October 30, 2002, 17:43
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#31
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Deity
Local Time: 05:02
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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You don't find it disgusting that there's already a patch?
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
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October 30, 2002, 17:44
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#32
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Settler
Local Time: 05:02
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Ohio
Posts: 19
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Heh
"FULL UBER RIOT MODE" I'm with you RIGHT NOW
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October 30, 2002, 18:11
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#33
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Warlord
Local Time: 05:02
Local Date: November 1, 2010
Join Date: May 2002
Posts: 108
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I'm appalled! They released the game with bugs and other rare problems and released a patch to fix it!
First they break the rule that mistakes are never made and problems are never missed and then had then the gall to fix it!
How dare they release this expansion to one great game at the same time they release a patch. they should have at least awaited a month
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October 30, 2002, 18:25
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#34
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Deity
Local Time: 04:02
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Luke. Use the force Luke.
And look at the version number(s).
I am not surprised at all that there is a patch out on release day. Would you rather have waited a week?
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October 30, 2002, 18:27
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#35
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Warlord
Local Time: 10:02
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 219
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hehe absolutely comical.
kudos for releasing a patch so fast to fix problems for people who have just bought it.
complaints for releasing a product when it has so many flaws, esp. with "Fixed bug that caused players to win when they, in fact, lost.".
oh I love the gaming industry. cant wait to get back in the lunacy it entails, its great to work in the industry but some things just are too surreal for comment. ah well back to my AI project methinks, challenge soren for a job
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October 30, 2002, 18:29
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#36
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Warlord
Local Time: 10:02
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 219
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hehe absolutely comical.
kudos for releasing a patch so fast to fix problems for people who have just bought it.
a couple of "wtf's" for releasing a product when it has so many flaws, esp. with a "Fixed bug that caused players to win when they, in fact, lost." bug.
oh I love the gaming industry. cant wait to get back in the lunacy it entails, its great to work in the industry but some things just are too surreal for comment. ah well back to my AI project methinks, mebbe i can persuade soren im good for a job
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October 30, 2002, 18:33
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#37
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Prince
Local Time: 04:02
Local Date: November 1, 2010
Join Date: Jan 2002
Location: because I'm the son of the King of Kings.
Posts: 661
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Re: Re: Huff
Quote:
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anyway, i should be getting it tomorrow (friday the latest), and i'll be prepared for FULL UBER RIOT MODE if something is sub par
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Count on Me Uber!
__________________
Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
religiones mohosas hasta el alma...
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October 30, 2002, 18:48
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#38
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Apolyton CS Co-Founder
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Quote:
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they should have at least awaited a month
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October 30, 2002, 18:53
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#39
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Settler
Local Time: 03:02
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Englewood, Colorado
Posts: 3
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Where's Coracle and Zouave when you need them??
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October 30, 2002, 19:05
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#40
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Prince
Local Time: 06:02
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 335
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Reading the goat's entrails ...
"* Fixed bug that caused players to win when they, in fact, lost."
Humor value aside, doesn't this kind of strike you as inauspicious?
-O.
__________________
... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...
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October 30, 2002, 19:11
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#41
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Apolyton CS Co-Founder
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Quote:
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doesn't this kind of strike you as inauspicious?
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why? it was most probably just a typo
instead of writing
Code:
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if($winner) then goto screen(4355) |
someone wrote
Code:
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if($winner) then goto screen(4345) |
apparently the beta testers usually won or didnt wait for the depressing defeat(when was the last time you waited to see your last city captured? )
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October 30, 2002, 19:21
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#42
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Deity
Local Time: 04:02
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Or it worked fine until a recent version, and then something changed...
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October 30, 2002, 19:34
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#43
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King
Local Time: 05:02
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Quote:
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Originally posted by Arizona_Steve
Where's Coracle and Zouave when you need them??
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Them?
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October 30, 2002, 19:40
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#44
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Emperor
Local Time: 05:02
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by WarpStorm
Them?
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DL Dance time?
