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View Poll Results: What difficulty level should we use?
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Beginner
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1 |
5.26% |
Easy
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0 |
0% |
Medium
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0 |
0% |
Hard
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0 |
0% |
Very Hard
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0 |
0% |
Impossible
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18 |
94.74% |
Abstain/Don't Care...
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0 |
0% |
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October 27, 2002, 11:25
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#1
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Prince
Local Time: 09:55
Local Date: November 1, 2010
Join Date: Apr 2002
Location: England
Posts: 310
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Difficulty?
Haven't seen a poll on this yet. So what difficulty level should we play?
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October 27, 2002, 11:34
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#2
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Emperor
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Ive seen a poll on it now Impossible. Yes.
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October 27, 2002, 11:42
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#3
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Prince
Local Time: 09:55
Local Date: November 1, 2010
Join Date: Apr 2002
Location: England
Posts: 310
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Impossible gets my vote too.
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October 27, 2002, 13:27
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#4
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Prince
Local Time: 02:55
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Since we'll be working together...Impossible all the way.
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October 27, 2002, 16:41
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#5
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Warlord
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Voorschoten, Zuid-Holland
Posts: 172
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We will be discussing virtually everything and there are probably some very good players here, so impossible is the only option I guess.
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October 27, 2002, 16:45
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#6
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Deity
Local Time: 11:55
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Depends on the mod. But since it's probably gonna be SAP + Goodmod, I'll vote for Deity...
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October 28, 2002, 00:10
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#7
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King
Local Time: 06:55
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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impossible. The difficultier the better since it it about 30 people against the machine
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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October 28, 2002, 01:09
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#8
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Emperor
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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October 28, 2002, 04:16
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#9
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King
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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I'll think we should try to get crushed on impossible
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October 28, 2002, 05:19
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#10
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Prince
Local Time: 11:55
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Keep honking... I'm reloading.
Posts: 351
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I think the combined IQ of the CTP2 community would be somewhere in the region of 5 000. I think that should be enough to beat the AI on impossible. Maybe.
__________________
If something doesn't feel right, you're not feeling the right thing.
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October 28, 2002, 06:04
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#11
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Emperor
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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I dont think its really any amount of skill, i know id rather have a huge heap of luck than a heap of skill, especially when the AI is in high frenzy.
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October 28, 2002, 13:04
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#12
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Super Moderator
Local Time: 11:55
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Well you think you can manage this game on impossible...
Let's see...
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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October 28, 2002, 14:48
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#13
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Emperor
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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Impossible, certainly, but, just out of interest - have any of the existing DGs have ever come close to losing? It would be quite embarrasing if we did, but I guess it would be a good advert for the CTP2 AI...
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October 28, 2002, 14:52
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#14
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Emperor
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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We might lose one or two cities, but should be OK, actually maybe we should lose on purpose.
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October 29, 2002, 06:47
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#15
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Warlord
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Cydonia
Posts: 148
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Impossible! I think it will be fun to have a struggle to survive and not just a question of 'where to invade next??'
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October 29, 2002, 14:31
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#16
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Super Moderator
Local Time: 11:55
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by J Bytheway
Impossible, certainly, but, just out of interest - have any of the existing DGs have ever come close to losing? It would be quite embarrasing if we did, but I guess it would be a good advert for the CTP2 AI...
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Actual loosing would be a good advert for my mod. But of course only if we really tried hard and gave our best.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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October 31, 2002, 10:12
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#17
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King
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
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impossible, so we can continue blaming each other for our doom for years
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