October 27, 2002, 11:55
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#1
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Prince
Local Time: 04:55
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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Coastal Fortress: Port Defense or Placebo
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From the Civilopedea
A Coastal Fortress gives the city a naval bombardment defense of eight and a 50% defensive bonus against naval attacks.
The fortress automatically bombards passing enemy ships.
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Quote:
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From the Civ3edit Help File
Naval Power
Determines the naval power of the improvement/wonder. Can be used to create coastal fortresses that automatically attack enemy sea units.
Naval Bombard Defense
Determines the bombardment defense rating of the selected improvement/wonder versus naval units.
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By default Naval Power/Bombard Defense is 8/8. Has anyone ever seen one inflict damage on the enemy or Privateers? I have yet to see it happen, I have even modded in a ridiculous 50/50 just to see a more dramatic result if and when it would actually do something – anything – make a sound – scratch the hull…
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October 27, 2002, 12:18
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#2
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Warlord
Local Time: 04:55
Local Date: November 1, 2010
Join Date: Jun 2002
Location: NC
Posts: 129
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I don't know the technical specs., I just know that after my first couple of games, I RARELY build 'em. Better things to do..
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October 27, 2002, 12:21
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#3
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King
Local Time: 04:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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I've seen them inflict damage.
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October 27, 2002, 12:52
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#4
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Warlord
Local Time: 03:55
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 141
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I build them when there is nothing more to build. It makes me feel better.
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October 27, 2002, 13:00
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#5
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Emperor
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Staffordshire England
Posts: 8,321
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I too have seen them work,but only in about 1% of the games Ive played. Once had one of my ships damaged by an enemys Coastal Fortress, I know this for sure cos I took a look in their with my spy and they had no artillery in the city.
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October 27, 2002, 13:19
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#6
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Deity
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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IIRC the coastal defense will only fire if the unit traverses two tiles with in its borders. The AI goes to great lengths to avoid that if you have the structure built.
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October 27, 2002, 13:31
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#7
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Prince
Local Time: 04:55
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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I've had Privateers go close around an island city with a CF and it (the CF) never fired a shot. Could it be something with the hidden nationality?
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October 27, 2002, 16:38
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#8
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Chieftain
Local Time: 04:55
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 61
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much like Playa del Carmen, I built them when I'm in builder mode and everything is built and it comes down to coastal fortresses or wealth. I've never seen them work, but I like to think it helps my little civ people in those cities sleep a little sounder at night
lateralis
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October 27, 2002, 17:18
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#9
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Emperor
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Staffordshire England
Posts: 8,321
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In my current game I built a coastal defense in a city that had everything else done and when I clicked OK on the completed production box they had a WLTKD. It seems the people approve but Ive only seen this once.
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October 28, 2002, 07:48
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#10
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Prince
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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I only build them when I really REALLY have nothing better to do. I've seem them do damadge (on me) but the problem is that the AI is so crap at sea warfare that it's ships never come near my cities.
I'll have to look into that "making people happy/secure" thing, Chrisius.
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October 28, 2002, 07:56
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#11
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Deity
Local Time: 11:55
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by ChrisiusMaximus
In my current game I built a coastal defense in a city that had everything else done and when I clicked OK on the completed production box they had a WLTKD. It seems the people approve but Ive only seen this once.
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Never, ever, ever heard about this.
My guess is, that something else triggered this.
- did you just stop a war?
-road connected
- city went from size 5 to 6
- etc,etc,etc
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October 28, 2002, 08:58
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#12
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Emperor
Local Time: 06:55
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Yeah, the coastal fortress only hits the enemy ships that traverse two tiles within its borders. I saw it happen one or two times, but that is a rare occurrence, because the AI is not very fond of naval power. And since the AI does not value naval power as it should, neither I do.
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October 28, 2002, 13:40
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#13
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Emperor
Local Time: 04:55
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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i've seen it happen a bunch of times.
prolly more useful in MP.
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October 28, 2002, 13:41
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#14
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Emperor
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Staffordshire England
Posts: 8,321
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No alva848 there was nothing else to trigger the WLTKD, it was late game in a metropolis size 20 or something and every other improvement I could build was done. Id been at peace with every one for about 75 years every luxury was in place, all tiles were already fully developed so I dont know what else could of triggered it. The only thought I had was that I was Japan and they are miliataristic and maybe defense buildings make em happy.
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A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.
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October 28, 2002, 13:42
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#15
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Prince
Local Time: 04:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washington, DC, US
Posts: 548
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Re: Coastal Fortress: Port Defense or Placebo
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Originally posted by miccofl
By default Naval Power/Bombard Defense is 8/8. Has anyone ever seen one inflict damage on the enemy or Privateers? I have yet to see it happen, I have even modded in a ridiculous 50/50 just to see a more dramatic result if and when it would actually do something – anything – make a sound – scratch the hull…
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I have NEVER seen a Coastal Fortress bombard passing enemy ships. Not once.
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October 28, 2002, 13:46
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#16
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Prince
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Warsaw, European Union
Posts: 938
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Somebody in Strategy forum posted quite detailed and deadly marine attack strategy. I think that's where the Coastal Fortress should really shine in defense.
Which means that, due to AI's inability to launch such sophisticated attacks, it will be one of those things to get in importance in MP games (like Expansionistic trait).
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October 28, 2002, 20:59
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#17
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Prince
Local Time: 10:55
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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erm... I think expansionistic is already good, but that's beside the point
the point is you are right, it will come in more useful in MP, much like fighters, paratroopers and helicopters.
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October 28, 2002, 21:57
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#18
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Emperor
Local Time: 02:55
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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I would prefer coastal forts to automatically attack once an enemy ship comes adjacent, not waiting until it passes through a zone of control. Also, make it so they have an effective attack equal to the defense of either frigate or ironclad, AFTER any modifications to attack/defense strengths are made.
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I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 29, 2002, 00:21
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#19
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Settler
Local Time: 09:55
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 2
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I was playing as the Chinese on thin land strips with only coastal cities, and used my militaristic trait to build harbors and coastal fortresses in every town city and metropolis. With enemy ships running all around my coastal terrains for centuries, one of my coastal fortresses did manage to take a pot shot at it. Very very rare, and definitely not worth the cost to build The AI hardly ever decides to bomb one of your coastal cities.
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October 29, 2002, 00:23
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#20
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Deity
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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It should have attack values increasing over time to reflect improvements in naval warfare. So it would have one value for ironclad era and another for battle ship era.I mean they stopped using the old cannons at some point and used modern (WWII) guns for coastal batteries.
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