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Old November 15, 2002, 18:19   #121
MC Hawking
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My game has started crashing every time I try to move/use my last unit before the end of my turn in the year 1822, even if I go back a turn and disband the unit that I had given the order to that crashed the game. In addtion to that I can't attach the save file because it's too big, even when compressed with winzip.

I'm running a 1.7 GHz Pentium 4 with 512 MB RAM and Windows XP, I'm using both the actual Civ3 and PTW(no warez) with all the patches. This game appears to be dead, there go 13 hours of my life (according to the timer that comes up when I retire).

Last edited by MC Hawking; November 16, 2002 at 16:01.
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Old November 16, 2002, 12:34   #122
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ok, y the hell is the game asking for a dll file called "IFC23.DLL"?

it cant start without it, but it never existed in my pc even after installation of d unpatched ptw

m i alone here??
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Old November 16, 2002, 14:11   #123
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Quote:
Originally posted by minority
ok, y the hell is the game asking for a dll file called "IFC23.DLL"?
Only pirated versions need that file.
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Old November 16, 2002, 16:16   #124
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Trivial bug in text
I have noticed that the Viking leader is gramatically challenged. When he complains about my unit near one of his cities, he says something like this:

"We have spotted Stavanger. Do not make folly in our lands, Hannibal!"

instead of "We have spotted your units near Stavanger."

I can fix that myself, but it should be corrected in a future patch.
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Old November 16, 2002, 20:18   #125
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What makes the picture of Juana de Arco in the hall of Isabel la Catolica?
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Old November 16, 2002, 21:11   #126
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Alfonso, you must have eyes like a hawk to have noticed that. Were you playing France by any chance?
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Old November 16, 2002, 21:46   #127
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Maybe it's her "special friend".
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Old November 17, 2002, 09:45   #128
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I looked and it was in my game, and I wasnt playing as the French.
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Old November 17, 2002, 09:52   #129
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I'd like to point out to folks who're having what may be copy-protection-like problems that PtW uses SecUrom protection while CIV3 uses Safedisk (gleaned from the civfanatics-firaxis chat). It might explain why some of us who had no problems with CIV3 now have problems (albeit minor in my case).
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Old November 17, 2002, 11:05   #130
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Quote:
Originally posted by SpencerH
Alfonso, Were you playing France by any chance?
No.

Quote:
Originally posted by WarpStorm
Maybe it's her "special friend".
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Old November 19, 2002, 00:09   #131
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when playing regicide, I have eliminated all of the AI civs, the game continues with no victory screen even if I'm the sole survivor......does that mean that the new victory short modes are only cosmetic in SP in order to complete one of the traditional victory??? Left with only 2 choices in an empty tiny map filled with ruined cities: retire, or sacrifice my king in a galley in the middle of the treacherous ocean, since you cannot disband it, and see what happens...I've done the latter, and: Civilization 3x has caused an error in CIVILIZATION 3X.EXE........will now close.....oh my god SP is buggier than I thought......and I still have an empty Hall of Fame after 16 days of gameplay because of the unmodded/modded rules bug.....

Firaxis, you reading this ? Too much incomplete info and feedback
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Old November 19, 2002, 06:18   #132
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The answer may be in this thread ...
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Old November 19, 2002, 23:54   #133
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When I go to build a city, and then decide NOT to build a city, it will skip that name. As an example the order for my cities are A,B,C,D, etc. I decide to build city A and then decide not build it. The next time I build a city I will ask to build city B, thus skipping city A.

This did not happen to me in regular CIV3
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Old November 21, 2002, 07:54   #134
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Re: re Firewalls
Quote:
Originally posted by notyoueither
See the readme. You have to open up a lot of the firewall to be able to host behind one.
hi ,

and risk getting other stuff inside , no thanks ,......

have a nice day
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Old November 21, 2002, 08:15   #135
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Too bad, but there really is no other way to play games on the internet
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Old November 21, 2002, 08:23   #136
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Quote:
Originally posted by isak
Too bad, but there really is no other way to play games on the internet
hi ,

yes there is , .......

and look at civ2 , ......

have a nice day
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Old November 21, 2002, 09:01   #137
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No, I'm afraid you're wrong.

Civ 2 Internet MP won't work from behind a closed firewall either.
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Old November 21, 2002, 14:38   #138
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Quote:
Originally posted by isak
No, I'm afraid you're wrong.

Civ 2 Internet MP won't work from behind a closed firewall either.
hi ,

civ2 mp works from behind all zonealarm versions , it also works fine from behind esafe , as does C&C , ......



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Old November 21, 2002, 14:43   #139
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Yes - and so does Civ3 - I use ZoneAlarm, and I'm having no problems

If you let the program pass through ZoneAlarm or any other Software Firewall, the program works - it's as simple as that.

If you have a hardware firewall, you need to open the necessary ports regardless of whether you're playing Civ2 or Civ3.

