Thread Tools
Old December 4, 2002, 04:09   #61
Craig P.
Warlord
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 147
Arcologies are a feature of SimCity 2000. I don't know that it's advertised, but it's certainly not hidden.
Craig P. is offline  
Old December 4, 2002, 08:03   #62
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by Jmaster
I don't believe I have ever heard arcologies advertised in SC. Were they some kind of half-hidden easter egg, meant for a suprise?
They were in SC2k, and they wasn't hidden...

Quote:
Originally posted by Jmaster
I think arcos are a nifty add-on that looks nice. It's hard to implement a city within a city. They would have to be huge and expensive.
That was the problem, they used less space than a zoo... and they were pretty cheap...
__________________
This space is empty... or is it?
Adagio is offline  
Old December 9, 2002, 13:59   #63
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 11:29
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
Arcologies are a concept that we are starting to see in embryo form in the real world. They are one logical progression past modern architecture. High density self contained living, working, leisure and retail spaces. Already we have gated communities where people live and work.

I'd just like to see something that takes us past 2002 (or even 2010) architecture. If we get microwave and fusion plants there ought to be similar extrapolations of other modern city spaces. 11 Sep may have briefly blunted our desire to build taller, but its made security even more desirable.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old December 9, 2002, 14:06   #64
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by Grumbold
I'd just like to see something that takes us past 2002 (or even 2010) architecture.
I agree, would be nice to have a near-future city (well...2010 is near-future...isn't it?), but if they include arco's, they really need to be taller, take up more land and cost much more...
__________________
This space is empty... or is it?
Adagio is offline  
Old December 9, 2002, 14:15   #65
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 11:29
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
..but then you couldn't fit 1024 Launch Arco's in your single region anymore

They did dwarf the biggest skyscrapers in SC2000. The whole point of an Arco is high-density living to make the most of stratospheric property costs. Admittedly 65,000 people in a building with a 5x5 footprint was stretching it a little, even with a pressure dome over the parkland on floor 1,000
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old December 9, 2002, 16:18   #66
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 11:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
I think they should add a few more 'special' buildings.

Such as Churches for the pious.

And a Red Light District, for the not so pious.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

Free Slobo, lock up George, learn from Kim-Jong-Il.
Comrade Tribune is offline  
Old December 9, 2002, 17:06   #67
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
AFAIR you could build the Red Light District in SimsVille... the game Maxis cancelled...
__________________
This space is empty... or is it?
Adagio is offline  
Old December 9, 2002, 20:28   #68
XarXo
Prince
 
XarXo's Avatar
 
Local Time: 10:29
Local Date: November 1, 2010
Join Date: Jul 2000
Location: of the "I agree"
Posts: 459
Arcologies need a highway connection, why? Think in the food needed for maintain all the people!!!

I can see a huge building with one or more highways with hundreds of truck. Also train connections, subway and other transports saturated trying to solve the demand problem. Think in all the load/unload actions of a small city of 65.000 to 300.000 inhabitants!!!
__________________
Signature: Optional signature you may use to appear at bottom of your posts

Last edited by XarXo; December 9, 2002 at 20:43.
XarXo is offline  
Old December 9, 2002, 21:44   #69
Straybow
Civilization II Succession GamesSpanish CiversPtWDG2 TabemonoAlpha Centauri Democracy GameNationStatesGalCiv Apolyton EmpireTrade Wars / BlackNova TradersCivilization II Democracy Game
Emperor
 
Straybow's Avatar
 
Local Time: 03:29
Local Date: November 1, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
[rant mode ]
The things I never liked too much in SC2k is the scale conflict. On the one hand, it is implied that each tile is one acre, roughly 208 feet (63.4 m) square. That being the case, the buildings are too large by at least a factor of 2 and roads too large by a factor of 4 or more.

As others have pointed out, being forced to build a 3x3 fire or police station is somewhat absurd. Most fire stations need a couple acres at most, allowing for space to turn the trucks and park the firemen's vehicles. Maybe in NYC or similar high-density environments larger stations (with a dozen or more emergency vehicles and living spaces for crews in shifts) are efficient. A police station for a small city might be 3x3 counting all the vehicle parking and servicing areas, but in most cases would be closer to 2x2.

