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View Poll Results: Which SP in New Suez?
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Keep the Merchant Exchange (8 turns left)
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6 |
28.57% |
Switch to the Command Nexus (8 turns left)
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14 |
66.67% |
Switch to the Planetary Transit System (19 turns left)
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1 |
4.76% |
Write in
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0 |
0% |
Xenobanana!
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0 |
0% |
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November 2, 2002, 21:08
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#1
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King
Local Time: 05:17
Local Date: November 1, 2010
Join Date: Sep 2002
Location: State of Insanity (aka Texas)
Posts: 2,242
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Official: Which secret project in New Suez?
Two Directors have come to me to request a change in our secret project at New Suez, so i put it before the people! Shall we keep going on the Mercahnt exchange, switch to the Planetary Transit System to accelerate our growth, or in light of the Vendetta pronounced on us by the University - change to the Command Nexus?
Some numbers:
Time to complete ME: 8 turns
Time to complete CN: 8 turns
Time to complete PTS: 19 turns
Vid-screen of our SP data is attached below
And our infiltraion indicates Morgan has 20 turns to go to complete the ME - no dta is known of our other competitors.
And the poll will run for 3 days as usual
__________________
But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!
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November 2, 2002, 21:13
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#2
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Emperor
Local Time: 21:17
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Command Nexus!
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November 2, 2002, 22:19
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#3
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Emperor
Local Time: 07:17
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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normally, i'd say PTS, but, being at war as we are, i'd go for the command nexus. great to deprive the hive of too. they're scary with it
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November 2, 2002, 23:01
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#4
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Emperor
Local Time: 20:17
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
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I like the video for the Merchant Exchange.
__________________
Everything changes, but nothing is truly lost.
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November 2, 2002, 23:10
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#5
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Emperor
Local Time: 07:17
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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but we don't get to see it. only DBTS does
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November 2, 2002, 23:32
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#6
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Prince
Local Time: 12:17
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Warsaw, Poland
Posts: 910
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New Suez has a great position. It has 2 min bonuses and access to Freshwater Sea. In the future it could be neat place for both production (think of changing these bonus tiles into boreholes), and energy output (nice quantity of Tidal Harnesses on water). That base just cries out to have Supercollider, Theory of Everything, Longevity Vaccine and, last but not least...
...Merchant Exchange!
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November 3, 2002, 02:05
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#7
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Emperor
Local Time: 21:17
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Being able to grab the ME would be nice, but the CN is way more important.
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November 3, 2002, 08:08
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#8
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King
Local Time: 11:17
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
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GT, I don't agree. Here's why:
As Kirov pointed out, Panama^H^H^H^H^H^H New Suez is ideally located to be our SSC. The ME is the first step on that long-term effort. It can safely trawl energy from all of the freshwater sea that don't fall into coastal city radii - that's gonne be HUGE.
Now, CN is nice, but we don't really need it for this war. Most of the action is going to happen through probes - and our friend Zak sucks on probes anyway. As for the rest - lets recall this isn't Transcend - Zak won't be pumping units out like it was nobody's business.
Yang, finally, is welcome to his CN if we get a SSC going. He can try to match his brainwashed scouts to our shard rovers anyday!
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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November 3, 2002, 18:37
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#9
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Emperor
Local Time: 21:17
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Quote:
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As Kirov pointed out, Panama^H^H^H^H^H^H New Suez is ideally located to be our SSC. The ME is the first step on that long-term effort. It can safely trawl energy from all of the freshwater sea that don't fall into coastal city radii - that's gonne be HUGE.
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Wouldn't it be more efficient to build bases in it and let them work it, rather than spending masses of minerals on trawlers?
Quote:
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Now, CN is nice, but we don't really need it for this war. Most of the action is going to happen through probes - and our friend Zak sucks on probes anyway.
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Not if we go ahead with plans to mind control 1 or 2 of his bases - then we will need a morale edge over his troops.
Quote:
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As for the rest - lets recall this isn't Transcend - Zak won't be pumping units out like it was nobody's business.
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All the better.
Quote:
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Yang, finally, is welcome to his CN if we get a SSC going. He can try to match his brainwashed scouts to our shard rovers anyday!
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By the time we can get a SSC up and running, with all the necessary SPs and facilities, it probably won't matter if Yang has the CN or not. We'll have our tech lead over him or we won't, regardless of whether we have a SSC or not, and in the meantime the CN will give Yang a significant edge over us or whoever is unfortunate enough to be located on his continent.
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November 3, 2002, 19:17
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#10
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Warlord
Local Time: 05:17
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 173
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I voted for Command Nexus, but belive we could get both by builindg the ME at New Suez as well as using the AA at New Apolyton to hurry the Command Nexus there.
Last edited by dmm1285; November 5, 2002 at 17:03.
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November 3, 2002, 19:19
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#11
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Emperor
Local Time: 21:17
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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While we could have deduced the stuff you mentioned about Morgan quite easily, I'm afraid that it does seem to be considered playing ahead, so please edit your post and remove it. The rest of the stuff is fine.
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November 3, 2002, 19:27
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#12
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Local Time: 10:17
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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While I agree with Kirov about the New Suez being a great energy base, io think the CN is more important, the morale bonus is simply too good to ignore so i say.... go CN!
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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November 3, 2002, 19:59
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#13
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King
Local Time: 12:17
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
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CN cancels out Wealth Penality :=)
__________________
Stopped waiting for Duke Nukem
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November 3, 2002, 23:53
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#14
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Emperor
Local Time: 21:17
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Quote:
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CN cancels out Wealth Penality :=)
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Actually it doesn't, Wealth halves all Morale bonuses in addition to reducing levels by 2.
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November 4, 2002, 12:19
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#15
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Prince
Local Time: 05:17
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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But the CN lessens the overall morale effect of wealth without having to build loads of command centers. The sooner we can effect that SE switch, the sooner we benefit from extra energy, quicker production, and increased goodwill of our nearest neighbor. The complete package of benefits is worth more now than the extra energy afforded by the ME.
And we can always go build the PTS later, since no one else is currently trying. However, we need to get some crawlers ready to hasten its completion it once we complete VW and CN - since others may switch right to it when deprived of these two . . .
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November 4, 2002, 12:25
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#16
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King
Local Time: 12:17
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
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until Sea and AirUnits come i wanted to add.
@GT: If you say so. In my Games most Units are in bases which CCreches when im running wealth and those units outside started as prototypes.
Sidenote: is Childrens Creche CC or is Command Center CC ??
__________________
Stopped waiting for Duke Nukem
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November 4, 2002, 21:10
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#17
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Emperor
Local Time: 21:17
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Quote:
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@GT: If you say so. In my Games most Units are in bases which CCreches when im running wealth and those units outside started as prototypes.
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You never mentioned Creches before. They change the whole equation.
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November 5, 2002, 09:55
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#18
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Prince
Local Time: 05:17
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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Quote:
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Originally posted by GeneralTacticus You never mentioned Creches before. They change the whole equation.
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But we definitely need to consider getting some creches in place, seeing how we are Demo/ Planned. TAke advantage of out ability to pop-boom before we go to FM.
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November 5, 2002, 15:28
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#19
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King
Local Time: 12:17
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
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Whoopsidaisy :=)
so i see not even the Essential Infrastructure is in Place..
What did you guys do alle the Time
J/K
I alwas thought Planned+Demo is like a ForceToBuildChreches Order :=P
Which one is abbreviated CC now?
__________________
Stopped waiting for Duke Nukem
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