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Old November 7, 2002, 17:57   #31
Druuge
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Whadda thread - like a wall of the public toilet of railway station or something, har-har...
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Old November 7, 2002, 19:28   #32
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Back on topic...

I am surprised it did not occur to me, but someone reminded me that minimum starting distance can be set with the editor.

We should play around with moving this up to 15, 20 or 25 tiles and see what effect that has.
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Old November 7, 2002, 19:43   #33
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Quote:
Originally posted by notyoueither
Back on topic...

I am surprised it did not occur to me, but someone reminded me that minimum starting distance can be set with the editor.

We should play around with moving this up to 15, 20 or 25 tiles and see what effect that has.
True...I wonder if this will also keep the AI from building their cities right on top of one another...
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Old November 7, 2002, 19:45   #34
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I don't think it will effect AI city placement, just the player start tiles.
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Old November 7, 2002, 20:58   #35
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It is NOT build a city and then search across God's half acre looking for your opponent. If this were the case, you might as well play a regular game of PTW with 2 people, no AIs and no Barbarians.
I agree.

These close start duels sound fun.
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Old November 7, 2002, 21:50   #36
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Ideally duels start you on opposite ends of the map - it minimises the luck factor and leads to better games. 10 squares apart causes results based on pure luck. This needs to be fixed. That's all I have to say.
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Old November 8, 2002, 09:53   #37
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Quote:
Originally posted by Zylka
What you're refering to is an educated assumption made by myself. That's ok if you don't wish to play me again though, I prefer playing people who aren't so stupid that they can't properly defend their capital improvements from a marauding warrior
Nah, I think I'll stick with people who don't bail when their opponent starts pulling ahead. Might make for a fun game. And calling someone stupid when you can't remember something that happened the night before, while sober, isn't exactly a biting insult.
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Old November 8, 2002, 18:07   #38
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Again, I must reitorate (as proven in this thread) - that I don't bail out of matches, and therefore didn't bail out of yours. You seem full of sarcastic rhetoric as to why you won't play me, only underlining how sh*tty a player you truly are. Duel me now! In the eyes of everyone in this thread, don't prove a coward (ie.) NAH I DONT FINK ILL PLAY SUMONE WHO BAILS WHEN I BARELY DEFEND AGANST A WARRIOR HAR HAR!@#ed)

Seriously though, I can't believe the ol' pillaging warrior trick worked against someone. You need practise, or perhaps a new brain, champ.
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Old November 9, 2002, 03:23   #39
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The next personal insult earns somebody a restriction.

I don't care who started it, but I'm going to end it.
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Old November 9, 2002, 04:44   #40
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Silence Ming. I will let you know when I feel you are needed.
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Old November 9, 2002, 06:13   #41
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If this thread reflects the way prople behave while multilaying I'll have more problems with the players than the bugs.
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Old November 9, 2002, 06:34   #42
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Heh. True, but...

They are not all that bad, statusperfect. Watch, and choose wisely.
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Old November 9, 2002, 06:40   #43
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Heh. True, but...

They are not all that bad, statusperfect. Watch, and choose wisely.

I choose..... YOU!
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Old November 9, 2002, 07:26   #44
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Old November 9, 2002, 16:05   #45
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Silence Ming. I will let you know when I feel you are needed.
Classic Eyes...
But in reality, it works the other way around
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Old November 9, 2002, 17:02   #46
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Bo scurries for cover..., looking for a flame extinguisher
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Old November 13, 2002, 10:43   #47
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This happens in larger games too. Some
players are doomed right from the start.
I think scenarios with equal starting
positions will be best for multiplayer.
A good example for a bad starting
position was germany in my last match.
They were in the bottom right of the map
with no special resources and mostly
tundra and forrest fields. Expansion was
also impossible because the koreans
blocked the access to the rest of the
continent.
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Old November 13, 2002, 10:48   #48
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It's always a trade-off in civ MP though. If you have known maps you can avoid the problems you mention, but you also lose much of the need for exploration, and hence some of the need to react to the situation as necessary.
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Old November 14, 2002, 15:06   #49
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Quote:
Originally posted by Zylka
Again, I must reitorate (as proven in this thread) - that I don't bail out of matches, and therefore didn't bail out of yours. You seem full of sarcastic rhetoric as to why you won't play me, only underlining how sh*tty a player you truly are. Duel me now! In the eyes of everyone in this thread, don't prove a coward (ie.) NAH I DONT FINK ILL PLAY SUMONE WHO BAILS WHEN I BARELY DEFEND AGANST A WARRIOR HAR HAR!@#ed)

Seriously though, I can't believe the ol' pillaging warrior trick worked against someone. You need practise, or perhaps a new brain, champ.


You are too easy, dude. How about realizing when someone is trying to get a rise out of you? I'll play you - when I have time for it, which probably won't be until after a patch - right now it's just not worth my time.
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Old November 14, 2002, 17:35   #50
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Starting positions
The logic for assigning starting positions must be fixed in order for MP to be a good experience for all, otherwise, the ratio of games quit in the first 5 min. will be extremely high.

I think every square in the immediate vicinity (2 sq radius) of each player should be given a point valu, based primarily on how it helps you expand or develop resources, and the point value for every player should be equal. For example - grass with shields might be 1 point, tiles adjoining river might be 1/2 point each, luxuries 2 points, horses 1 point, wheat 2 points, cows 3 points, jungle -.5 points etc.

I played a game yesterday evening as Ottomans right next to Egypt, my starting position was average - but not on a river or extra food tile, and found myself completely boxed-in by my human opponent by 1600BC, no thanks to all of the lovely cows nearby his capital.
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Old November 14, 2002, 21:27   #51
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Quote:
Originally posted by metalhead




You are too easy, dude. How about realizing when someone is trying to get a rise out of you? I'll play you - when I have time for it, which probably won't be until after a patch - right now it's just not worth my time.
BOOOOOOOOOOOOOO
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Old November 15, 2002, 01:46   #52
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I guess we can take that as a rise from Zylka!

I glad to see that you're both still corgial to each other.
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Old December 8, 2002, 14:26   #53
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zylka what time are you playing these days
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