To put it in perspective, the late World Trade Center Towers were built with each floor being a full acre. The average skyscraper in NY, Tokyo, etc have towers approximately half the width, 0.2-0.4 acre/floor. The footprint of the building at ground level would be larger, but zoning ordinances require that tower faces be set back from the property line—the higher one goes, the greater the required setback distance.

In SC2k a typical commercial or residential highrise is 2x2, without any appreciable setback from the property edges. The smallest commercial buildings take up a whole tile. In real cases they'd be ¼ to ½ an acre. Low density housing is shown at 2/tile, which might be true in the fancier suburban neighborhoods, but the total acreage available for low density housing in the neighood of any reak city far exceeds the playable map area at 1 acre/tile.

The roads are way too big, with city streets rarely being more than 80 feet wide (allowing for 4 lanes of traffic, angled parking on the sides, a median, and a wide sidewalk). A 4-lane interstate highway right-of-way is rarely a full 200' wide—only 12' per lane of traffic, 8-10' shoulders each side, 20-30' median and sidings.

When you come to truly large structures for heavy industry, warehouses, etc a 3x3 (9 acre) area hardly suffices. The mall in my home city is larger than that and this is a small city! Then consider to the size of the parking lot…

Seaport and airport designs are so far off-scale it is laughable. A small airport built before the advent of jets would have 2000-3000' runways. That would be 10-15 one-acre tiles. Runways for commercial jets must be at least 5000', or 25 one-acre tiles in length. The larger international airports have 10k' runways, 50 one-acre tiles in length.

At one level "it's just a game," and who cares? But the more features they try to shoehorn in (rights-of-way and stations and terminals for bus and subway and train service, parks, service infrastructure, etc), each with excessive space requirements, the less is left over for living and business.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
Straybow is offline  
Old December 10, 2002, 09:29   #70
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
More screens at the official site

__________________
This space is empty... or is it?
Adagio is offline  
Old December 10, 2002, 11:15   #71
XarXo
Prince
 
XarXo's Avatar
 
Local Time: 10:29
Local Date: November 1, 2010
Join Date: Jul 2000
Location: of the "I agree"
Posts: 459
===========

Mmmm, I can see myself running in a empty road, is night, I see the lights of a small city in the valley, no trees, and in a small corner, the cemetery of the city... AAAAAAAGH, a GHOST!!!! AGHHH...

===========

More Ghostly Stories on SimSpooky 4

Whoa, look thes screen at:

http://simcity.ea.com/images/screens...hot_02_big.jpg
__________________
Signature: Optional signature you may use to appear at bottom of your posts
XarXo is offline  
Old December 10, 2002, 13:37   #72
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
Heh. Got to love the shot of the prison sitting in the middle of a residential neighborhood.
ixnay is offline  
Old December 10, 2002, 13:51   #73
vovan
Apolyton UniversityCivilization IV CreatorsSporeApolyton Storywriters' GuildC3CDG Blood Oath HordeC4DG The Horde
Emperor
 
vovan's Avatar
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 5,725
Quote:
Originally posted by ixnay
Heh. Got to love the shot of the prison sitting in the middle of a residential neighborhood.
Oh yes? How about a nice view of a toxic waste dump from your window?

The first new screenshot That's got to be one of the best
__________________
XBox Live: VovanSim
xbox.com (login required)
Halo 3 Service Record (I fail at FPS...)
Spore page
vovan is offline  
Old December 10, 2002, 13:59   #74
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by ixnay
Heh. Got to love the shot of the prison sitting in the middle of a residential neighborhood.
Reminds me of where I live... with a priso...ehmm... I mean school just next to, were I live (Just kidding... lucky me, the school is not THAT close to where I live )
__________________
This space is empty... or is it?
Adagio is offline  
Old December 10, 2002, 16:01   #75
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 11:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
Quote:
Originally posted by ixnay
Heh. Got to love the shot of the prison sitting in the middle of a residential neighborhood.
Homeland security coming to you.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

Free Slobo, lock up George, learn from Kim-Jong-Il.
Comrade Tribune is offline  
Old December 10, 2002, 19:14   #76
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 06:29
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 3,361
Quote:
Originally posted by ADG
More screens at the official site
What the heck is THAT??
Sarxis is offline  
Old December 10, 2002, 19:32   #77
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
Looks like a missile testing range.
ixnay is offline  
Old December 10, 2002, 19:57   #78
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 06:29
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 3,361
Crap! I was hoping to be able to target neighboring cities with it.
Sarxis is offline  
Old December 10, 2002, 20:57   #79
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
I believe that the missiles don't always hit their targets, though, and can cause some destruction in your city.
ixnay is offline  
Old December 11, 2002, 09:20   #80
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
I found an interwiev with Maxis here

There's also at least one new screenshot on that site (I haven't read the interview yet... but on page two, they have a screenshot of a movie studio )
__________________
This space is empty... or is it?
Adagio is offline  
Old December 11, 2002, 09:33   #81
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by Gamers Temple
GT: Any plans to add multiplayer support? If so, will the game be competitive or cooperative?

