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Old November 8, 2002, 11:35   #31
Randolph
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Nice! I can't wait to get home and try this stuff out.

I love the mod, but there's something very annoying about not having the necessary resources.

As a suggestion, is there anyway you can get the AIs to fight more? They're just so peaceful...

Is there any way I can play TAM (or any other mod) with a graphics mod (Sn00py's, watercolor, etc)?
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Old November 8, 2002, 11:51   #32
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(double post)

Last edited by Randolph; November 8, 2002 at 15:11.
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Old November 8, 2002, 13:19   #33
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@Randolph:

Sure, just make a copy of the BIX file, then rename it (supposing you're using the Ancient World.bix, rename it 'Ancient World - Watercolor Terrain.bix')

Then open the Ancient World - Watercolor Terrain.Bix in the editor.

In the menu, choose Scenario -> Scenario Properties, and in the Scenario Search Folders and add in the Watercolor Terrain folder name.

It should then look something like this:

Warpstorm Watercolor Terrain;..\Extras\Medieval Japan\;Double Your Pleasure

All folders you want the game to search, are separated by semi-colon.

Check out the Editor help-file for more info on the search path capabilities.
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Old November 8, 2002, 14:04   #34
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In version 1.2 the AIs fight more (if the conversion is correct).
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Old November 8, 2002, 15:11   #35
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Thank you , That was just the super-dumbed-down version that I needed... now why couldn't the PTW booklet have something like that?

I look forward to the increased fighting
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Old November 8, 2002, 15:14   #36
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Hehe... also look forward to impossibly fast AI. It's too hard right now. We're trying to balance it. Still testing... The AI programming is totally intransparent, so we're not sure on how to do it.
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Old November 10, 2002, 15:23   #37
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It seems 1.2h still has some issues in PTW. The icons are wrong for a lot of the buildings and wonders and the game crashed when I got to Republic (some issue the Praetorian guard). Also the maps should be reworked since PTW allows for X wrapping to be disabled.
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Old November 10, 2002, 15:49   #38
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If the game crashed with Praetorian guard then there must be a naming-error somewhere in the file. I'll look into it, but I can't do much since I don't have PtW yet. EUROPE SUCKS (in this case)!
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Old November 10, 2002, 15:52   #39
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I couldn't find any naming error, the unit is not included in the update. Please get in touch with Karhgath, he made the update. You can contact him in the CDG forums (click on the link in my signature to get there).
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Old November 10, 2002, 16:18   #40
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There does seem to be an error. The #ANIMNAME section of the pediaicons.txt points to a unit folder named Praetorian Guard, but there is no such folder.
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Old November 10, 2002, 17:58   #41
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There should be. ;-)
I'll PM Kargath about it. Can't fix it myself.
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Old November 10, 2002, 19:39   #42
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That is not the only problem though. A lot of the buildings & wonder graphics were messed up and some of the leaderheads were missing as well. I had to go in and fix that myself. It seems like there are many loose ends. I PMed that guy but maybe a total evaluation needs to take place? I guess there are differences in how PTW is structured so some aspects of the mod went kinda screwy in the conversion?
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Old November 10, 2002, 19:52   #43
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Of course. It was a very hurried conversion. Only Isak had PtW beta, and he converted version 1.0. Now that PtW is released in the US, Karhgath rushed to convert it. He used Isak's conversion as a base, but since he just got the game I'm sure he doesn't know all about it. It's also very hard to think of ALL the little changes and features of TAM. Even if I converted it, I'm sure I would forget something... :-P

Be happy that you got something! Thanks to Isak and Karhgath! Since PtW works differently you kinda have to expect a few bugs in the 1.2 version. Nobody (except for Isak, who's got little time right now) knows PtW well yet. So... get a cup of tea and wait.

Last edited by thamis; November 10, 2002 at 19:59.
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Old November 10, 2002, 19:55   #44
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Oh, and the building GFX were done by Robo, and I'm not sure if Karhgath included them. Really, don't expect everything at once.

