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Old October 28, 2002, 07:20   #1
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Turnchat Orders for 2000GMT Tuesday
Iiiiiiit's that time again. The next turnchat is once again in the Undernet chatroom at 2000GMT Tuesday 29th.

Place your orders. Would you like Lytons per turn with that?

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Old October 28, 2002, 07:44   #2
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undernet?

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Old October 28, 2002, 08:11   #3
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Mark - I will try the Poly irc one as soon as I can schedule time for a test run.

Meaning, hopefully the next one will be a single turn in a few days time.

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Old October 28, 2002, 08:39   #4
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Directives of the Apolytonian Labor General

(Public Works)

DIRECTONAL LEGEND FOR TILE LOCATIONS
For Example, if the city was Timeline, the Green tile would be "Timeline wnw", and the blue tile would be "Timeline S".


Worker(s) in red represent Apolytonian (Egyptian) Workers which work twice as fast as Foreign Nationals.


770 AD
Worker in Ubergorsk move E, then E, then E

Worker in Chiquita moves S




780 AD

2 Workers ne2 of Termina move SE, then SE, then S

Persian worker two tiles N of Termina clears jungle {complete}

3 Foreign workers two tiles N of Termina build road {complete}

Worker two tiles N of Termina moves SE, then SE, then E

4 Foreign workers two tiles N of Termina mine {2 turns}

Jungle Corps I
12 Workers 2 tiles SW of BHQ clear jungle {complete}
2 Workers 2 tiles SW of BHQ build road {complete}

3 Foreign worker S of BHQ build road {complete}

3 Foreign workers NE of Tassagrad build road {complete}

Worker in BHQ moves SW, then S, then SW

Worker in Loveshack moves E, then E, then SE

Worker 2 tiles N of Willsbury moves S, then clears jungle {2 turns}

Worker NW of Willsbury moves NE, then clears jungle {2 turns}

Worker NW of Port of Malignance moves E, then NE, then NE {2 turns}

2 Foreign workers N of Timeline move SE, then SE, then S

2 Persian workers W of Contaginon move NE, then E, then E

3 Foreign workers SE of Arbela move W. then W, then mine {2 turns}

Persian worker 2 tiles E of Ghengistown moves S, then W, then W

Worker S of Chiquita buids road {2 turns}

Frenchie SE of Port Rouge moves W
Worker SE of Port Rouge moves S, then SW, then SW

3 Frenchies se2 of Jerusalem move NE, then N, then N
Worker se2 of Jerusalem moves NE then mines {9 turns}

2 Workers N of Boomtown build mine {2 turns}

Worker NW of Shiberport moves NW then irrigates {2 turns}

Worker NW of Whelsh Coast builds road {3 turns}

3 Workers N of Willsbury clear jungle {1 turn}




790 AD

2 Workers NW of Apolyton build road {complete}

2 Foreign workers 2 tile N of Termina mine {complete}
6 Foreign workers 2 tile N of Termina move E, then NE, then NE

Jungle Corps I
14 Workers 2 tiles SW of BHQ move SW

Worker NW of Tassagrad clears jungle {12 turns}

Worker SW of Tassagrad moves E

3 Foreign workers NE of Tassagrad move N, then mine{2 turns}

3 Foreign worker S of BHQ mine {complete}

6 Foreign workers ne2 of Tassagrad mine {complete}
1 Foreign worker ne2 of Tassagrad moves S, then E, then SE

1 Foreign worker S of Ghengistwon moves SW then irrigates {complete}

1 Foreign worker ssw of Ghengistwon moves NE, then E, then irrigates {4 turns}

Worker NW of Willsbury moves W

6 Workers N of Willsbury move N, then N, then NW

6 Workers N of Willsbury mine {complete}

2 Foreign workers ene of Contaginon mine {3 turns}

4 Frenchies nnw of Jerusalem mine {2 turns}

Worker SW of Jerusalem mines {4 turns}

2 Foreign workers nnw of Gotham move E, then E, then E

Worker NW of Ubergorsk moves SE, then E, then E

Worker W of Boomtown moves N, then irrigates {2 turns}

Worker SW of Hole in the Wall moves S, then E




800 AD

2 Workers NW of Apolyton build mine {2 turns}

Worker SE of Tassagrad builds road {2 turns}

Jungle Corps I
12 Workers 2 tiles NW of Tassagrad clear jungle {complete}
2 Workers 2 tiles NW of Tassagrad build road {complete}

