ok last time it was long but ill get to the point this time
There are alot of sounds in the ZFS' that are not used in ctp2 anywhere, for example there are alot of PW placement sounds that arent used *springs to mind*.
Anyway it seems a HUGE waste to just let all these unused sounds sit there especially when they could be put to good use. I was thinking if there could be a sounds mod or something that puts them all into the game or maybe an extention to Martins PW mod.
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Cool idea. I’ve modded some of my mods to include sounds when a disaster strikes for example. Not that difficult really.
For example, add this line:
AddEffect(PlaguedCity.location, "SPECEFFECT_BIO_TERROR", "SOUND_ID_BIO_TERROR");
after:
“Event:AddHappyTimer(PlaguedCity, 3, -2, 14);”
in IW disasters mod – and bang – you’ve got death and despair . You can change the "SOUND_ID_BIO_TERROR" to whatever blows your hair back in the “sounds.txt” file
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Originally posted by SMIFFGIG
There are alot of sounds in the ZFS' that are not used in ctp2 anywhere, for example there are alot of PW placement sounds that arent used *springs to mind*.
Anyway it seems a HUGE waste to just let all these unused sounds sit there especially when they could be put to good use. I was thinking if there could be a sounds mod or something that puts them all into the game or maybe an extention to Martins PW mod.
Well if you just want to hear the sounds of the tile improvement placement then just check out my home page or just play Cradle, MedPack, ApolytonPack or GoodMod, all these mods inlude my little soundfix.
-Martin
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Originally posted by SMIFFGIG
Yea but there are still ALOT of sounds that are not used anywhere in CtP2, i was thinking on a mod that enabled ALL of them
(i do like the sounds fix currently available in the mods now though)
How would you work in the Sean Connery "Excuse me, I've got to go potty." sound?
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