TAM is out there since Febuary. It took till version 1.0 (10th of September) to be able to call it "bug free". Now we have to find our way through PtW and will work toward making it bug free ASAP. The greatest problem right now is that only a few of us have PtW, since most of the TAM people are in Europe...
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Old November 10, 2002, 20:04   #45
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Quote:
Originally posted by thamis
Of course. It was a very hurried conversion. Only Isak had PtW beta, and he converted version 1.0. Now that PtW is released in the US, Karhgath rushed to convert it. He used Isak's conversion as a base, but since he just got the game I'm sure he doesn't know all about it. It's also very hard to think of ALL the little changes and features of TAM. Even if I converted it, I'm sure I would forget something... :-P

Be happy that you got something! Thanks to Isak and Karhgath! Since PtW works differently you kinda have to expect a few bugs in the 1.2 version. Nobody (except for Isak, who's got little time right now) knows PtW well yet. So... get a cup of tea and wait.
Oh I was just making sure you were aware I wasn't complaining really. Take as much time as you need to finish this wonderful mod.
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Old November 10, 2002, 20:06   #46
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Hehe, it's pretty much done... Deinstall PtW and download CIV3 version 1.2. :-p
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Old November 13, 2002, 14:49   #47
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A fast and dirty way for you modem guys is to go into the map editor. You can load up the TAM mod map and then redistribute the resources. I had the same problem I was really looking forward to this Mod and then I found myself all alone with no limber to build ships... Sigh, but anyway the resource graphics are their they are just not for some reason distributed on the maps.

Great job on the mod by the way. I am a huge history buff and really enjoy it.
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Old November 13, 2002, 14:56   #48
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Glad to hear that.

Karhgath and Isak found out where the problems with the graphics were and are working on a new conversion to PtW. Should be done within the next few days.
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Old November 13, 2002, 15:49   #49
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I downloaded the "full 1.2" installed it into a separate directory and moved files into the PtW->scenarios->appropriate folder, after doing this I could play the MOD (I could not after just installing the 1.6MB PtW zip file), but it crashed when I tried to build a Phalanx.

Still fun though… but could still use some AI tweaking.
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Old November 13, 2002, 16:33   #50
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Yes, several units will crash the game. The problem is that the unit graphics are missing, and certain entries in the configuration files. It's going to be resolved in the next update (which will be a fairly large download, sorry).
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Old November 13, 2002, 18:10   #51
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I know it will be worth it
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Old November 13, 2002, 22:28   #52
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Quote:
Originally posted by thamis
Glad to hear that.

Karhgath and Isak found out where the problems with the graphics were and are working on a new conversion to PtW. Should be done within the next few days.
Awesome! I'm sure it will be great.
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Old November 18, 2002, 12:08   #53
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Okay guys, finally good news!

Isak has compiled a FIX for the 1.2h update.

Now, in order to get it run nice and smooth, I recommend that you download everything, the full 1.0 version, the 1.2h update and the 1.2h fix. :-)

http://www.cdgroup.org/forums/tbs/ci...opic.php?t=759
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Old November 18, 2002, 14:17   #54
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I'll be on it as soon as I get home

Thanks for letting us know here at un-loved poly
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Old November 18, 2002, 21:52   #55
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Quote:
Originally posted by thamis

Okay guys, finally good news!

Isak has compiled a FIX for the 1.2h update.

Now, in order to get it run nice and smooth, I recommend that you download everything, the full 1.0 version, the 1.2h update and the 1.2h fix. :-)

http://www.cdgroup.org/forums/tbs/ci...opic.php?t=759
Grazie! Your mod rocks!
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Old November 19, 2002, 09:26   #56
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Thanks! If you guys like it you can participate in the MOD game of the Month @ CDG (called Mod Games Challenge). Still enough time for this month.
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Old November 19, 2002, 17:59   #57
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Old November 19, 2002, 18:57   #58
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do you really need to make three downloads?
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Old November 19, 2002, 19:05   #59
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Not specifically, but i just didn't have time to put up a full version yet. I will do so very soon (if Thamis or Kargath don't beat me to it).

And I'm sure some people would complain if they had to download the full 15-20 mb just to get my 250 kb patch
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Old November 19, 2002, 19:05   #60
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Isak is compiling a full download. One thing at a time... we don't work 24-7 on TAM.

Isak is additionally involved in DyP and I'm working on the CDG website (soon...). Also, only Isak & Karhgath have PtW.
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