November 6, 2002, 11:33
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#1
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SimCity 4
5 new articles on the website discussing how buildings are tailored to look different with props; how you develop cities in tandem with others in the region; how traffic flows and more...
www.simcity.ea.com
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November 6, 2002, 14:30
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#2
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Are these the same articles that ADG posted about in the big SimCity 4 thread? Or are they new ones?
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November 6, 2002, 14:35
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#3
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Its the same site so it must be the same articles. We needed a new thread anyway since we stopped comparing to Civ long ago and just drooled at what is coming
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November 7, 2002, 05:54
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#4
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Yes, it's the same articles, though you're right, we need some new thread, that's not about comparising, but about drooling over SC4
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November 7, 2002, 07:06
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#5
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So that's a mix of Populous, SimCity, SimTown, and The Sims?
Interesting.
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November 7, 2002, 08:59
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#6
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Quote:
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Originally posted by Urban Ranger
So that's a mix of Populous, SimCity, SimTown, and The Sims?
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And SimsVille (Though that game was never released... )
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November 7, 2002, 10:58
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#7
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Quote:
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Originally posted by Urban Ranger
So that's a mix of Populous, SimCity, SimTown, and The Sims?
Interesting.
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Hmm, does that mean people will come running out of houses if I deform the terrain they're built near, or do I have to hit the Volcano disaster to achieve that?
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November 7, 2002, 20:16
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#8
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King
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The game's engine is intense. They have each sim trace his route to work but then to display where sims are they take a sampling of those in the game. That way it can be speeded up timewise and still seem like people are going on about their lives at a normal pace. An absolutely great idea. I hope it all works well and plays well.
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November 7, 2002, 23:08
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#9
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I hope it doesn't need a Cray to run
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(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
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November 8, 2002, 23:49
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#10
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Chieftain
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Wow.
I didn't think that Maxis could add any more to the SimCity series, but they proved me wrong. More graphic detail, more in depth traffic and economy simulations, and the ability to import Sims and track them...
I'm looking forward to this.
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November 9, 2002, 03:28
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#11
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I wasn't thinking about getting SC4, but now I may just have to.
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November 9, 2002, 18:57
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#12
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Chieftain
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Release date is January 2003 and you can preorder for about $50. Steep, but a sweet simulation.
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November 10, 2002, 14:06
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#13
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King
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Quote:
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Originally posted by Jmaster
Release date is January 2003 and you can preorder for about $50. Steep, but a sweet simulation.
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Which means with my schedule interwined with school and RoN, I won't have time for it until Summer break. Hopefully the price will come down a good ten bucks or so.
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About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
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November 11, 2002, 13:48
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#14
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I dunno if I'll bother. I don't understand the Sims craze. I would want a SimCity taken it in the other direction: more about the buildings and infrastructure, less about watching automated people wandering around.
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November 12, 2002, 08:14
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#15
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From the SimCity4 site:
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11.12.02 - Chat Event With SimCity 4 Designer Michael McCormick
We will be hosting a chat event on Thursday, November 14th at 3PM (PST) with SimCity 4 Designer, Michael McCormick where he will answer all of your questions about the MySim feature in SimCity 4. The event will be held in the SimCity 3000 Unlimited chat room at SimCity3000Unlimited.ea.com. You must be registered at the SimCity 3000 Unlimted website so get there early to register and submit your questions.
Go To SimCity3000Unlimited.ea.com
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To bad, I'm not registered...so I'll (again) have to wait for the chat log... (Like most else, I guess...)
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November 12, 2002, 19:17
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#16
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Chieftain
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Quote:
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Originally posted by Straybow
I would want a SimCity taken it in the other direction: more about the buildings and infrastructure, less about watching automated people wandering around.
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You don't necessarily have to focus on individual people. I think SimCity covers both the infastructure and the social aspects well. You can pick what to focus on, and when to pay attention (or not) to your sims. I saw an ad for SC3K that said something to the effect that you can zoom in or get a bird's eye view, so the simulation works on both scales.
