November 4, 2002, 17:33
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#1
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Settler
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 22
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Domination on 362x362?
So, I was messing around in the map editor with really huge maps, and I got to wondering how many cities you would wind up with if you decided to go for a domination victory on 362x362 60% ocean pangea.
362 x 362 = 131,044 tiles on the map
131,044 * 40% = 52,417 land tiles (approximately)
52,417 * 2/3 = 34,945 tiles that need to be in your borders
Divide that number by whatever you think is a fair estimate of the average number of culture squares per city to get the number of cities.
Anything less than 35 squares per city would need more than 1,000 cities. Can you even have this many cities?
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November 4, 2002, 17:44
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#2
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Prince
Local Time: 10:23
Local Date: November 1, 2010
Join Date: Jan 2001
Location: USA
Posts: 815
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I don't think so. The city limit was raised from 256 to 512 or close to that. All Cities of all Civs.
Somewhere in a thread around here.
Earlier since many people started making a map that was 256 x 256 which I think is the largest size one can make.
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November 4, 2002, 18:04
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#3
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Deity
Local Time: 12:23
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Eugh, before starting a game like this, you might want to take some time off, like: a year
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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November 4, 2002, 18:07
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#4
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King
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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test
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http://monkspider.blogspot.com/
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November 4, 2002, 18:39
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#5
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Deity
Local Time: 12:23
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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@Monk, that was very euh..........interesting.........
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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November 4, 2002, 22:42
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#6
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Emperor
Local Time: 05:23
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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in 1.29 you could only have 512 cities. which was easily reachable in 256x maps, pangea, with landmass left over.
not sure if the limit has been increased
one would hope that it would, since the map size has been increased.
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November 5, 2002, 02:11
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#7
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Warlord
Local Time: 20:23
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sydney, Australia
Posts: 175
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Is there anyway you can change the max cities?
Also, what is the point of having a maximum on cities allowed?
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November 5, 2002, 04:42
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#8
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Warlord
Local Time: 11:23
Local Date: November 1, 2010
Join Date: May 2002
Posts: 158
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A map of size 362 x 362 yields only 362x181 tiles, 'cause of the very, hm, special construction of Civ-maps. If you ask me I liked the map of civ 1 much more. I don't really see any advantage in an isometric map for a game like civ3.
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November 5, 2002, 06:21
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#9
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Warlord
Local Time: 11:23
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
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Quote:
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Originally posted by jordie
Is there anyway you can change the max cities?
Also, what is the point of having a maximum on cities allowed?
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No the 512 is hard wired into the software.
The reason, as many people can attest to, for limiting the number of cities is the god-awful pace of games in the late stage.
Imagine building a few airports late in the game. The program goes through every city one at a time to note this new fact (same with harbors but they only affect coastal cities and most are built before you attain the 300+ city empire). It takes something like 4 minutes for the computer to respond when one of your cities actually builds an airport.
A single turn of building late in the game usually takes me 20- 40 minutes and that's with maybe 350-400 cities.
Imagine the boooooorrrreeeeddddoooooommmmmm (yawn) of waiting an hour or so just to complete your building phase...
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November 5, 2002, 08:38
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#10
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Prince
Local Time: 11:23
Local Date: November 1, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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Quote:
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Originally posted by fittstim
No the 512 is hard wired into the software.
The reason, as many people can attest to, for limiting the number of cities is the god-awful pace of games in the late stage.
Imagine building a few airports late in the game. The program goes through every city one at a time to note this new fact (same with harbors but they only affect coastal cities and most are built before you attain the 300+ city empire). It takes something like 4 minutes for the computer to respond when one of your cities actually builds an airport.
A single turn of building late in the game usually takes me 20- 40 minutes and that's with maybe 350-400 cities.
Imagine the boooooorrrreeeeddddoooooommmmmm (yawn) of waiting an hour or so just to complete your building phase...
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Well, I can perfectly imagine WHY they did put the limit.
Though, I would like to be able to CHANGE this limit.
What about the computers we will have in 4 years ? If I wish to play on one of these number-crushing behemoth, and I find myself limited because of the limits of computers 4 years ago ?
__________________
Science without conscience is the doom of the soul.
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November 5, 2002, 08:47
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#11
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Prince
Local Time: 11:23
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 720
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Does that number remain unchanged in PTW?
So long...
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