View Poll Results: Please read the questions below.
1: forest 7 14.29%
1: borehole 4 8.16%
1: farm&condenser 1 2.04%
1: write-in 0 0%
2: forest 10 20.41%
2: farm&condenser 1 2.04%
2: write-in 0 0%
3: kelp farm & tidal harness 6 12.24%
3: kelp farm & offshore platform 2 4.08%
3: some combination of the above two (specify) 4 8.16%
3: ignore it for now 1 2.04%
3: plant fungus 1 2.04%
3: write-in 0 0%
4: none 1 2.04%
4: only those in the way of our future road network 7 14.29%
4: eliminate all fungus around our base squares as soon as possible 4 8.16%
4: burn it all! 0 0%
4: write-in 0 0%
Multiple Choice Poll. Voters: 49. You may not vote on this poll

 
 
Thread Tools
Old October 30, 2002, 15:22   #1
Maniac
Alpha Centauri Democracy GameC4DG Team Alpha CentauriansACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyPolyCast TeamACDG3 Spartans
 
Maniac's Avatar
 
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
Official: TBHGTPFTT: Part four.
It’s time to fulfill an electoral promise, so I present TBHGTPFTT, or more specifically The Big Huge General Terraformation Poll For Term Three. (seven days, multichoice )

Let’s explain:

The Big Huge

This poll exists out of no less than four parts.
Part one, click here, about what to do with rainy terrain.
Part two, click here, about what to do with moisty tiles.
Part three, click here, about rocky terrain.
Part four, this one, about several matters such as arid & sea terrain, and fungus.

General Terraformation Poll

I would like to draw your attention to the word “general”. I know of course the answer on the question “What to terraform?” is “It depends.”, but that information isn’t quite useful for running this directorate in a democratic way. What I ask you is what terraformation you would most likely use on what terrain under normal circumstances. When you answer this question, I won’t need to poll every terraforming action of every former this term. I’ll only need to poll about special squares, about base locations and where to focus our terraforming powers. Also the bureaucracy involved with this directorate will be reduced to a workable level, and I won’t need to resign out of desperation as Pandemoniak did.

For Term Three

That’s right. I will use the results of this poll for the entire month. I’m sure you wouldn’t like to answer the same questions over and over every week.

Anyway, the questions of this part:

1) What terraformation should we perform on flat/rolling&arid terrain on which a borehole can be built?
Forest
Borehole
Farm&condenser
Write-in

2) What terraformation should we perform on flat/rolling&arid terrain on which a borehole can’t be built?
Forest
Farm&condenser
Write-in

3) What terraformation should we build on regular sea shelf squares?
Kelp farm & tidal harness
Kelp farm & offshore platform
Some combination of the above two (please specify)
Ignore it for now
Plant fungus
Write-in

4) What tiles should I “defungalize” this turn?
None
Only those in the way of our future road network
Eliminate all fungus around our base squares as soon as possible
Burn them all!
Write-in

Man, am I glad this is finished.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
Maniac is offline  
Old October 30, 2002, 15:39   #2
Main_Brain
Alpha Centauri Democracy GameACDG The Free Drones
King
 
Main_Brain's Avatar
 
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
What if I demand that the Land is terraformed so THAT a borehole can be constructed?
I mean we have the WP why not use it.
It takes quite a bit of Terraforming Power I permit but could be worth it.


//also plant only Kelp Farms for now :=)
__________________
Stopped waiting for Duke Nukem
Main_Brain is offline  
Old October 30, 2002, 16:09   #3
Maniac
Alpha Centauri Democracy GameC4DG Team Alpha CentauriansACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyPolyCast TeamACDG3 Spartans
 
Maniac's Avatar
 
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
How so? By lowering/raising land to allow a borehole? Whatever it is, please post your ideas here or in the Centauri Preserve. I planned to organize some poll about our use of boreholes somewhere this month, but of course I need as much proposals as possible to make a nice referendum.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
Maniac is offline  
Old October 30, 2002, 16:36   #4
Earwicker
Civilization II Democracy GameAlpha Centauri Democracy Game
Prince
 
Earwicker's Avatar
 
Local Time: 05:02
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
It takes a long time for mining platforms to become very productive - they should be considered primarily for seabases without land squares. Seabases with land squares are best served by a coastal borehole (regardless of terrain and rainfall)

In addition to roadwork, it would be good to clear fungus from rocky squares to start them for mine production (considering that forest expansion will help remove fungus on all other squares).
Earwicker is offline  
Old October 30, 2002, 16:38   #5
Main_Brain
Alpha Centauri Democracy GameACDG The Free Drones
King
 
Main_Brain's Avatar
 
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
Well by Up/Down-Forming of neighbour Tiles or Itself so that a Borehole can be Constructed.
I cant remember how much time a single terraformer needs but two/three definatly do it in a reasonable amount of Time.
I guess it depends on how much Tile need to be lifted.
__________________
Stopped waiting for Duke Nukem
Main_Brain is offline  
Old October 30, 2002, 16:41   #6
Earwicker
Civilization II Democracy GameAlpha Centauri Democracy Game
Prince
 
Earwicker's Avatar
 
Local Time: 05:02
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
Quote:
Originally posted by Main_Brain
Well by Up/Down-Forming of neighbour Tiles or Itself so that a Borehole can be Constructed.
I cant remember how much time a single terraformer needs but two/three definatly do it in a reasonable amount of Time.
I guess it depends on how much Tile need to be lifted.
Lowering by one has always allowed me to construct a borehole on that square. However, lowering squares can have significant effects on raininess of adjacent tiles and on the courses of rivers. We should be very careful about how and when this is done.
Earwicker is offline  
Old October 30, 2002, 16:44   #7
Maniac
Alpha Centauri Democracy GameC4DG Team Alpha CentauriansACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyPolyCast TeamACDG3 Spartans
 
Maniac's Avatar
 
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
About such drastic measures as lowering/raising terrain I will always organize a poll. If you have a concrete place in my mind to lower terrain, please post it in the Centauri Preserve.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
Maniac is offline  
Old October 30, 2002, 16:45   #8
Earwicker
Civilization II Democracy GameAlpha Centauri Democracy Game
Prince
 
Earwicker's Avatar
 
Local Time: 05:02
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
Quote:
Originally posted by Maniac
About such drastic measures as lowering/raising terrain I will always organize a poll. If you have a concrete place in my mind to lower terrain, please post it in the Centauri Preserve.
Thanks, that's good to know!
Earwicker is offline  
Old October 31, 2002, 16:56   #9
Maniac
Alpha Centauri Democracy GameC4DG Team Alpha CentauriansACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyPolyCast TeamACDG3 Spartans
 
Maniac's Avatar
 
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
*BUMP*
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
Maniac is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:02.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team