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 30, 2002, 19:42
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#45
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Emperor
Local Time: 05:02
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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i'm kinda shocked that a patch was released the day it came out, but it's better this way then me ranting tomorrow.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 30, 2002, 19:45
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#46
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Warlord
Local Time: 10:02
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 219
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Quote:
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Originally posted by MarkG
Quote:
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doesn't this kind of strike you as inauspicious?
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why? it was most probably just a typo
instead of writing
Code:
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if($winner) then goto screen(4355) |
someone wrote
Code:
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if($winner) then goto screen(4345) |
apparently the beta testers usually won or didnt wait for the depressing defeat(when was the last time you waited to see your last city captured? )
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heh generally rather than screen(4355) most would use
#define WINNING_X_SCREEN 1
#define WINNING_Y_SCREEN 2
#define LOSING_X_SCREEN 3
then use
if ( position == WIN_X )
callScreen( WINNING_X_SCREEN );
else if ( position == LOSE_X )
callScreen( LOSING_X_SCREEN );
makes "simple typos" of 4345/4355 a lot easier to avoid
but i agree most testers will avoid certain situations unless otherwise told too. however that inclination makes them bad testers, when the whole point of testing is to cover the whole spectrum of possible choices.
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October 30, 2002, 19:49
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#47
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King
Local Time: 11:02
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Quote:
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Originally posted by MarkG
Quote:
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doesn't this kind of strike you as inauspicious?
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why? it was most probably just a typo
apparently the beta testers usually won or didnt wait for the depressing defeat(when was the last time you waited to see your last city captured? )
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Sorry MarkG, as long as I respect you, this time I think you are trying to substain that the sun raising west is just a typo!
It doesn't matter if a player stop the game before ending. It matters a lot (in fact is unacceptable in business software) that a whole "tester team" stop the test before they finished the assigned "check list".
What a pity will be if the game is rushed again (disclaimer: I haven't bought it, so I judge from post I'm reading here). You know, MBytes of slow and expensive download patch right before the game hit the shelves? In every other business Firaxis should be forced to send a free patched CD to every consumer and to retire from the market and replace the CD in every game box still on the shops.
Software industry: you can't live with it, still can't live without it.
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October 30, 2002, 19:49
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#48
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Apolyton CS Co-Founder
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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you got agree though that it takes a lot of devotion to good testing to continue playing a lost game
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October 30, 2002, 19:54
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#49
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Emperor
Local Time: 05:02
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by MarkG
you got agree though that it takes a lot of devotion to good testing to continue playing a lost game
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i've done it, and i'd expect my testers to do it
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 30, 2002, 19:54
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#50
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Apolyton CS Co-Founder
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Adm.Naismith, "other industy" arguments? how about the "if it was a car" argument?
an a 7mb download is not expensive to people who will spend hundreds of hours playing online
again, i explained why the patch was released that early. there is no rush, no secret infogrames blackmail...
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October 30, 2002, 19:56
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#51
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Warlord
Local Time: 10:02
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 219
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Quote:
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Originally posted by MarkG
you got agree though that it takes a lot of devotion to good testing to continue playing a lost game
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I certainly wouldn't want to play a depressing situation to the end but as a tester I would, because I've worked in the game industry and seen bugs be discovered by a dedicated tester that otherwise might have sneaked through.
having said that, programmers don't like bugs being found in their code ( I don't for sure ) and I've been scowled at by a colleague for finding a three year old bug in the code by simply scanning through it to get a handle on what I might be working on in the future.
yes bugs happen but good testers take what they are doing seriously and put fun aside often enough to do what is necessary to find bugs. however bugs do slip through, it's as natural as MicroSoft write sh*te code.
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October 30, 2002, 19:59
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#52
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Apolyton CS Co-Founder
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Demerzel, whatever
we're only arguing cause we dont have the game yet anyway
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October 30, 2002, 20:03
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#53
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King
Local Time: 11:02
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Quote:
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Originally posted by MarkG
you got agree though that it takes a lot of devotion to good testing to continue playing a lost game
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Yeah, the same devotion we must have to work every day, also every day that's not the day of the paycheck! (because Firaxis have professional tester, not only free beta, haven't they?)
