November 10, 2002, 16:50
|
#31
|
King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
|
Well my Allies tend to give away granted Techs, generally they end up to small to do any decent research and stab me constantly even by such things as pacting with another Nation i'm at War with etc.
When Popbooming its more efficent to have the Base itself than greating commerce income with it.
You seem to have Nicer AIs then me and no I never do Atrocities.
__________________
Stopped waiting for Duke Nukem
|
|
|
|
November 12, 2002, 16:48
|
#32
|
Prince
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
|
I have occasionally had submissives turn on me, but by then it's so late in tha game that they are easy to subdue again. The additional commerce income almost always outweighs the nuisance of new seabases (that's what IoD's are for).
|
|
|
|
November 12, 2002, 17:40
|
#33
|
Prince
Local Time: 10:18
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Oregon
Posts: 386
|
Quote:
|
Originally posted by Main_Brain
Also it will easy our Terraform Up/down projects, but thats another matter.
|
 Because Morgan (for instance) won't be barging colony pods in on us? Something more arcane?
|
|
|
|
November 12, 2002, 19:29
|
#34
|
King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
|
Building Landbriges can get difficult with Pactees Land nearby.
@Earwicker: You want to build IoD's for releasing near seabases?
__________________
Stopped waiting for Duke Nukem
|
|
|
|
November 13, 2002, 13:02
|
#35
|
Prince
Local Time: 10:18
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Oregon
Posts: 386
|
Quote:
|
Originally posted by Main_Brain
Building Landbriges can get difficult with Pactees Land nearby.
|
Understood.
But once we are trying to act according to our values in a democratic setting (or even in single player) shouldn't we take on the burden of out-developing a submissive rather than doing a scorched-earth policy?
|
|
|
|
November 13, 2002, 13:05
|
#36
|
Prince
Local Time: 10:18
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Oregon
Posts: 386
|
oops. -double post deleted-
|
|
|
|
November 13, 2002, 14:48
|
#37
|
Prince
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
|
Quote:
|
Originally posted by Main_Brain
@Earwicker: You want to build IoD's for releasing near seabases?
|
Not at the moment (even if we did have the tech). We haven't seen the threat so far, but we should be prepared to discuss the possibility as it often comes to that.
Depending upon how close to shore the submissive (or simple friendly-for-now neighbor) builds the seabase, I've found that it is absolutely worth building an insurance IoD or two to release - does a nice job of removal. A brand new, too-close-in sea base can rob you blind of all a coastal base's kelp and energy. I hate to tie up production as much as the next guy, but must consider that sort of base construction as a hostile act. If we can respond without going into vendetta, so much the better.
Imagine if a pactmate were to float his sea colony pod through New Suez, into the Freshwater Sea, and set up Morgan Hydroponics there . . .
|
|
|
|
November 13, 2002, 17:46
|
#38
|
Local Time: 10:18
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
Quote:
|
Originally posted by Earwicker
Imagine if a pactmate were to float his sea colony pod through New Suez, into the Freshwater Sea, and set up Morgan Hydroponics there . . .
|
Perish the thought... I think I agree with Earwicker, while it seems like hostile action, so is building a base that cuts into our production zone. If it solves our little problems without war, then I'm all for it (not needed at the moment of course).
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
November 13, 2002, 17:50
|
#39
|
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
|
But... but... will you slaughter 10000 citizens just like that?
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
|
|
|
|
November 13, 2002, 17:55
|
#40
|
Prince
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Warsaw, Poland
Posts: 910
|
With the possibility of using IoD's, pacting defeated factions is not as risky as one can think.
|
|
|
|
November 13, 2002, 18:45
|
#41
|
Local Time: 10:18
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
Quote:
|
Originally posted by Maniac
But... but... will you slaughter 10000 citizens just like that?
|
If it's a choice between that or breaking the pact and slaughtering the whole of their faction, i chose to kill that 10000.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
November 14, 2002, 05:53
|
#42
|
Prince
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Warsaw, Poland
Posts: 910
|
Well said, Drogue.
__________________
"Turn on, tune in, drop out" - Timothy Leary
|
|
|
|
November 14, 2002, 09:10
|
#43
|
Prince
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
|
Quote:
|
Originally posted by Drogue
If it's a choice between that or breaking the pact and slaughtering the whole of their faction, i chose to kill that 10000.
|
Absolutely! Besides, in an extreme case of resource stealing, tens of thousands of own citizens might starve.
A contingency I hope we do not have to face, but one we should at least be ready for . . .
|
|
|
|
November 14, 2002, 14:06
|
#44
|
King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
|
Technical Question: Wont Morgan (hypotetically speakin') try to build the same Base again and again and such be pratically stagnating?
__________________
Stopped waiting for Duke Nukem
|
|
|
|
November 14, 2002, 16:40
|
#45
|
Local Time: 10:18
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
Possibly, but it takes time for him to build a new base, and if weve expanded a bit by then, he won't be able to (if he does, another IoD is needed!)
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
November 15, 2002, 08:50
|
#46
|
Prince
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
|
And eventually we'll have a beefed-up industry and possibly brood pits, so building I0D's won't be too time-consuming. Conversely, AI even with production cheats, it will take him quite some time to re-build and move each CP. Much more disruptive for him than for us.
|
|
|
|
November 15, 2002, 09:58
|
#47
|
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
|
Brood Pits?
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
|
|
|
|
November 15, 2002, 20:59
|
#48
|
Emperor
Local Time: 21:18
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
|
Earwicker, this is SMAC.
|
|
|
|
November 15, 2002, 22:39
|
#49
|
Deity
Local Time: 11:18
Local Date: November 1, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
|
Ah the old brood pits. Every base should have one
__________________
"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
|
|
|
|
November 16, 2002, 03:01
|
#50
|
Emperor
Local Time: 21:18
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
|
If possible, that is.
|
|
|
|
November 16, 2002, 04:35
|
#51
|
Prince
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Warsaw, Poland
Posts: 910
|
LOL
|
|
|
|
November 16, 2002, 11:53
|
#52
|
Emperor
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
|
ah, brood pits. they're really great. combined with ascentic virtues, units overseas under FM don't cause drones in the bases that have them (-2 police)
really the only way to have a sizeable air force with market. another reason i think we should play smax if we ever have another DG (main reason being bug fixes though)
|
|
|
|
November 16, 2002, 11:57
|
#53
|
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
|
If we play another ACDG, I'd suggest a PBEM as Civ3 has now.  If we can find enough people that is.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
|
|
|
|
November 16, 2002, 12:10
|
#54
|
Emperor
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
|
hmm, a PBEMDG? cool, i'll have to check it out. that's just the PTWDG though right?
|
|
|
|
November 18, 2002, 09:39
|
#55
|
Prince
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
|
Quote:
|
Originally posted by GeneralTacticus
Earwicker, this is SMAC.
|
ahhh, I forgot.  Beeg bummer!
Even so, sacrificing a few turns of production in exchange for dozens of former-turns and decades of base growth is a reasonable exchange.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 06:18.
|
|