November 8, 2002, 03:09
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#1
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Settler
Local Time: 04:39
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Wisconsin
Posts: 2
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Espionage
So, how do i conduct espionage missions, i have all the requirements, but i can't figure out how to do it...also, i can't figure out how to establish embassies, early in the game, a screen pops up and asks me if i want to establish embassies with a couple countries, but i can't figure out how to do it later in the game...thanks
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November 8, 2002, 03:29
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#2
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King
Local Time: 13:39
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
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To establish embassies later on, left click on your capital, and select "conduct espionage". If, as I usually have, your Intelligence agency is in your capital, you get two options, establish embassy or create spy. Once the spy is in place (you may fail and they may declare war), go to the bottom right corner, where you have diplo-button and the unit statics, and click on E(spionage). You still need mkney to conduct espionage missions.
__________________
I've allways wanted to play "Russ Meyer's Civilization"
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November 8, 2002, 04:00
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#3
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Deity
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quick get ptw and it will easy as pie. Shift + E will bring a menu of things you can do.
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November 8, 2002, 10:07
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#4
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Prince
Local Time: 10:39
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 689
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Try Crtl-E for establishing embassies and Ctrl-Shift-E for planting spys.
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November 8, 2002, 23:54
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#5
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Settler
Local Time: 04:39
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Wisconsin
Posts: 2
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thanks guys!!
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November 10, 2002, 11:47
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#6
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King
Local Time: 02:39
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Bringer of Peace, Destroyer of Worlds
Posts: 2,192
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How often would you say spy missions succeed/fail in your own games? FOr myself I'd say that there are a great many spy missions that fail and cause me several wars, but I can usually handle myself so it doesn't matter. But how many people out there get away with espionage activities all the time?
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November 10, 2002, 14:58
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#7
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Warlord
Local Time: 10:39
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 187
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For planting spies: I seem to succeed at about a flat rate of 50%, but so long as I only try to plant a spy in a given civ once every 6-8 turns I very rarely end up instigating a war, and that only when the target is royally POed at me to begin with.
For anything else: Attempting a mission "safely" seems to succeed more often than not; I don't use espionage incredibly often, but I'd say probably as much as 3 out of 4 times, possibly a bit more.
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November 10, 2002, 15:46
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#8
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Deity
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I do not even run spy missions, they are too expensive and fail too often.
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November 10, 2002, 17:37
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#9
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King
Local Time: 02:39
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
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I only run spy missions to incite a war to reduce my WW
__________________
badams
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November 10, 2002, 21:08
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#10
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Deity
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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That will work, but I seem to have plenty of wars any way.
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November 10, 2002, 21:09
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#11
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Chieftain
Local Time: 11:39
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Spain
Posts: 86
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I hardly ever run spy missions, too darn expensive.
In case it wasn't mentioned before, it's easier to plant a spy if the AI isn't under Democracy.
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November 10, 2002, 23:36
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#12
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King
Local Time: 02:39
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Bringer of Peace, Destroyer of Worlds
Posts: 2,192
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What is it with the espionage missions being so damned expensive in CIV3? In Civ2 espionage was incredibly fun and exhilitaring for me, in fact I'd say that they provided the backbone to a great many solid games. Civ 3 is crap for espionage. Too much money and too little odds against you. Now if I had James Bond it would be different....
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November 11, 2002, 00:14
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#13
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Settler
Local Time: 10:39
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Illinois
Posts: 16
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I really preferred having actual diplomat/spy units. It gave spy missions a greater sense of involvement and realism; now it's just the luck of the draw.
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November 11, 2002, 04:37
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#14
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Deity
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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we need something between what civ3 is and what civ2 was. Spies were too stroing in civ2.
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November 11, 2002, 05:38
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#15
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King
Local Time: 13:39
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
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What I would like to see is a new diplomatic/spy mission, assasination. Not the leader himself, but the advisors. Creates +1 content face in every city (unification after a tragedy), but the replacement advisor needs time to get things rolling, giving bad advice and false numbers. AI would work less effectively, lose money and such.
__________________
I've allways wanted to play "Russ Meyer's Civilization"
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November 11, 2002, 13:33
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#16
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Prince
Local Time: 03:39
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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How get elite spies?
If not going commie, how do we get veteran or elite spies. Military units gain battle status based on victories. Do spies every improve their status?
-- PF
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November 11, 2002, 16:11
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#17
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Emperor
Local Time: 12:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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This is from PtW readme:
Quote:
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NOTE: If you fail a spy mission, you will automatically fail any spy mission against that same civilization for next 2-4 turns.
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I think it also applies to base Civ3.
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