October 31, 2002, 04:31
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#1
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Settler
Local Time: 10:06
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 5
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ugh 'TouchSense' in PTW?
'TouchSense in Civilization III: Play the World Expansion
You loved the single-player strategy of Sid Meier's Civ3, even without TouchSense. Now with the Play the World expansion pack, you can enjoy both single and multiplayer with TouchSense sensations. Firaxis and Infogrames have added in sensations for all menus and advisor screens. You'll even be able to feel unit movements and buildings in city views. Get ready for the fun.'
From http://www.immersion.com/developer/whatNew/index.php
Does Queen Elizabeth reach out of the monitor and punch you in the face too?
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October 31, 2002, 05:00
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#2
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Emperor
Local Time: 05:06
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Re: ugh 'TouchSense' in PTW?
Quote:
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Originally posted by biship
'TouchSense in Civilization III: Play the World Expansion
You loved the single-player strategy of Sid Meier's Civ3, even without TouchSense. Now with the Play the World expansion pack, you can enjoy both single and multiplayer with TouchSense sensations. Firaxis and Infogrames have added in sensations for all menus and advisor screens. You'll even be able to feel unit movements and buildings in city views. Get ready for the fun.'
From http://www.immersion.com/developer/whatNew/index.php
Does Queen Elizabeth reach out of the monitor and punch you in the face too?
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what is touchsense?
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October 31, 2002, 05:09
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#3
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Apolyton CS Co-Founder
Local Time: 12:06
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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force-feedback devices(joysticks,mouse)
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October 31, 2002, 05:13
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#4
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Emperor
Local Time: 05:06
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Quote:
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Originally posted by MarkG
force-feedback devices(joysticks,mouse)
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my powers of deduction are not very good at 3:15 am, after a long night of civ'in
I didn't reallize there were force feedback mice. hmm. course, I don't play FPS anymore, which is what I suppose they would be for primarily. I can't see myself geting one of those to feel the catapults or arty;s in civ3
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October 31, 2002, 05:29
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#5
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Settler
Local Time: 10:06
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 5
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but touchsence in the advisor screens?
that alone sounds creepy
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October 31, 2002, 05:33
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#6
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King
Local Time: 13:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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oooohhh... I want to touch my advisors....
How pervert
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October 31, 2002, 06:09
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#7
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King
Local Time: 12:06
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Quote:
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Originally posted by aaglo
oooohhh... I want to touch my advisors....
How pervert
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Catherine is quite sexy too.
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October 31, 2002, 07:23
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#8
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Emperor
Local Time: 06:06
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 3,361
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Wouldn't use it anyhow.
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October 31, 2002, 07:30
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#9
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Deity
Local Time: 04:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Why are you letting a troll thread go by Mark?
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October 31, 2002, 15:50
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#10
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Prince
Local Time: 10:06
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 700
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The more I read about touchsense, the less I understand what it is.
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October 31, 2002, 15:56
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#11
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Prince
Local Time: 05:06
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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Makes you wonder about the "leaders" designed by GangisFarb...
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October 31, 2002, 16:43
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#12
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Chieftain
Local Time: 10:06
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Atlanta
Posts: 61
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Touch sense is really good. It helps differentiate diffrent points in windows by giving you a sensation of changing terrain. I think it will be most useful in the diplomacy screen where you have close options. Touch sense will help you keep from giving some gifts away.
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October 31, 2002, 17:37
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#13
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Prince
Local Time: 10:06
Local Date: November 1, 2010
Join Date: May 2001
Location: Sandy Eigo, CA, USA
Posts: 347
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I have a logitech touchsense mouse. It's simply a force feedback device in the mouse that "bumps" when you move the cursor over something in the touchsense-enabled game. One of the games that used this was Black & White...so, for example, you moved your mouse over your creature, the mouse would vibrate slightly and rapidly to simulate touching fur. It's a novelty, and I think the force feedback mice are like 5 dollars over the price of a normal mouse, so it's up to you whether it's worth it or not.
__________________
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October 31, 2002, 19:43
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#14
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Prince
Local Time: 05:06
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Oklahoma, USA
Posts: 557
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Bah, i'll never understand this. Anymore then that rumble pack thing or force feedback. So it vibrates a little when something happens, always annoyed me more then it helped. Just me, I guess.
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October 31, 2002, 23:09
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#15
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Prince
Local Time: 22:06
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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I think that article was having us on actually. They're taking the mickey out of all this gimmicky technology. Such a thing, if implemented, wouldn't really enhance gameplay would it?
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November 1, 2002, 20:40
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#16
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Prince
Local Time: 10:06
Local Date: November 1, 2010
Join Date: May 2001
Location: Sandy Eigo, CA, USA
Posts: 347
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Quote:
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Originally posted by The Rusty Gamer
I think that article was having us on actually. They're taking the mickey out of all this gimmicky technology. Such a thing, if implemented, wouldn't really enhance gameplay would it?
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I'm sorry, I don't appear to understand English.."taking the mickey out of"?
It really doesn't enhance gameplay. It's a gimmick, for sure, which is why I don't think there are too many force feedback mice for sale. It's interesting, but not worth it unless you need a new mouse anyways
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"I never let my schooling get in the way of my education" -Mark Twain
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