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Old October 30, 2002, 17:44   #1
MarkG
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Welcome!
Finally!
A civ3 multiplayer forum!
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Old October 30, 2002, 18:13   #2
Inverse Icarus
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... and the new mod is...

cough cough

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Old October 30, 2002, 18:15   #3
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seriously though markos, i'd like these 2 threads moved here please:

http://apolyton.net/forums/showthrea...threadid=65953
and
http://apolyton.net/forums/showthrea...threadid=65556

thanks in advance budday!
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Old October 30, 2002, 21:04   #4
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It's about time we got a MP forum.
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Old October 30, 2002, 21:19   #5
Tassadar500
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Hip Hip horray! Good job MarkG
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Old October 31, 2002, 08:53   #6
Athitis
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Hooray! A civ3 MP forum!



Hey MarkG, when do u thing PyW will be available in Greece?
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Old October 31, 2002, 08:58   #7
MarkG
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probably in the same dates with the rest of europe(nov 22-23)
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Old October 31, 2002, 13:50   #8
Ming
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Quote:
Originally posted by UberKruX
... and the new mod is...
Same as the old ones

Thanks MarkG

And people should really sign up for the Civ III MP Civgroup to show their support and make it easier for people to find a game... Hint.. Hint... Hint...
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Old November 5, 2002, 18:08   #9
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I'm waiting to by PTW.
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Old May 2, 2003, 20:15   #10
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Multiplayer Mod?
From what I have seen so far from the multiplayer Civ3 community, it seems that AI civilizations are generally avoided. It also seems that there are a few aspects of Civ3 where strategic depth has been compromised because of the inability of the AI to deal effectively with complex situations. This creates a great opportunity for a mod that is free of the strategic limitations introduced to help the AI.

The main objective of this mod would be to provide a set of rules that challenge the player with a need for deeper strategy, while changing as little as possible to preserve the stock Civ3 flavor. To accomplish this goal, the mod would try to balance the existing elements of the game so that there is no one strategy that always works, nor one that never works. Ideally, the Civ3 multiplayer community would adopt this set of rules as a standard for games without AI-controlled civilizations.

Would there be any interest helping to create, test, and eventually adopt such a mod? If so, please post your ideas here.
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