October 30, 2002, 04:41
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#1
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Prince
Local Time: 04:01
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Singleplayer 2194 Gigamap
As the playtesting on the Multiplayer version of my scenario advances, I am going to start workign on a huge singleplayer version of the scenario.
Thanks to some great ideas by Choke, I am going to be making the scenario playable by each side.
I am going to be making variable events files that will always evolve through the war based on what the computer player and the human player does. I am going to use many of the ideas pioneered by Captain Nemo in Red Front and Second Front to have an always evolving front based on cities and objectives taken over.
I am going to need a lot of help, and any ideas are greatly appreciated. If anyone has any ideas, or would like to help, please respond here.
Pap
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October 30, 2002, 05:35
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#2
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Emperor
Local Time: 20:01
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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As I said to you when I was testing the earlier version of this scenario, you need to only reveal the relevant parts of the map for each nation. Otherwise you end up watching 5-10(!) minutes worth of meaningless combat on the other side of the world.
__________________
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October 30, 2002, 05:36
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#3
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Prince
Local Time: 04:01
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Thanks Case.
Pap
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October 30, 2002, 09:28
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#4
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Deity
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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Make sure that the map isn't all visible to all players at all times, or it becomes hell on earth to wait for each turn to finish.
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November 2, 2002, 02:01
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#5
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Emperor
Local Time: 05:01
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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Wait what do you mean not have it revealed? Would the cities still be visible?
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November 2, 2002, 09:48
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#6
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Deity
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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Like the original 2194 scenario. You didn't have the entire map revealed, that way you'd only see attacks pertinent to you. It really sped the game up.
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November 14, 2002, 18:16
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#7
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Prince
Local Time: 12:01
Local Date: November 1, 2010
Join Date: Jun 2001
Location: of the deep blue sea
Posts: 709
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Re: Singleplayer 2194 Gigamap
Quote:
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If anyone has any ideas, or would like to help, please respond here.
Pap
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Oh man please post v0.6 here, I can't download the one at your site, it comes down corrupt!
I am currently playing v.03 singleplayer, it is sooo great!
But v0.6 sounds even better.
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November 14, 2002, 18:20
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#8
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Prince
Local Time: 04:01
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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I'll post it here tanelorn...
Pap
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