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Old November 4, 2002, 08:57   #1
jpinard
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Did I screw myself?
OK, I created a custom game with a custom unit (Tiger II) - nad after playign the game for 18 hours (over 3 days) I can finally build my custom unit, but it crashes my game. Now the auto-build manager keeps picking it automatically and crashing my game.

I went into my custom game and deleted the Tiger II, but it still shows up as an option. Can soemone help me?
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Old November 4, 2002, 09:10   #2
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The options (units, rules, etc.) for a game are stored with the save files after you start playing; the game does not refer back to the .bic file. I think this was implemented to help thwart cheating in multiplayer.

I know that doesn't help solve your problem.... I would suggest (for the future) that mod the game so that you can test newly created units from the start to make sure they work. For instance, create your Tiger II with no tech/resource requirements, and then start a game just to make sure you can build it with no problem. Otherwise troubleshooting problems with modern era edits becomes extremely problematic.

You know, it's a shame we can't save a game in progress as a scenario (ala Civ2) and then go in and edit it. That would be of great help to mod makers.
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Old November 4, 2002, 10:23   #3
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Use stuie's advice and get the unit working in another game. Depending on what the problem with your mod is, you may find that the unit now works in the game you've playing. At a guess, I'd say you've got icon or pedia problems. Unless things have changed with 1.29 (I havent made a mod in a while) those details are not stored in the bic so if you fix those particular problems the unit should work in your existing game.
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Old November 4, 2002, 11:03   #4
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SPencer you're absolutely right. It is a pedia problem. But I cannot find a tutorial on how to set this right...
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Old November 4, 2002, 11:56   #5
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if nothing else you can always fall back on uninstall -reinstall
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Old November 4, 2002, 12:33   #6
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Its been to long since I made a mod so I'll check back here when I have my game/editor in front of me. If you havent got a tutorial by then I'll give you the instructions.
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Old November 4, 2002, 21:12   #7
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Well in case you havent got a better answer (and since I said I would) here's a quick run through.

Add unit with editor and set icon (I assume you've done that) take note of what icon number
Add name under civilopedia entry i.e. PRTO_Tigertank (same name as your art\unit designations- I've found there's less hiccups if it has no spaces)
Thats it for the editor except that you should set up the unit so it can be built immediately.

Make copies of the text files you're gonna change (see below) -JUST IN CASE-

Open 'PediaIcons' with any text editor (double click), word pad is fine

Scroll down and duplicate the last entry under units which is normally

#ICON_PRTO_Privateer
art\civilopedia\icons\units\65privateerlarge.pcx
art\civilopedia\icons\units\65privateersmall.pcx

and change the duplicate to

ICON_PRTO_Tigertank
art\civilopedia\icons\units\66tigertanklarge.pcx
art\civilopedia\icons\units\66tigertanksmall.pcx
(assuming your tigertank icon is #66)

now the end of your units should look like this

#ICON_PRTO_Privateer
art\civilopedia\icons\units\65privateerlarge.pcx
art\civilopedia\icons\units\65privateersmall.pcx
ICON_PRTO_Tigertank
art\civilopedia\icons\units\66tigertanklarge.pcx
art\civilopedia\icons\units\66tigertanksmall.pcx
#End Units


You dont need to add any comment to the civilopedia. Just dont click on any link to it while you're playing. If you want to add it just scroll down to units in the civilopedia text file and copy and paste all the text for i.e. panzer- watch that you keep the correct spacing between the units etc - change all 'panzer' text to 'Tigertank' and alter the duplicated text as you see fit - .

Its actually pretty easy I hope it works for you.
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Old November 5, 2002, 02:39   #8
jpinard
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Thank you. I'll give this a try, I think that's the one entry I havne't added
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