November 7, 2002, 17:57
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#31
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Settler
Local Time: 10:27
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 13
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Whadda thread - like a wall of the public toilet of railway station or something, har-har...
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November 7, 2002, 19:28
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#32
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Deity
Local Time: 04:27
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Back on topic...
I am surprised it did not occur to me, but someone reminded me that minimum starting distance can be set with the editor.
We should play around with moving this up to 15, 20 or 25 tiles and see what effect that has.
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November 7, 2002, 19:43
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#33
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Deity
Local Time: 03:27
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Quote:
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Originally posted by notyoueither
Back on topic...
I am surprised it did not occur to me, but someone reminded me that minimum starting distance can be set with the editor.
We should play around with moving this up to 15, 20 or 25 tiles and see what effect that has.
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True...I wonder if this will also keep the AI from building their cities right on top of one another...
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____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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November 7, 2002, 19:45
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#34
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Deity
Local Time: 04:27
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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I don't think it will effect AI city placement, just the player start tiles.
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November 7, 2002, 20:58
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#35
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King
Local Time: 05:27
Local Date: November 1, 2010
Join Date: May 2002
Posts: 1,088
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Quote:
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It is NOT build a city and then search across God's half acre looking for your opponent. If this were the case, you might as well play a regular game of PTW with 2 people, no AIs and no Barbarians.
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I agree.
These close start duels sound fun.
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November 7, 2002, 21:50
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#36
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King
Local Time: 11:27
Local Date: November 1, 2010
Join Date: Sep 2000
Posts: 1,131
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Ideally duels start you on opposite ends of the map - it minimises the luck factor and leads to better games. 10 squares apart causes results based on pure luck. This needs to be fixed. That's all I have to say.
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November 8, 2002, 09:53
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#37
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Warlord
Local Time: 06:27
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 158
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Quote:
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Originally posted by Zylka
What you're refering to is an educated assumption made by myself. That's ok if you don't wish to play me again though, I prefer playing people who aren't so stupid that they can't properly defend their capital improvements from a marauding warrior
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Nah, I think I'll stick with people who don't bail when their opponent starts pulling ahead. Might make for a fun game. And calling someone stupid when you can't remember something that happened the night before, while sober, isn't exactly a biting insult.
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Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
Professor Plum: Yes, but now I work for the United Nations.
Wadsworth: Well your work has not changed.
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November 8, 2002, 18:07
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#38
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King
Local Time: 10:27
Local Date: November 1, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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Again, I must reitorate (as proven in this thread) - that I don't bail out of matches, and therefore didn't bail out of yours. You seem full of sarcastic rhetoric as to why you won't play me, only underlining how sh*tty a player you truly are. Duel me now! In the eyes of everyone in this thread, don't prove a coward (ie.) NAH I DONT FINK ILL PLAY SUMONE WHO BAILS WHEN I BARELY DEFEND AGANST A WARRIOR HAR HAR!@#ed)
Seriously though, I can't believe the ol' pillaging warrior trick worked against someone. You need practise, or perhaps a new brain, champ.
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November 9, 2002, 03:23
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#39
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Retired
Local Time: 05:27
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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The next personal insult earns somebody a restriction.
I don't care who started it, but I'm going to end it.
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November 9, 2002, 04:44
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#40
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Warlord
Local Time: 05:27
Local Date: November 1, 2010
Join Date: Jul 2002
Location: The Sunshine State, where else?
Posts: 223
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Silence Ming. I will let you know when I feel you are needed.
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November 9, 2002, 06:13
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#41
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King
Local Time: 12:27
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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If this thread reflects the way prople behave while multilaying I'll have more problems with the players than the bugs.
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November 9, 2002, 06:34
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#42
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Deity
Local Time: 04:27
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Heh. True, but...
They are not all that bad, statusperfect. Watch, and choose wisely.
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November 9, 2002, 06:40
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#43
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King
Local Time: 12:27
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Quote:
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Originally posted by notyoueither
Heh. True, but...
They are not all that bad, statusperfect. Watch, and choose wisely.
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I choose..... YOU!
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November 9, 2002, 07:26
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#44
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Deity
Local Time: 11:27
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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*throws confetti*
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November 9, 2002, 16:05
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#45
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Retired
Local Time: 05:27
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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November 9, 2002, 17:02
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#46
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Warlord
Local Time: 05:27
Local Date: November 1, 2010
Join Date: Jun 2002
Location: NC
Posts: 129
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Bo scurries for cover..., looking for a flame extinguisher
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November 13, 2002, 10:43
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#47
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Settler
Local Time: 11:27
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 26
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This happens in larger games too. Some
players are doomed right from the start.
I think scenarios with equal starting
positions will be best for multiplayer.
A good example for a bad starting
position was germany in my last match.
They were in the bottom right of the map
with no special resources and mostly
tundra and forrest fields. Expansion was
also impossible because the koreans
blocked the access to the rest of the
continent.
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November 13, 2002, 10:48
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#48
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Deity
Local Time: 11:27
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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It's always a trade-off in civ MP though. If you have known maps you can avoid the problems you mention, but you also lose much of the need for exploration, and hence some of the need to react to the situation as necessary.
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November 14, 2002, 15:06
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#49
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Warlord
Local Time: 06:27
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 158
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__________________
Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
Professor Plum: Yes, but now I work for the United Nations.
Wadsworth: Well your work has not changed.
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November 14, 2002, 17:35
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#50
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Chieftain
Local Time: 05:27
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Burlington, ON
Posts: 51
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Starting positions
The logic for assigning starting positions must be fixed in order for MP to be a good experience for all, otherwise, the ratio of games quit in the first 5 min. will be extremely high.
I think every square in the immediate vicinity (2 sq radius) of each player should be given a point valu, based primarily on how it helps you expand or develop resources, and the point value for every player should be equal. For example - grass with shields might be 1 point, tiles adjoining river might be 1/2 point each, luxuries 2 points, horses 1 point, wheat 2 points, cows 3 points, jungle -.5 points etc.
I played a game yesterday evening as Ottomans right next to Egypt, my starting position was average - but not on a river or extra food tile, and found myself completely boxed-in by my human opponent by 1600BC, no thanks to all of the lovely cows nearby his capital.
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November 14, 2002, 21:27
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#51
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King
Local Time: 10:27
Local Date: November 1, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
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November 15, 2002, 01:46
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#52
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Deity
Local Time: 03:27
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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I guess we can take that as a rise from Zylka!
I glad to see that you're both still corgial to each other.
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
____________________________
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December 8, 2002, 14:26
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#53
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Emperor
Local Time: 02:27
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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zylka what time are you playing these days
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