February 23, 2000, 09:24
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#1
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King
Local Time: 11:38
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Australia
Posts: 1,433
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I need an opinion.
Has anyone considered adding these -
TECH, BioEng (tech for clean reactor), FREEABIL, 16 (clean reactor)
to the AI factions to give them some more muscle?
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February 23, 2000, 09:51
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#2
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Emperor
Local Time: 01:38
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Marietta, GA
Posts: 3,521
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Mouse,
That should help the AI significantly especially when one considers the AI loves to build units to the point of eliminating all its mineral resources in the unit's respective home cities. How many times have you seen Yang or Domai have so many units supported that they can't produce anything else.
P.S. Plus, I personally like the idea b/c I would love to subvert these for free supported units.
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February 23, 2000, 12:13
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#3
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Prince
Local Time: 20:38
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Quebec, Canada
Posts: 656
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I agree, but adding only this won't change the "challenge" at all in an advanced game, since the AI make only sparse tactical combat against you when in vendetta ( I wish for the future engines that the AI can make full-scale invasions ).
However I always found ridiculous all those mineral expenditures AND pacifism effect in some AI bases - often reaching "no minerals" for further building!!! So adding a free clean reactor for the AI should help it compete with you in the "build" era, meaning the SPs, but not really in the "expansion-conquest" era.
------------------
The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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February 24, 2000, 01:48
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#4
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King
Local Time: 21:38
Local Date: October 30, 2010
Join Date: Jul 1999
Location: of Meridian Hill, Washington D.C.
Posts: 1,383
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It might help if you add the occasional "clean reactor unit" to the alpha.txt unite presets. That was my solution and it helped out the AI a little bit in terms of building an attack force.
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