October 31, 2002, 12:00
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#1
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Settler
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 14
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City-Poppin' Huts
For those who haven't experienced it, in PTW goody huts can pop a new city for your civilization (I never saw this in vanilla Civ3, though of course that doesn't mean it was impossible). While I've had this happen a few times, I haven't yet had a settler pop from a hut.
One question I have is, does the "city pop" replace the "settler pop," or can you still get both?
A second question involves the impossibility of getting a settler pop if you have a city producing a settler in vanilla Civ3. Does this dynamic also apply to the city pop in PTW?
This next bit only matters if the answer to the second question is "no." As just about everybody is building a settler somewhere early on, it would suggest the potential for faster growth, especially for the expansionistic civilizations. Perhaps it's an undocumented feature to make the expansion of the expansionistic civlizations that much faster...?
Thoughts? Data?
C--
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October 31, 2002, 12:38
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#2
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Emperor
Local Time: 05:08
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Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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There is already a thread on this . here
You can still get settlers from huts
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October 31, 2002, 12:54
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#3
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Settler
Local Time: 05:08
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Join Date: Nov 2001
Posts: 14
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My bad. Posted without perusing the forum first. If you could indulge me, though, do you know if the settler pop restriction applies to the city pop as well?
C--
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October 31, 2002, 12:55
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#4
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Emperor
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Quote:
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Originally posted by CJM
My bad. Posted without perusing the forum first. If you could indulge me, though, do you know if the settler pop restriction applies to the city pop as well?
C--
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I have no idea. I've actually gotten about 5 new cities in my games and only 1 or 2 settlers, so I'm not sure what the story with that is. I've popped cities while I'm creating settlers. But I can't remember what I was producting when I popped settlers.
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October 31, 2002, 16:44
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#5
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Deity
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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5 !!!
Wow, that is alot !!!!
well, how many ptw have you played allready?
might need some balancing
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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October 31, 2002, 16:47
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#6
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Deity
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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Ah, those good old advances tribes!  I really missed them! Now, if just Europe could get the game too...
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Get The List for cIV here!
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October 31, 2002, 17:04
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#7
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Emperor
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Quote:
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Originally posted by alva848
5 !!!
Wow, that is alot !!!!
well, how many ptw have you played allready?
might need some balancing
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I've probably played 25 games. Usually start, play for 10-15 turns then quit. tried out the different game types. new civs, that sort of thing.
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October 31, 2002, 17:59
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#8
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Deity
Local Time: 12:08
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Location: Republic of Flanders
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 ok then
isn't this an unducumented feature btw???
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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October 31, 2002, 18:07
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#9
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Firaxis Games
Local Time: 05:08
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Join Date: May 2001
Location: Hunt Valley, MD
Posts: 139
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While this was also possible in Civ3 in rare circumstances, it is now possible for Expansionist civs to get cities from goody huts.
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Mike Breitkreutz
Programmer
FIRAXIS Games
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October 31, 2002, 18:11
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#10
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Deity
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Location: Republic of Flanders
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Shouldn't this be turned -off for eug "lose one city-lose civ" mode (can't remember the right name  , too much info, brain can't cope aarrghh  )
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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October 31, 2002, 20:22
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#11
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King
Local Time: 10:08
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
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Hey, thanks for the Excellent info Mike (though, living in Australia means I probably won't be able to get the game until, perhaps, December....2010  )
Anyway, this to me makes the expansionist trait a LOT more useful! I just hope this means that those who have complained about expansionist (including me  ) will now give those complaints a rest! It also shows to me that the Firaxians do take GENUINE notice of fans' concerns! Keep up the great work guys.
Yours,
The_Aussie_Lurker.
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October 31, 2002, 20:41
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#12
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Local Time: 05:08
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This, to me, is actually a reason NOT to take expansionist.
I'd rather get a settler that I can move to a good city location than a city in the middle of crappy terrain.
Being able to get advanced Civs and settlers is kind of redundant.
I fexpansionist got workers instead of settlers it would be a little better, except for sometimes lousy city placement from the advanced Civ.
In Civ2 you could get advanced Civs and settlers, but settlers also had a secondary purpose, in Civ3 they have none.
 ACK!
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October 31, 2002, 22:10
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#13
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Deity
Local Time: 06:08
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I am not sure how the advanced tribe bit will play out, but getting a settler out of the first hut just made it too easy.
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October 31, 2002, 22:11
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#14
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Local Time: 05:08
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Join Date: Feb 2002
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Quote:
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Originally posted by vmxa1
I am not sure how the advanced tribe bit will play out, but getting a settler out of the first hut just made it too easy.
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Getting a city will make it easy too.
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"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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