2 Foreign workers 2 tiles N of Termina move SE, then E, then NE

6 Foreign workers NE of Chartres build mine {complete}

2 Foreign workers N of NHQ build mine {9 turns}

6 Foreign workers S of BHQ move S, then build mine {complete}

6 Foreign workers ne2 of Loveshack move NW, then W

Worker in Oak Ridge moves S, then S, then S

6 Workers 2 tiles SW of Antioch clear jungle {2 turns}

Persian worker ssw of Ghengistown moves NE, then E, then irrigates {2 turns}

Worker ene of Willsbury builds road {2 turns}

3 Workers N of Willsbury move SE, then SE, then build mine {complete}

2 Persian workers wsw of Arbela move SW, then SW, then build mine {1 turn}

Persian worker wsw of Arbela moves E, then SE

Worker wnw of Port of Malignance moves E, then E, then E

Babylonian worker NW of Ubergorsk moves SE, then E, then E

Worker S of Chiquita moves NW

Worker wsw of San Cortes moves NE

2 Workers N of Boomtown move E

Worker in Boomtown moves SW, then S, then irrigates

Worker sse of Boomtown moves W then irrigates {complete}

Worker sse of Hole in the Wall builds road {3 turns}




810 AD

Worker NW of Tassagrad clears jungle
Foreign workers NW of Tassagrad clears jungle {5 turns}

Jungle Corps I
14 Workers 2 tiles NW of Tassagrad move SW

6 Foreign workers NE of Chartres move NW, then N, then build mine {complete}

3 Frenchies nnw of Jerusalem build road {complete}
3 Frenchies nnw of Jerusalem moves SW then irrigates {4 turns}

Worker E of Loveshack moves E, then SE, then SE

6 Foreign workers nnw of Loveshack clear jungle{4 turns}

Worker SW of Willsbury builds mine

2 Workers E of WIllsbury move W, then SW, then build mine {complete}
1 Worker E of WIllsbury moves W, then W, then NW

4 Foreign workers ene of Contaginon move SW

2 Foreign workers S of Arbela build mine {6 turns}

Babylonian worker 2 tiles E of Ubergorsk moves S then mines {6 turns}

6 Foreign workers NE of Tassagrad move NW, then NW, then build mine {complete}

Worker 2 tiles S of Neon Uber City moves SW

2 Workers ssw of Boomtown move N, then N, then NW

2 Workers ne2 of Boomtown build mine {3 turns}

Worker NW of Whelsh Coast builds mine {6 turns}

Worker in Seeberg moves NW, then N, then builds road {2 turns}

Worker SW of Chiquita builds road {2 turns}

Worker W of San Cortes builds mine {6 turns}




820 AD

2 Workers NW of Apolyton move N, then N, then N

Worker SE of Tassagrad moves NW, then NW, then clears jungle {3 turns}

Jungle Corps I
12 Workers wnw of Tassagrad clear jungle {complete}
2 Workers wnw of Tassagrad build road {complete}

6 Foreign workers sw2 of BHQ move SW, then build mine {complete}

2 Workers sw2 of Antioch build road {complete}
2 Workers sw2 of Antioch irrigate {complete}
2 Workers sw2 of Antioch move SE, then irrigate {complete}

2 Foreign workers se2 of Ghengistown move W, then NW

2 Workers wnw of Willsbury move SW, then SW, then clear jungle

3 Workers SW of Willsbury move W, then W, then clear jungle {3 turns}

Worker in Ubergorsk moves E, then E, then E

Worker nnw of Seeberg builds road {2 turns}

3 Frenchies nnw of Jerusalem move SW then irrigate {complete}

Frenchie nw2 of Jerusalem moves N, then mines [6 turns}

6 Foreign workers 2 tiles N of Chartres move S, then W, then W

2 Workers 2 tiles S of Neon Uber City move N, then irrigate {complete}

Worker wnw of Boomtown builds road {2 turns}

4 Foreign workers E of Contaginon build mine {5 turns}

Last edited by GhengisFarb™; October 29, 2002 at 09:12.
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Old October 28, 2002, 09:29   #5
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CP - Orders are Final
These Orders ARE FINAL - Ready to go.

