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Old November 4, 2002, 11:03   #1
Firebird
Civilization III Democracy Game
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Suggestion for the next XP: How Builders could get Great Leaders.
Hi all,

I miss a possibility for builders to get Great Leaders.

I have played Civ3-games without much war on my hands (Monarch/Regent). Often I can play the AI out against each other and thereby let them do the fighting for the most part. My problem of course is, I don't get that many GLs this way.

My idea goes like this:

Every time you build something in your cities there should be a small chance of creating a GL.
This chance should be larger the more shields used for the project, so that the chance is much greater when finishing a wonder than when finishing a spearman.

Every time a worker finishes his work on a tile there should be a small chance of creating a GL.
Again the tougher the effort the higher the chance should be. Chopping down jungle should give a greater chance than building road on plains.

Now this has to be playtested well, because there would be an advantage to the builder in this. The GLs would turn up inside your own cities or close to them, whereas the warmongers GL often turns up in enemy territory and must be escorted home, which is both risky and timeconsuming.

This means the builder should probably not get quite as many GLs as the warmonger. And perhaps there should be a moddifier to lower the chance as the empire gets bigger, so that an empire ten times bigger gets perhaps 3 times as many GLs. Again the trouble would be to get it balanched so that warmongers aren't left totally in the dust, but still make it so that warmongers can't build like a builder because of his GLs from war.

Oh, yes: If this is done please make the chances editable in the editor, and likewise with the chance of getting a GL from an Elite unit in war.
That way people can make these chances fit there view of the world. Or abandon them altogether. I just love options! (Perhaps I should make that sentence my motto )

I should say that I have experimented with making Leaders buildable (the obvious solution I thought), but alas the AI dosn't seem to build any, so that whould just turn out to be a human-player advantage. Perhaps a Firaxian could comment on that?

Okay friends out there:

Comments are welcome!

Best regards

Firebird
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Old November 4, 2002, 11:12   #2
vondrack
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There was a good thread on this topic some time ago, you may wish to have a look at it - you will find some pretty good stuff there. My proposal, based upon rewarding players for building cities that are "best" in some aspect, may be found here.
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Old November 5, 2002, 13:36   #3
Firebird
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Oops! My bad. How could I miss that thread???
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