November 6, 2002, 16:42
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#1
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Warlord
Local Time: 05:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Indiana, PA, USA
Posts: 145
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Still can't get Auto-Bombard to work
I click on auto bombard, my unit bombards the city that turn, then I have to do it again every turn. Anyone else have any luck with this?
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November 6, 2002, 16:48
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#2
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Deity
Local Time: 03:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Yes, in my current game I'm seiging an English city and have two of my catapults set to auto-bombard. They bombard every turn - unless I click on them, then they reset and I have to reissue the order. So to answer your question - Yes, my auto-bombard works.
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"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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November 6, 2002, 17:07
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#3
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Warlord
Local Time: 05:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Indiana, PA, USA
Posts: 145
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I have always done it with cannons but it should still work, I dont know why it isn't. I click auto - bombard and it works just like regular bombard. I never touch them until the games asks for orders for them which is every turn.
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November 6, 2002, 17:12
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#4
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Deity
Local Time: 03:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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 I wonder if it's because the city you are bombarding is actually empty, so hense, no targets?
Now I've noticed that on my auto-bombard, my catapults will fire on their own (usually when I'm looking at another part on the map) but I can still "hear" them firing.
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____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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November 6, 2002, 17:16
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#5
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Emperor
Local Time: 05:32
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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I think they do keep firing until the city is size one with no targets
I do love the option, combined with the increase in bomber range, and it makes that area of warfare a lot less tedious.  great option
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November 6, 2002, 17:51
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#6
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Warlord
Local Time: 05:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Indiana, PA, USA
Posts: 145
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No, the city isn't empty and my auto bombard still doesn't work.
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November 6, 2002, 19:19
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#7
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Deity
Local Time: 03:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Well then, I'm stumped then SK. Maybe someone else has some more light to shed on this.
It could be this is a bug in the game and I just haven't been bitten by it yet...
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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November 6, 2002, 19:36
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#8
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Deity
Local Time: 03:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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DP
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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November 6, 2002, 20:12
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#9
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Emperor
Local Time: 03:32
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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SK obviously has battle animations turned on and is watching through the end of the turn...
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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November 6, 2002, 20:52
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#10
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Deity
Local Time: 03:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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That might be true - I too have the battle animations turned on (haven't gotten tired of it yet)
But my auto-bombardment seems to be working correctly.
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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November 6, 2002, 20:56
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#11
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Chieftain
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 51
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My auto-bombard does not work either.
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November 6, 2002, 20:57
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#12
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King
Local Time: 04:32
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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Maybe you have your units set to Wake when next to an Enemy unit - are you next to the town?
Maybe the Wake for Enemy is cancelling out the automation of AutoBombard?
Wittlich, do you have Wake for Enemy on and are your units adjacent to an enemy unit, i.e. the town?
What about you SK?
Just a thought.
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"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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November 6, 2002, 21:03
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#13
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Deity
Local Time: 03:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Hmm, you might have a point there...I believe I do NOT have my units wake when next to enemy...but I not positive.
Wait a minute! I know for a fact that I have my unit set at NOT waking when adjacent to enemy units. I remember because my ships don't wake-up when the AI passes by.
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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November 6, 2002, 21:08
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#14
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Warlord
Local Time: 05:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Indiana, PA, USA
Posts: 145
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I have to try that. I don't know if my units are set to wake up or not. Thanks everyone for all you help.
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November 6, 2002, 21:25
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#15
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Deity
Local Time: 03:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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That's why we are all here!
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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November 6, 2002, 23:58
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#16
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King
Local Time: 04:32
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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SK -
Let us know if that fixes it.
If so, the usefullness of AutoBombard just decreased quite a bit in my book.
Maybe it's a bug.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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November 7, 2002, 01:03
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#17
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Prince
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 498
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Something else that I've found: If you have movement remaining after you auto-bombard, and you use any of them or even click "no orders (space)", then you cease autobombarding. This is really only an issue with ships because they have so much movement.
To prevent this is make sure to use my movement points first or I click "End Turn Now" (after moving all my other units of course).
Anyone else discover this?