General stuff:

In the Orders, WF refers to Work force allocation/placement. See this image:

For further explanation on this, see this post.


If during the turnchat, any workers that finish tasks that would benifit Production, Trade or Food (in that order of priority, with corruption/waste in mind) increase in a city (cleared jungle, mine or road built, etc.), please change WF allocation to fit the situation. Please, also keep in mind, that some cities are having to maintain a delicate balance between growth & time of build completions. We will be rushing things somewhat, but Some items I don't want to have to rush too soon (because of impending Disorder because a city grew too fast).

Also, If we get a technology at anytime, check for any build changes from WC to Knights that might have happened and change it back.


Approved Budget for Rushes:
2) Granted to the CP are the following:
Rush Marketplace in Contaginon, 800 AD (256)
Rush Library in Arbela, 810 AD (232)
Rush Cathedral in New York, 820 AD (216)
Rush Courthouse in Willsbury, 820 AD (112)
Total: 816 Lytons

Emergency:
None

Needed:
Contagion - Marketplace for 256L in 800AD (turn 3). Last Phase of FP prebuild. Subtract 36/turn.
Arbela - Library for 232L in 810AD (turn 4). Cultural Flip fighter vs. English and loosing Spices. Subtract 16/Turn.
New York - Cathedral for 216L in 820AD (turn 5). Next Phase of Flip ‘em off. Subtract 8/Turn.
Willsbury - Court for 112L in 820AD (turn 5). Subtract 8/turn.

Throughput:
None.


Turn 0 (770AD)

Current built/Queue Changes:

Timeline - Add Bank-Musket to Q.
Gaia - Add WC to Q.
Here It Is - Dump Q, Add Settler-Musket-Lib-Musket to Q.
Tessagrad - Add Caravel-Bank to Q.
Contagion - Add Musket to Q.
Seeburg - Add Wealth to Q. Wealth is used as a Placeholder ONLY.
Port Rouge - Add Market to Q.
Banana HQ - Add Lib-Bank to Q.
Apolyton - Add Musket to Q.
Hole in the Wall - Dump Q, change build to Court, Add Wrk-Cath-Harbor-Caravel to Q.
Gotham - Add Musket-Wealth to Q. Wealth is used as a Placeholder ONLY.
Port of Malignance - Add WC-Lib to Q.
Jerusalem - Add Market to Q.
Arbela - Add WC to Q.
Termina - Add WC-Cath to Q.
San Cortez - Add WC to Q.
Boomtown - Add Worker to Q.
Oak Ridge - Change Wealth to Cath, Add Worker to Q.
Chiquta - Add Aqua-Musket to Q.
Loveshack - Add Worker to Q.
GeoFront - Add WC to Q.
Ubergorsk - Add Wrk-Mrkt to Q.
Another Glorious City - Add Caravel-Lib-Wrk to Q. ??This Caravel is for Uber Island Ferry use only??
Chartes - Change Wealth to Cath, Add Wrk to Q.

WF allocations:
Willsbury - WF to 1-2-6-8-10-12-13-14.
Ubergorsk - WF to 3-8-19-20.
Jerusalem - WF to 1-2-6-8-19-20. Will be Zero growth until Grassland is Irrigated.
Loveshack - WF to 4-5-6-7-10.
Thebes - WF to 3-12-13.
Chiquita - WF to 5-6-12-13-14.
Shiberport - WF to 5-6-9-18.
Muncie - WF to 4-8-10-11-13-18-19. Will be Zero Growth until Courthouse is built.
Del Monte - WF to 1-3-4-5-7-8-14-15.
Banana HQ - WF to 2-3-4-6-7-8-15.
Contagion - WF to 2-5-7-8-9-10-12-15.
Gaia - WF to 1-2-4-5-6-7-8-10-16.
Termina - WF to 1-2-3-8-9-19.
Timeline - WF to 3-4-5-6-11-13-14-19-20.
Tessagrad - WF to 4-5-6-7-14-15-16-17.
Tarsus - WF to 3-4-5-6-7-12-15-16.