And you have a nice day too
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Old November 21, 2002, 19:26   #140
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Two quibbles:

1. This is something I noticed while playing a scenario: basically, my tech research seems to "jump around". I've explicitly noted it jumping from having 6 turns left to 30 in one turn (!!), all without anything occuring which would cause it to do that. Now, this is not the first time I've noticed it, but before I couldn't be sure if I wasn't imagining things and kept a better eye out for it. Now, after reloading, a few turns later due to frustration at that jump it had reduced itself to "Engineering (1 Turn Remaining)". Like I said, this is a mod, but there I haven't done anything to the Rules which would cause this (all I have done so far is rename a few civs and introduce a few new units).

However, since it's a mod, I doubt any official help would be given, so keep if everyone could keep an eye out for something along this line.

2. As I mentioned, I've introduced a few new units, and went and created new folders and renamed the appropriate .INI files. However, my game has just crashed with an "Error Reading File Missing Entry in "text\PediaIcons.txt": ANIMNAME_". Does something now have to be done to the PediaIcons file in order to have these units work properly?
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Old November 21, 2002, 20:28   #141
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Yes, you have to add in an #ANIMNAME_ entry in the pediaicons, and it looks like you also need to fill out the Civilopedia Entry box for the unit in the BIX (in the editor).

The #ANIMNAME_ entries are used to tell the game what the name of the unit folder is.

Check out Boris Godunov's excellent Tutorial on adding units

I'll keep a lookout for the jumpy research too.
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Old November 22, 2002, 06:44   #142
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Great, thanks for the link
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Old November 22, 2002, 19:45   #143
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More Errors
isak I've been having a similar problem. Except I haven't been trying to MOD the game.

I get "Error Reading File"
"GameRes\Text\PediaIcons.txt: ANIMNAME_PRTO_ARMY"

This happens when I enter the Modern Era. I get the screen that says something like "our scientists say that this is a new era" and then as soon as I click on "Lets Play the Game" it gives me this error.

I have looked at the file "PediaIcons.txt" and I don't see any problems with it.

I've tried reinstalling the game but that doesn't seem to help.

I have attached the file so that maybe someone could tell me what is wrong.

The only thing that I can come up with is that maybe my CD is a scratched in that area and the Install program didn't correctly copy over the file.

Thanks in advance for the help
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Old November 22, 2002, 21:29   #144
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Here's another one for the books:

Apparently, the Editor isn't fan of importing.

I've tried on several different occasions to import a map into the Double Your Pleasure mod- I'm getting a kick out of the mod, but I hate random maps due to the Unrelenting Suck of it all. However, even importing a map with just one tile of grassland in an empty, wind-swept sea causes my editor to crash- the same error, every time. I've made sure "Custom Map" is checked off, and it still decides to fall down and not roll over like a dead puppy no matter how many tears I let fall onto it.

I'm kinda interested as to where the problem lies; in the DYP mod itself (it being too complex to sustain a huge change), in my computer, or in the editor. Anyways, if someone manages to import a half-decent map into DYP and is willing to upload it, I'd be much obliged. Marla's [huge] World Map or a Europe map or even Kal-Els 180x180 Earth would be welcome.

Hell, if someone is willing to help me, I'd even upload the Europe map I'd like to play on ;-)
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Old November 22, 2002, 22:18   #145
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The trick that usually works for me is to start with a new scenario. I import the map. Then I import the rules from the scenario I want. It usually works. (Although I sometimes get a crash, I think it has to do with things like a map defining a resource that isn't in the rules set).

FWIW, I just tried this technique with DYP and 3 different maps (including Kal-El's and Marla's) and it worked.
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Old November 23, 2002, 01:00   #146
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Brilliant, thanks
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Old November 23, 2002, 08:59   #147
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Error message repeating!
I'm playing PTW with the Ottomans and I keep getting the same message at 1908 AD, under Win XP:

Civilization3X.exe - Application Error
The instruction at " " referenced memory at " ". The memory could not be "written". Click on OK to terminate the program.

The figures in " " change. I tried going back a few turns, doing some different moves, but it keeps repeating and is very annoying.

Any suggestions?

I have patch 1.04f installed.

Thanks
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Old November 23, 2002, 14:26   #148
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hi ,

it helps also if you mail your problems to firaxis , and talking about firaxis , well guys could you please post some feedback here , ........ most people feel they are a bit in the dark , so shine your light firaxis

have a nice day
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Old November 23, 2002, 14:43   #149
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@civmackiel:

Post a savegame here and we can find out if it's a 'local problem' (i.e. your machine) or a general problem with the game.

@Cian:

Do those maps have cities, starting positions etc. ?? If they do, make sure you only select the World Map option when you chose which parts of the BIX to import - the other settings might be conflicting with something in DyP.
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Old November 23, 2002, 15:07   #150
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I'm posting the trouble savegame
@isak

Thanks for offering to help. Here is the problem savegame. After I ask the worker to build a railroad and a few other moves for the Babylonians, it freezes when they (the red ones) move their ships near my shores.

If it doesn't freeze on your system, please save it in 1910 AD and post it back so I could resume it. I'm just feelin' sorry for the hours spent playin'.

Thanks again.
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