November 2, 2002, 16:59
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#1
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Chieftain
Local Time: 06:17
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 40
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Ruins
In my current game, I see that the Zulu have several ruins on their land. Has anyone figured out if they do anything? Can the be "cleaned" like pollution?
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November 2, 2002, 17:30
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#2
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Deity
Local Time: 12:17
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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They don't do anything , but you can settle right on top of one
No need to clean them up.
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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November 2, 2002, 17:38
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#3
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Emperor
Local Time: 05:17
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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I think I've seen ruins destroyed by the ai-pillaged cause was on an iron supply w/road
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November 2, 2002, 18:52
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#4
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Deity
Local Time: 06:17
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Ruins can be left behind when you capture a size 1 city. I did a few and it leaves ruins ala Warlords. As was said you can send a settler over to create a new city as if it never existed.
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November 2, 2002, 18:56
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#5
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King
Local Time: 04:17
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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They also occur if you raze a captured city.
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November 2, 2002, 18:58
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#6
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Emperor
Local Time: 05:17
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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also by abandoning
too bad they don't give a bonus of any type
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November 2, 2002, 19:07
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#7
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Deity
Local Time: 12:17
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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Could it be an idea to give some benefits like extra gold(tourism) or starting buildings/cheaper buildings of previously built ones in that city, if you found a new city on top of it?
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Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
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November 2, 2002, 21:31
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#8
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Settler
Local Time: 10:17
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Salt Lake City, USA
Posts: 23
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I think a tourism (+ gold) for ruins would be cool, maybe like +5 per turn for each ruin you have within your borders or something.
Also, just as a side-note with razing cities...I think your population should become very unhappy, and your enemy's pop. too when you raze one of their cities. Slaughtering the citizens of a city...especially when size 20+ , should make at least one person pissed.
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It's not that I don't like civ2, it's that I like civ3 more...I think.
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November 2, 2002, 21:34
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#9
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Emperor
Local Time: 05:17
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Quote:
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Originally posted by Mr. Schwang
I think a tourism (+ gold) for ruins would be cool, maybe like +5 per turn for each ruin you have within your borders or something.
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I can see it now: a strategy where you build settlers to just abandon their cities in the grid of another city
It would be cool to get a benefit of them.
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November 2, 2002, 22:08
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#10
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Deity
Local Time: 06:17
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Well actually in 3000bc, people did not get upset about killing or razing. Do not put todays values on the past, it does not fit.
I would not mind it the ruins could be rebuilt with an engineer that was available with settlers and need only 1 pop.
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November 2, 2002, 22:54
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#11
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Emperor
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Quote:
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Originally posted by vmxa1
Well actually in 3000bc, people did not get upset about killing or razing. Do not put todays values on the past, it does not fit.
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You've been watching too many Conan movies.
Sure they did, especially if they were the ones gettin' killed and razed...
__________________
Tutto nel mondo è burla
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November 2, 2002, 23:01
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#12
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Emperor
Local Time: 05:17
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Quote:
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Originally posted by vmxa1
I would not mind it the ruins could be rebuilt with an engineer that was available with settlers and need only 1 pop.
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now that sounds like an interesting idea. would certainly help with the scorched earth warfare.
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November 2, 2002, 23:53
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#13
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Deity
Local Time: 06:17
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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well as late the middle ages people would make mass executions and beheadings. The citizen got upset when they lost, not when they damaged others.
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November 3, 2002, 03:31
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#14
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Emperor
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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I right-click to find what's underneath the ruins. If you mine or irrigate the tile, the ruins disappear.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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