__________________
I keep a record of all my civ games here.
aštassi kammu naklu ša šumeri ṣullulu akkadű ana šutēšuri ašṭu
"I am able to read texts so sophisticated that the Sumerian is obscure and the Akkadian hard to explain" (King Assurbanipal of Assyria 7th century BC)
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November 8, 2002, 02:46
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#18
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Chieftain
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Mar 2001
Posts: 81
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I think the initial poster was thinking stack-bombard, auto-bombard works fine, although its not very effective. Who remembers where the thread on stack-bombard went ???
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November 8, 2002, 14:45
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#19
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Warlord
Local Time: 05:32
Local Date: November 1, 2010
Join Date: May 2001
Location: Canton, MI, USA
Posts: 118
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Auto-bombardment does not work for me either  . This is interesting since some of you have stated it works fine! My situation: I am playing the Koreans, regent difficulty, standard map with 8 Civs. I have about about 15 catapults attacking a non-empty Chinese city. I am NOT using the sentry commands. When I select auto-bombard it does a single bombard, and next time I must select bombard again next time.
Perhaps theres some kind of bug with auto-bombard related to game preference settings?
EDIT: Oh yea, I am running 1.04.
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November 8, 2002, 15:24
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#20
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Prince
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 498
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I believe many of you are a little confused. 
Auto-Bombard and Stack Bombarding are different things.
Auto-Bombard instructs the unit to continue to bombard a location every turn, until there is nothing left to target or you cancel it.
Stack-Bombard is a feature that to my knowledge, we do not have. If it exists it would allow you to tell an entire stack to bombard a location with only one command, much like stack movement allows you to move units. I would very much like to see this option but to my knowledge it doesn't exist.
__________________
I keep a record of all my civ games here.
aštassi kammu naklu ša šumeri ṣullulu akkadű ana šutēšuri ašṭu
"I am able to read texts so sophisticated that the Sumerian is obscure and the Akkadian hard to explain" (King Assurbanipal of Assyria 7th century BC)
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November 8, 2002, 16:04
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#21
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Warlord
Local Time: 05:32
Local Date: November 1, 2010
Join Date: May 2001
Location: Canton, MI, USA
Posts: 118
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Well, I would rather drop the discussion about stack bombardment in this thread (since it doesn't exist anyway) and try to get to the bottom of why auto-bombardment doesn't work for certain people, such as myself in the case of catapults.
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November 8, 2002, 16:39
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#22
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Warlord
Local Time: 05:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Indiana, PA, USA
Posts: 145
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I am using auto-bombard and the sentry thing doesn't fix it, it still won't work, my problem is the same as Nethog's.
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November 8, 2002, 20:49
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#23
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Prince
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 498
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I don't believe sentry will fix it. I believe the only way to get it to work is to tell it to Auto-bombard and do nothing further with that unit. I think any further order of any kind will disengage the automate, and it will not bombard again on the next turn.
If you try that and it still doesn't work then I am totally out of ideas. Perhaps it is a bug???
__________________
I keep a record of all my civ games here.
aštassi kammu naklu ša šumeri ṣullulu akkadű ana šutēšuri ašṭu
"I am able to read texts so sophisticated that the Sumerian is obscure and the Akkadian hard to explain" (King Assurbanipal of Assyria 7th century BC)
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November 8, 2002, 22:50
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#24
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Warlord
Local Time: 05:32
Local Date: November 1, 2010
Join Date: May 2001
Location: Canton, MI, USA
Posts: 118
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I figured out why auto-bombardment isn't working!!!
It turns out that the game is working as designed!!
In the game preferences, if you have "Cancel orders for Enemy Combat unit" turned ON, then auto-bombardment will stop for artillery units that are next to an enemy unit (i.e. like catapults in my current game).
Obviously, for the special case of a land-based artillery unit with a 1-range bombardment capability, the "Cancel orders ..." switch should *NOT* have an effect. For all other units the preference should function as designed. That's what I would propose to Firaxis.
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November 9, 2002, 01:33
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#25
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Warlord
Local Time: 05:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Indiana, PA, USA
Posts: 145
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I turned that thing off in the preferences when an enemy is nearby but when I click to auto bombard, it still does not work. However, I think my auto bombard was working when I push shift-b instead of clicking the button, so maybe the button is just programmed wrong or something.
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November 9, 2002, 08:16
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#26
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Warlord
Local Time: 05:32
Local Date: November 1, 2010
Join Date: May 2001
Location: Canton, MI, USA
Posts: 118
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I use the icon, and it works fine for me.
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