Planned Rushes:
None.


Turn 1 (780 AD)
This is Important, when we get Printing Press, you need to click on "what’s the big picture", then go to Domestic Nag screen and change the 3 Knights that are in production back to WC’s. They will be in Gaia, Apolyton & Termaina.

WF allocations:

Loveshack - Worker Built, Lib next in Q - WF to 2-3-7-10.
Chiquita (grows to size 6) - WF to 4-5-6-12-13-14..
Boomtown - WF to 2-4-8-11-13.
Banana HQ - Worker built, Cath next in Q - WF to 1-2-6-7-8-15. Will be Zero Growth.
Gaia (grows to size 10) - WC built, Worker next in Q - WF to 1-2-4-5-6-7-8-10-16 + 1Tax.
Apolyton - WF to 1-2-6-7-13-15-18.
Termina - WC built, Lib next in Q - WF to 1-2-3-8-12-18.

Planned Rushes:
None.


Turn 2 (790 AD)
We will be loosing Ivory this turn, check for any possible civil disorder before proceeding to the next turn
After the War has commenced, and until it has been completed, please wait until the end of the turn to rush any Improvements. This is to safeguard the allocated budget moneys as a turn by turn CP Emergency fund. If things are normal the Rush will proceed as planned, if not the money might be used for other things at the discretion of the MoCP & the President.

WF allocations:
Chartes (grows to size 4) - WF to 1-2-3-12.
Seeburg - WF to 3-4-5-6-8-10-20.
Ubergorsk (grows to size 5) - WF to 1-3-8-19-20.
Another Glorious City (grows to size 4) - WF to 1-2-5-18.
Shiberport (grows to size 5) - WF to 5-6-8-9-18
Apolyton - WC built, Harbor next in Q - No WF changes.

Planned Rushes:
None.


Turn 3 (800 AD)

WF allocations:

Chartes (Borders Expand) - WF to 1-2-3-12
Seeburg (grows to size 8) - WF to 3-4-5-6-8-10-15-20.
Oak Ridge (Borders Expand) - Worker Built, Cath next in Q - WF to 4-5-14-15.
Boomtown (Grows & Shrinks this turn) - Worker built, Cath next in Q - Should be Size 5, WF to 2-4-6-8-15. If size 4, WF to 4-6-8-15 and use the Size 5 WF for next turn.
Ghengistown (grows to size 5) - WF to 1-2-5-13-16.
San Cortez (grows to size 6) - WF to 1-2-6-7-8-17.
Here It Is - Cath built, Settler next in Q - No WF changes.
Del Monte - Cath built, Musket next in Q - WF to 1-3-4-5-7-8-14-19.
Gaia - Worker built, WC next in Q - WF to 1-3-4-5-6-7-8-10-16.

Planned Rushes:
Contagion - Marketplace for 256L - WF to 1-2-4-5-9-10-11-15.


Turn 4 (810AD)

WF allocations:

Bacteria (grows to size 6) - WF to 1-2-3-10-11-20, Will be Zero Growth until after Courthouse is built.
Seeburg - Worker built, Market next in Q - WF to 3-4-6-8-10-18-20.
Thebes (grows to size 4) - WF to 2-3-12-13.
Oak Ridge (grows to size 5) - WF to 2-4-5-14-15.
Contagion (grows to size 9) - Marketplace built, FP next in Q - If gives greater shield per turn of output, WF to 4-5-7-8-9-10-11-12-15; If not, then WF to 2-4-5-7-8-9-10-11-15 .
do Tessa WF before Termina WF
Tessagrad - WF to 2-3-4-5-6-7-14-15-16.
Termina - WF to 2-3-8-10-12-19.
Timeline - Musket built, Court next in Q - WF to 1-3-4-5-6-11-13-14-20

Planned Rushes:
Arbela - Library for 232L - WF to 3-4-6-7-11-12.


Turn 5 (820AD)

WF allocations:

Port of Malignance (grows to size 6) - WF to 1-2-5-9-10-17-18.
Gotham (grows to size 7) - WF to 1-4-5-6-7-8-15.
Shiberport (should grow to size 6, if not ignore) - WF to 4-5-6-7-8-18.
Gaia - WF to 1-2-4-5-6-7-8-10-16
Arbela - Library built, ??Worker?? next in Q - WF to 1-2-5-6-7-16.

