ad

Been reveiwing mine and Americas militery, i now have a bigger nuclear missile program, but mines more tacticle nukes than ICBMs, the Americans have 4 tacticle nukes and 3 ICBMs. I have 8 Tacticle nukes and 1 ICBM, but some more are nearly finished!

AI turn, the Italians take back Hispalis. The americans mite have a better chance of invading if they attack the west side of the island, fast re-enforcements you see! The War is at stailmate, on italy its just going backwards and forwards with meny losses on both sides, in the South sea we rarely let our ships leave the safety of our aircover and our nuclear subs are either hiding waiting for the order to sprint towards the American coastline and launch a nuclear attack!

1944ad

My Carrier battlegroup is moving into the south Falklands, and today it launches the first attack! more on that when it happens!

1948ad

Got peace, sorry but this war was getting expensive

1950ad

lol, the Russians just declared war on France, they attacked a city that is defended by an infantrymen with a warrior lol!

1954ad

I've decided to make it standard practice to have at least one sub hanging around with my Carrier groups, but only offensive Carrier Battle groups will have a nuclear sub armed with a nuke. I'm hoping to get Cruisars soon which should help me find these nuclear subs hanging around, i just ran into an American one, luckly its not war time!

Marina is renamed Ephesus as the marines depart in the transporter, All of the units in Sparta have headed to the coast in the southwest waiting for extraction and Minneapolis is about to be renamed to a greek name (hmmm, actualy Apolyton is a good idea) when we're ready to pull the men out of there, this is because Britain is about to give back its Greek citys. We mite not have got as meny as we hoped but we are going to give back the ones we have!

There, gave'em back, hmmm, they get a free infantrymen!

1955ad

Renamed Menneapolis to Apolyton, and gave it to the greeks, its not an old greek city but its on their part of the continent!

1956ad

Found an American Aegas, oh god! I'll have the tech soon!

Nuke update, i have 7 of each nuke, muhaha!
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Old January 7, 2003, 15:16   #143
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lol, the French are willing to give me an mpp, but i need to give them....

4130gold
and 531gpt!

lol! I think i'll wait till i have more hard currency!
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Old January 7, 2003, 15:43   #144
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Ok, please give comments on the following, i've numbered them for easy refrence!

1. mpp with france.

2. Two carrier battlegroups gaurding the south and north sea (These are seas that join Britains east side to Americas west) and one lone carrier battlegroup gaurding the other side of America.

3. Try to get spys into America, Hey, If they fail America will declare war on my turn! And i just nuke!

4. You guys think i should let America attack first so that France declares war! Cuz i'm not sure if the mpp will kick in just for them declaring war!
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Old January 7, 2003, 19:15   #145
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[list=1][*] OK [*] Move them closer to the enemy shore. [*] Like you had to ask. [*] Yes, but they have to attack you on your soil to invoke the MPP.[/list=1]
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Old January 7, 2003, 20:17   #146
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3. prime position before trying... or just saving and rebooting IF you do that kind of stuff...(no peer pressure)
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Old January 8, 2003, 16:36   #147
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1964ad

HAHA, did it, war declared, And the french and italians have joined in!
MUHAHAHA, AND I HAVE HOWMENY NUKES?

8 TACTICLE NUKES, AND 13 ICBMS!

Get the factor L-E-A-D suncream fellas!
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Old January 8, 2003, 16:42   #148
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Build more nukes.
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Old January 9, 2003, 02:08   #149
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Build more nukes.
I second that opinion.
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Old January 9, 2003, 11:57   #150
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Why? I not got enough? I know i usualy have more!
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