November 7, 2002, 17:51
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#1
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Chieftain
Local Time: 10:37
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 44
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Releasing Worms into wild
Does anyone know the command to release worms into the wild? I can't seem to find it.
Thanks
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November 7, 2002, 18:07
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#2
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King
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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Ctrl-Shift-U, just like turning over control. If done in another faction's territory, you'll get a dialogue box giving the option to turn over control to the other faction (if you're not at V) or to release into the wild.
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November 7, 2002, 18:13
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#3
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Chieftain
Local Time: 10:37
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 44
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Excellent. Thanks alot.
On a side note, does the AI always take a unit given to them? I'm wondering if you could saddle an "ally" with a ton of useless 1-1 scouts to support.
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November 7, 2002, 18:55
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#4
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King
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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There is no option to reject a given unit for AI or human.
I have had key facilities and units fall short of construction by a mineral or two (sometimes after spending a ton of ec to rush to the point that the produced minerals would finish it) because some overzealous AI decided I needed a few new units to defend my territory from aggression. This is particularly annoying when it's a base with high mineral output...
Short 2 minerals this turn. Next turn, only two of the 65 being produced are used, 10 are carried forward and 53 are lost! It's enough to make you swear off AI pactmates forever!
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November 7, 2002, 20:54
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#5
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King
Local Time: 12:37
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Rovaniemi, Lappland
Posts: 1,551
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WOW! this is something I did not know about.
__________________
My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!
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November 8, 2002, 02:36
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#6
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Emperor
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 3,361
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Thing is though, you can always disband those gifted units inside the nearest base and reap a harvest of minerals.
Ok, maybe not a 'harvest' per se...
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November 8, 2002, 07:16
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#7
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Emperor
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
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I always rush a little farther than the just-made-it level. If I'm feeling the urge for µmgmt I rush right up to the carry-over limit. Never know when worms or enemies might bump your workers off high value tiles.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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November 8, 2002, 10:09
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#8
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Prince
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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I also go for the "complete +10" level so that I can rush something next turn if need be.
An interesting strategy: dump tons of 1-1-1's inside the border of your ENEMY so that new construction at the nearest base is curtailed and their pile of missile noodles might get disbanded for lack of support. I'll have to test this one out . . .
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November 9, 2002, 10:04
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#9
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Emperor
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
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I didn't think you could give units to enemies…
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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November 9, 2002, 18:34
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#10
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Prince
Local Time: 10:37
Local Date: November 1, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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AFAIK you can give units to anyone...not 100% on that though. I love giving AIs useless units that they haven't prototyped, which they then mass-produce...
Stupid AI...
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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November 10, 2002, 01:17
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#11
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King
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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You can't give units to somebody you're at Vendetta with. I tried once in a IP MP game. My carrier with PBs was 2 squares short of a key enemy base. I had a couple of units running around in that area...tearing up terraforming, threatening/killing fromers, that kind of thing..
Anyway, I tried to turn over one of the rovers so I could PB it and take out the base two squares away...no joy.
Also, there is a sometime bug in MP that prevents you from turning over control. AFAIK, nobody has ever been able to determine when it bites. All I can say is, don't ever have a plan turn on being able to do so. As soon as you need it most desperately, the bug will hit! Application of Murphy's Law, you know.
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November 13, 2002, 06:08
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#12
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King
Local Time: 11:37
Local Date: November 1, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
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Quote:
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Anyway, I tried to turn over one of the rovers so I could PB it and take out the base two squares away...no joy.
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"Well John, you're doing it for the faction. And you're remeber the plan again, Pull the car aside the building and we put a nuclear missile on your head......."
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November 14, 2002, 04:51
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#13
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King
Local Time: 12:37
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,082
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And don't forget: if you run, you'll give out our plan!
So, stay there, nod, smile and wave, all the way...
__________________
I don't exactly know what I mean by that, but I mean it (Holden Caulfield)
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November 17, 2002, 16:27
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#14
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Warlord
Local Time: 11:37
Local Date: November 1, 2010
Join Date: Jun 2000
Location: Milan
Posts: 276
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__________________
Aslo the gods are impotent against men's stupidity --Frederich Shiller
In my vocabulary the word "Impossible" doesn't exist --Napoleon
Stella Polaris Development Team -> Senior Code Writer (pro tempore) & Designer
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