I admit, though, that they are capitalizing on the success of characterization in The Sims.
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November 12, 2002, 22:44
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#17
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I hope they don't go whole hog adding The Sims aspects. SimCity has a different audience.
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(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
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November 12, 2002, 23:37
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#18
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...I think that the best thing about SimCity4 is the linkage of the cities a la The Sims... Finally, we will be able to create Suburban Sprawl, Farms, and Bedroom Communities!
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November 13, 2002, 02:41
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#19
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King
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Quote:
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Originally posted by Urban Ranger
I hope they don't go whole hog adding The Sims aspects. SimCity has a different audience.
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From what I gather, the Sims aspect is just to gather feedback on how your city is doing over all. Much of the transportation information and personality of your residents is to give you instant feedback on how you are doing as the mayor of your town. I have also had concerns with Sims in the game but I don't think it will be harmful. It seems to me that it is just something else to give feedback unless you want to follow around a particular sim that you have a crush on.
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About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
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November 13, 2002, 09:21
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#20
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The Sims actions seems strictly limited to SimCity functions, i.e. they will chase work, try to live in a suitable area and comment on the state of the infrastructure. Just a more personal way of finding out the information that Joe Public bombarded you with in SimCity 2/3.
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November 13, 2002, 14:25
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#21
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From the main website:
Quote:
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11.12.02 - Chat Event With SimCity 4 Designer Michael McCormick
We will be hosting a chat event on Thursday, November 14th at 3PM (PST) with SimCity 4 Designer, Michael McCormick where he will answer all of your questions about the MySim feature in SimCity 4. The event will be held in the SimCity 3000 Unlimited chat room at SimCity3000Unlimited.ea.com. You must be registered at the SimCity 3000 Unlimted website so get there early to register and submit your questions.
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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November 13, 2002, 14:48
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#22
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Grumbold >> Posted that a couple post before you
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November 13, 2002, 20:01
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#23
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Looks like my eyes, brain and fingers aren't talking too each other at the moment. I blame too many good games piling up on the imminent release list. Its a miracle I get any work done at all
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November 13, 2002, 23:12
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#24
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"You don't necessarily have to focus on individual people…"
Well, the game is focused on how sims like/dislike every feature of your city. In other words, it's only as good as the sims are programmed, not about making a city work.
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November 15, 2002, 11:49
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#25
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Here's some new movies:
I have seen on of them, and it's about gameplay, looks great
EDIT:
Hmmm...strange, the link doesn't work...just try to do a search on that page...
One of the new things you see, is a disaster: lightening...looks awsome
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Last edited by Adagio; November 15, 2002 at 11:58.
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November 15, 2002, 21:48
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#26
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Chieftain
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Quote:
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Originally posted by Straybow
Well, the game is focused on how sims like/dislike every feature of your city. In other words, it's only as good as the sims are programmed, not about making a city work.
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The sims are important in that they test your creation. Without people to drive on the roads and use the power, the simulation would mean little. In short, I think making a city work is providing services to the people, which makes the sims critical for the entire model. So yes, I think SimCity is about the sims, but that's how to model how a city works.
There is a way to just build a city and not have sims distract you: the pause button.
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November 17, 2002, 08:08
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#27
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I wonder if the game top list (both the one for series, and for individual games) will change after the release of SC4?
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November 19, 2002, 05:59
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#28
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There's a new chat transcript detailing the ways you can use MySims and 9 new screenshots on the main site. The sports field, zoo and giant robot all look beautiful. Heck, everything looks beautiful
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November 19, 2002, 08:05
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#29
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Great news...better go take a look
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November 19, 2002, 08:28
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#30
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Nice screenshots, though the questions asked in the chat were pretty...dumb...most of them...Most of those questions has already been answered in other rewievs...but I guess those participitating, haven't read those...
Though one question had a "nice" answer...you can import pets into SC4 as MySims
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