KH: We have a feature called SimCityscape that will allow people to cooperatively play with one or more cities. There are still many elements of this feature that are in discussion, so there’s not much that I can reveal. But it will be cool!
Now... this sounds nice (Hopefully they will make more MP support in the future... )
__________________
This space is empty... or is it?
Adagio is offline  
Old December 11, 2002, 09:43   #82
Lemmy
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Spartans
King
 
Lemmy's Avatar
 
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
Oooh multiplayer!!

But cooperatvie with 1 city?

How could that work, one player builds a school, the other bulldozes it and builds a police station?
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
Lemmy is offline  
Old December 11, 2002, 09:51   #83
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Good question... We'll find out, when they release more information about it, or the game is released
__________________
This space is empty... or is it?
Adagio is offline  
Old December 11, 2002, 14:49   #84
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 13:29
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
Is that a car accident in the sixth picture?
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
Eli is offline  
Old December 11, 2002, 14:57   #85
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
I believe it's two police-cars, who just cought a criminal (car thief maybe)...
__________________
This space is empty... or is it?
Adagio is offline  
Old December 11, 2002, 16:55   #86
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 11:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
Quote:
Originally posted by Lemmy
Oooh multiplayer!!

But cooperatvie with 1 city?

How could that work, one player builds a school, the other bulldozes it and builds a police station?
I think it´s cooperation within a region. You can split up your region, with each player building one or more cities/villages, all interconnected. Very cool! This is currently the game I am most looking forward to. I hope it will not be too easy, Sc3 had too few negative influences, the socio-economic model was too optimistic.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

Free Slobo, lock up George, learn from Kim-Jong-Il.
Comrade Tribune is offline  
Old December 11, 2002, 17:14   #87
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 11:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
Detailed Preview, Part 2!
SimCity 4 also offers the long sought-for opportunity to choose between several types of – for example – schools, hospitals and police stations. But these choices mean you also have to choose between varying standards, costs and different degrees of service. One of the greatest benefits from this is that you, the mayor, don’t have to see the same schools, hospitals and police stations everywhere in your city. During the gaming session at Maxis one could note that you can choose from as many as three variants of these buildings. Another surprising novelty is the possibility to rotate buildings before plotting them, an option applying to private buildings as well as public landmarks and rewards. By doing this, Maxis offers the player yet another opportunity to avoid these returning building duplications, thus guaranteeing a perfect gaming experience.

http://w1.193.telia.com/~u19311232/g...wg4g10002.html
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

Free Slobo, lock up George, learn from Kim-Jong-Il.
Comrade Tribune is offline  
Old December 11, 2002, 18:01   #88
Lemmy
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Spartans
King
 
Lemmy's Avatar
 
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
bleh...what's with the blue?
You do know blue on blue doesn't read well (MOO3 style ).
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
Lemmy is offline  
Old December 12, 2002, 11:36   #89
XarXo
Prince
 
XarXo's Avatar
 
Local Time: 10:29
Local Date: November 1, 2010
Join Date: Jul 2000
Location: of the "I agree"
Posts: 459
Ohhhh, I want this game!!!!!!!!! NOW NOW NOW NOW NOW NOW NOWWWWWWWW
__________________
Signature: Optional signature you may use to appear at bottom of your posts
XarXo is offline  
Old December 12, 2002, 16:18   #90
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 11:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
Quote:
Originally posted by XarXo
Ohhhh, I want this game!!!!!!!!! NOW NOW NOW NOW NOW NOW NOWWWWWWWW
My reactions to the Sc4 previews are very similar.

Welcome to gamoholics anonymous, aka Apolyton.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

Free Slobo, lock up George, learn from Kim-Jong-Il.
Comrade Tribune is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:29.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team