October 31, 2002, 19:11
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#1
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Emperor
Local Time: 06:10
Local Date: November 1, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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Does PTW have something that helps you manage your mods?
If one scenario uses modified file like resource.pcx and another modified it differently, is there a way of using both in PTW?
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October 31, 2002, 19:14
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#2
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King
Local Time: 05:10
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Yes. There is a scenario search path in the editor that lets you say what directories to get art, text, animation, etc. from. It's labeled Scenario Search Folders under the Scenario Propetties Tab.
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October 31, 2002, 19:22
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#3
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Emperor
Local Time: 06:10
Local Date: November 1, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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October 31, 2002, 23:06
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#4
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Prince
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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At last, an answer to that one!
Tell me, can you set a starting year and year increment rules for mods?
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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November 1, 2002, 17:26
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#5
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King
Local Time: 05:10
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Yes, actually on the same page of the editor as the scenario management stuff.
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November 2, 2002, 22:18
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#6
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Prince
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Yeah! But now I have to wait about 3 weeks for it to arrive here (New Zealand). Oh well.
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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November 2, 2002, 22:42
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#7
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Deity
Local Time: 03:10
Local Date: November 1, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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Look on the bright side. At least you'll have three weeks less to wait for the patch that will make MP usable.
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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November 2, 2002, 23:50
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#8
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Prince
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Yes, but I'm not so much interested in MP as the mod editor.
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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November 7, 2002, 22:50
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#9
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Prince
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Ok, here's another question. Can you create a variable number of eras, that is from as low as 1 to as high as whatever?
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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November 8, 2002, 04:16
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#10
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Settler
Local Time: 11:10
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Sweden
Posts: 25
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Yes you can. I must say that I am positively surprised by the great editor. I hope many good Mods and Scenarios will be created with it. The only thing I miss is an event editor like the one in Civ 2, but I guess they will sell another addon in a year or so with such event editor.
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November 8, 2002, 04:28
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#11
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Prince
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Thanks. That leads me to my next question. Can we effectively create unique tech trees for different civlizations? In the standard version, you can give civs individual techs at the start of the game which are defined in the "None" era which remain unique to them; they cannot be traded etc. However, you couldn't define a tech which needed a prerequiste from another era. If, however, you can now do so, then voila! Unique tech trees!
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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November 8, 2002, 04:41
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#12
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Settler
Local Time: 11:10
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Sweden
Posts: 25
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I was wrong about eras (too early to think clear). You can't create new ones just modify the existing ones.
And no you can't have perequiste for advances in different eras.
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November 8, 2002, 04:43
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#13
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Settler
Local Time: 11:10
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Sweden
Posts: 25
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If all your advances are set in the none era can they be traded if they are not availabble at start? Otherwise you just could set all advances in the none era.
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