Planned Rushes:
New York - Rushed Cathedral for 216L. WF to 1-4-5-6-8-17-20.
Willsbury (grows to size 9) - Rush Courthouse for 112L. WF to .1-2-3-5-6-8-12-13-14.



These orders are FINAL.

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Old October 28, 2002, 13:30   #6
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SMC ORDERS
General orders
1. Galleys at sea move at discretion of Disco's or if they aren't present the Pres
2. I am allowed 1 more pike/spear to Musket upgrade, use that in case of emergency(No reason just to upgrade to upgrade). In short if a city seems in danger and needs a musket then use it.

780
1.Knights NE or Port Rouge goto Jerusalem
2.Upgrade 3 Archer in Jerusalem ---120g
4.Upgrade spear in HIW to Musket(I was going to wait till the first turn of the war, but decided it would be better to have him upgraded now so he will be fortified by first turn of war)-80g
5.Move 2wc on goto opidium to point 1s of opidium(this will allow them to attack any vulnerable unit from the safe side of a river)
6.Move knights in HII to 1s of macross, there should now be 10knights 1south of macross and 5 knights in macross
ALL ASSAULT FORCES ARE IN POSITION

7.Caravel with units moves w,w,w(It will be unable to make the attack but the units can unload in amiens after we take it)
8.Spear between chiquita and delmonte goto delmonte and fortify
9.Pike in Delmonte goto New York.
Galleys at sea move at discretion of Disco's or if they aren't present the Pres.

790
WE ATTACK
A. Knights 1 south of macross attack in the following order
1. Vet units attack Pike's in Rheims
2. Elite units(2) attack spears in Rheims or weakened pike if possible
3. Then rest of units attack lyons, now expect loses they are pike on hill and fortified. Hopefully we will disengage before defeated. After Lyons falls move in at least 3 knights.
4. Rest of knights(not many I suspect will move to mountain over looking next city)

B. Forces at Jerusalem(5knights,3LB) will move sw,sw,sw to SP. The forces are called Southern assault force(SAF)

C. WCs attack vulnerable targets(preferably warriors, but a sword in the open will do) to get GA, reamining WC get workers if available other wise goto Delmonte to defend our central region.

D. Sword in Macross will attack a worker or other target of opportunity

800
1. We leave weakest knight in Rheims to recover and end resistance. Perhaps a unit from opidium can move in and fortify in Rheims.
2. Rest of knights that nee to heal all move to Lyons
3. SAF move sw to 1ne of Amiens

810
1. If enough knights 7+ are fully healthy at lyons we attack city to ne
2. SAF attacks amiens

Due to fog of war I am unable to plan more specifically for 810+, but the idea is to atatck the last ne french city and take the last frecnh s city.


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Old October 28, 2002, 14:25   #7
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if you've registered a channel(or channels) or use specific channel(s) at all times, let me know so that i can add them in the list of the java chat page
http://apolyton.net/misc/chat/room.shtml
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Old October 28, 2002, 16:54   #8
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Approved Expenditures for 770 AD Turnchat:
From the Ministry of Economy:

1) Granted to the SMC are the following:
Upgrade 6 War Chariots to Knights (600)
Upgrade 3 Archers to Longbowmen (120)
Upgrade 2 Spearmen to Musketmen (240)
Upgrade 1 Pikeman to Musketman (50)
Total: 1,010 Lytons
Timeframe: No later than 790 AD

2) Granted to the CP are the following:
Rush Marketplace in Contaginon, 800 AD (256)
Rush Library in Arbela, 810 AD (232)
Rush Cathedral in New York, 820 AD (216)
Rush Courthouse in Willsbury, 820 AD (112)
Total: 816 Lytons
Timeframe: as seen above

MUY IMPORTANTE: This budget is VERY tight this turn, due to the opening of the Second French War, and more rushes for the City Planner. Any straying from this budget will render impossible the expenses planned above! Particularl prior to 790 AD. There is an expected surplus of about 300 Lytons at the end of the turn chat; this is on reserve!

