November 5, 2002, 07:12
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#1
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Warlord
Local Time: 10:25
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Hitsville in UK
Posts: 141
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All Progenitor game?
Has anyone modified the factions to allow seven versions of the Progenitors?
You can select Usurpers (for example) more than once, but it is confusing as they all have the same names and colour!
I could start by copying the existing factions and making new versions, but I have an idea that alphax.txt needs editing too to indicate that they are aliens - is that true?
Also, the Usurper/Caretaker feud is hard-wired: they always are in vendetta. Does this extend to any more alien factions or just the first two?
For anyone who is wondering why anyone would want to do this: the game should be quite a different experience with no trade and no council votes.
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November 5, 2002, 10:43
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#3
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Queen
Local Time: 06:25
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 5,848
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I know I set my game of SMAX to random factions, and only the Usurpers were present of the aliens. The Caretakers simply don't turn up.
__________________
"lol internet" ~ AAHZ
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November 5, 2002, 14:12
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#4
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King
Local Time: 05:25
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Capitol Hill, Colony of DC
Posts: 2,108
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Quote:
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Originally posted by Alinestra Covelia
I know I set my game of SMAX to random factions, and only the Usurpers were present of the aliens. The Caretakers simply don't turn up.
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It could be something in (one or more of) the AlphaCentauri.ini file, the .txt files, the faction files (you do have the 'Caretake' family of files, don't you?), etc. These files seem to be capable of getting maladjusted in ways which are sometimes difficult to correct manually short of reinstalling or reloading a backup of major parts of the SMAC subdirectory.
Do you have all the other (original and new) factions available? Any custom factions or clones or mods? Possibly there is a limit to the total number of factions the game will deal with and one or more was added one that bumped the Caretakers.
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November 5, 2002, 15:31
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#5
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Deity
Local Time: 04:25
Local Date: November 1, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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I am in an all-progenitor game like the one linked above . The vendetta seems to be difficult/impossible to avoid and does make for a different type of game-- you KNEW from the outset that trade/commerce was not possible except by artificial means ( ie allowing a probe action for each side for example)-- we are at around 2222 in Battle pf the Manifold7 and there are still 3 strong empires and 1 less strong ( 1 human eliminated)-- we played 5 human controlled progenitors and NO-AI--
it can be played and I am enjoying the game thoroughly and recommend it for anyone that wants a different kind of game
Last edited by Flubber; November 5, 2002 at 15:39.
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November 5, 2002, 16:59
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#6
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Prince
Local Time: 05:25
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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I have played the AI a all-progenetors - designate a mix of marrs and h'minees from the beginning. The repetition of base names isn't too confusing. The worst is getting occasionally confused as to who owns that recon rover next to your base - is that me Hminee or another Hminee?
The multiple appearance of the same factions doesn't really matter, because even the other You's will wind up in vendetta against you. Basically a zero-diplomacy game where whoever has the most nerve gas wins.
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November 8, 2002, 10:11
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#7
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Emperor
Local Time: 03:25
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Quote:
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Originally posted by Earwicker
Basically a zero-diplomacy game where whoever has the most nerve gas wins.
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'Course you can modify that (as I have done in a couple of very different SP games - the AI Progenitors are differently played from regular AI factions)
Just change Alphax.txt's nervegas prereq from HEC to Sing Mech, so that it becomes available at the same time as the Prog victory condition (six subspace generators).
If that's too harsh, then move it back from C2 (HEC) to C6 (Retroviral Engineering) consistent with gene warfare, it's "sister" atrocity
G.
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December 9, 2002, 10:26
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#8
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Warlord
Local Time: 11:25
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Nijmegen, The Netherlands
Posts: 151
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Maybe a good option is to look at
www.networknode.org
and go to the factions section. There is a set called "Progenitor War" (zeta set). The general idea in this setup is one human player against 6 progenitor players (3 subgroups of caretakers and 3 subgroups of usurpers).
Quote on the Zeta Set (as it is called in the systematic name used by networknode):
Quote:
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The worst fears of the humans on Planet have come to pass. The two 'alien' factions have each splintered into three factions, leaving Planet torn in a bitter seven sided war of hatred and certain doom. The humans have bound together under a strong leader, desperately facing extinction.
Can you lead them to victory over the progenitors?
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It is however a very raw deal to play as one of the six available progenitor factions as you are in endless vendetta against all other alien factions. But playing as the human faction will not be all that different (politically spoken) as the progenitors will constantly threaten with war if you do not attack the [fill in faction name].
(Sorry for the late reply, but I was "away" for some time and was browsing the threads I missed during my absence)
I hope this is useful.
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