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October 30, 2002, 20:03
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#54
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Warlord
Local Time: 10:02
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 219
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hehe I'm trying to be the devil's advocate since I'm not going to buy PtW.
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October 30, 2002, 20:12
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#55
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Apolyton CS Co-Founder
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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perhaps we should take one of those professional testers and give him a good public spanking....
or have Sid give up a month's pay to charity in order to give an example of proper corporate ethics
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October 30, 2002, 20:14
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#56
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Warlord
Local Time: 10:02
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 219
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Quote:
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Originally posted by MarkG
perhaps we should take one of those professional testers and give him a good public spanking....
or have Sid give up a month's pay to charity in order to give an example of proper corporate ethics
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sheesh stop thinking of PR stunts to boost apolyton hits...
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October 30, 2002, 20:15
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#57
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Prince
Local Time: 06:02
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 335
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Quote:
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Originally posted by MarkG
Quote:
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doesn't this kind of strike you as inauspicious?
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why? it was most probably just a typo
instead of writing
Code:
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if($winner) then goto screen(4355) |
someone wrote
Code:
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if($winner) then goto screen(4345) |
apparently the beta testers usually won or didnt wait for the depressing defeat(when was the last time you waited to see your last city captured? )
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Two comments, one serious, one not --
1. QC is QC
2. Okay, so now the goats are a lot less nervous re: future augury (cf. my first post)
Abraxas,
Oz
__________________
... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...
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October 30, 2002, 20:25
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#58
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King
Local Time: 11:02
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Quote:
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Originally posted by MarkG
Adm.Naismith, "other industy" arguments? how about the "if it was a car" argument?
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As you like, sir: here in Italy we had few weeks ago some thousand cars (an old model) recalled to the factory - the assistance points - to have a free repair of an old problem that can cause trouble to the passenger. Some years ago, my TV was inspected and a component replaced free because the manufactured discovered it was defective...
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an a 7mb download is not expensive to people who will spend hundreds of hours playing online
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This could be a good point, but I'm considering to buy PTW as a "solo" expansion, for give a try to turnless and simultaneous turn mode...
Anyway I'll left this point to you. guest 1:1 host
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again, i explained why the patch was released that early. there is no rush, no secret infogrames blackmail...
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You explained that the game production cycle is longer than patch discovery and solving...
OK, I'll stop my "almost ranting" posts here: feel free to use your right to reply, but please don't take offence if I'll close here my activity on this "patch" debate.
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October 30, 2002, 20:31
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#59
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Firaxis Games
Local Time: 05:02
Local Date: November 1, 2010
Join Date: May 2001
Location: Hunt Valley, MD
Posts: 139
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Quote:
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* Fixed bug that caused players to win when they, in fact, lost.
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Sigh.
You guys read way too much into this. At one point, with both Mass Regicide and Regicide enabled, if you lost a king on the first turn of the game, you got the popup saying "Congratulations! You've Won" and then the game crashed. It's not nearly as dumb as the readme makes it sound.
Sheesh!
__________________
Mike Breitkreutz
Programmer
FIRAXIS Games
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October 30, 2002, 20:36
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#60
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Warlord
Local Time: 10:02
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 219
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Quote:
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Originally posted by Mike Breitkreutz FIRAXIS
Sigh.
You guys read way too much into this. At one point, with both Mass Regicide and Regicide enabled, if you lost a king on the first turn of the game, you got the popup saying "Congratulations! You've Won" and then the game crashed. It's not nearly as dumb as the readme makes it sound.
Sheesh!
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ooh, sack the readme writer!
still sounds comical in the win but not win stakes
in my gaming programming days, i remember a time when we used bugtraq(?) and we got 3,000 odd issues listed in the d/base over a month or so. pity that half the things the twenty odd testers brought up were either their problems caused by tjheir own ignorance(RTFM), questioning the unit data or were their suggestions for improvements. still they caught a lot of things we'd not have found otherwise.
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