~MoE Reddawg

Last edited by Reddawg; October 28, 2002 at 19:06.
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Old October 28, 2002, 17:08   #9
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Quote:
Originally posted by Reddawg
Approved Expenditures for 770 AD Turnchat:
From the Ministry of Economy:

2) Granted to the CP are the following:
Rush Marketplace in Contaginon, 800 AD (256)
Rush Library in Arbela, 800 AD (248)
I've changed the timing on Arbela from 800AD to 810AD to help accomidate the other Ministers. This will cost 16 Lytons less (232L total), which can go to the others as needed.
Quote:
Rush Cathedral in New York, 820 AD (216)
Rush Courthouse in Willsbury, 820 AD (112)
Total: 832 Lytons
Timeframe: as seen above

MUY IMPORTANTE: This budget is VERY tight this turn, due to the opening of the Second French War, and more rushes for the City Planner. Any straying from this budget will render impossible the expenses planned above! Particularl prior to 790 AD. There is an expected surplus of about 300 Lytons at the end of the turn chat; this is on reserve!

~MoE Reddawg
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Old October 29, 2002, 00:11   #10
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Still no orders for IE. Hopefully that will change soon.
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Old October 29, 2002, 00:22   #11
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(current orders are a work in progress)

Specific Orders:

770

Renew Dyes with Persia. They will give us 2gpt and 10g.

780

Check Roman Map and Contacts for Japan. Purchase if aquired. If Purchase price is too high, tie to contact/map/tech deal below.
Check other Civs map values to see if the increase indicates they are closing in on Lost Civs. Buy any map with noticable increase.

Techwhore Printing Press for Metalurgy and Physics. Tie Printing Press to our WM and Contacts if necessary to get a good deal.

Sell Music Theory to all Lost Civs who will pay for it.

790

Renew dyes to Rome if they will pay reasonable amount
for it. DO NOT renew Ivory aspect of this trade.
Renew dyes to Greece if they will pay reasonable amount for it.

800
810
820

General Orders:

Lux and Resource Trading:


Contacts trading policy

Tie to tech trades or sell if ANY other civ is about to discover the Lost Civs. Routinely buy other civ's maps to check on their progress. If in doubt, sell the contacts before they are valueless to us.

Tech Trades:
Keep an eye out for a good deal on Metalurgy and Physics. Tie sales of one of these techs to the sale of Printing Press, WM, and Contacts if necessary. Then trade again to aquire other tech.

Goal = Profit. We do not have the extra cash this turnchat so if a trade is going to cost us any more than 100g, postpone it or find a way to do it for less cost.

Sub-Goal = Contact with Japan, if Rome aquires it. Buy this contact immediately. Trade to reduce cost if too costly.

Tech aquisition priority = Metalurgy, Physics, Military Theory, Theory of Gravity, Magnetism.

Sell Music Theory if anyone will offers >50g for it.
Sell Other Tech if anyone offers >75g for it.

Buy any tech if the price is < 500g

Map Trades
Do not give away our WM, attach it to a tech deal. If it is sold, sell off to as many civs as possible to maximise profits.

Treaties:
none at this time

Do not sign any ROPs or alliances.

Demands: (Give in only if demand is semi-reasonable)
E. Give in: none.
F. Refuse: Rome, Greece, England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois, China, India, Zulu.

Demand that the following civs stay out of our territory: France, Greece, England, Germany, Persia, Russia, Babylon, Iriquois.

Only demand exit if their "invading" units do not posess an immediate threat: all others.

Do not make any long term deals with France, as we will soon invade them

All things left unstated in turnthreads/chats are for Presidential or Public decision. All things specified must be followed unless surprise events have made the orders illogical, harmful, or inappropriate. In that situation the President should end turnthread/chat if any major decision needs to be taken and no representative from the Ministry is present to make the decision. If only a minor decision, the President may use his discretion to change the orders so that they are logical, beneficial, and appropriate.

--Togas.
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Last edited by Togas; October 29, 2002 at 00:50.
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Old October 29, 2002, 14:02   #12
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I ahve posted my orders.
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Old October 29, 2002, 15:45   #13
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New save
I'm posting a new save. This incorporates all of the Turn 0 items in my Orders.

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Old October 29, 2002, 16:05   #14
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Save after SMC orders done
Here is the most recent save
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