War and Carolus: I got to the 1602 forum this morning but they haven't sent me the password yet. So instead of waiting, here's what I will post as far as my initial comments and questions.
(BTW, I hope the Moderators here don't mind talking about another game. CivII will always be the greatest game of all. So there.)
"First off, I have been playing computer games since 1978 and strategy games since the late 1980s. I am an avid Civilization II gamer, as well as Conquest of the New World and various wargames from Talonsoft. I have played some RTS games and I do not like that style of game (too chaotic and too much busy work). When I saw that 1602 was to be a hybrid of empire building and RT for battles, I thought I'd give it a shot since the time period is very appealing to me. Anyway, after spending 2 hours going through the tutorial and briefly starting a continuous play game, I have these comments thus far.
1. Once you build the first warehouse, the gold starts ticking down. I paused the game just to figure things out but it goes out of the game screens. Is this game forcing me to make building decisions in real time? How can I pause to analysis my resource numbers and determine my next moves when I'm losing gold for maintenance?
2. Having handcart workers automatically bring the resources to the warehouse or marketplace is a very good idea. What I hated about AoK was having to tell where these workers to go and what to do. 1602 does it much, much better. Also, even though setting up a trade takes way too many button clicks, having it set to auto-trade is also a good thing.
3. What is the goal of continuous play? Am I striving to clobber everyone else? Most gold? Most population? Most what? There can be no such thing as an open-ended strategy game, you are always trying achieve a winning goal.
4. OK, about the real-time battles. The land battles are very unrealistic. Just because your units are in close proximity to enemy units, does NOT mean they have to engage. In the tutorial, I only selected the cavalry to engage and not the Musks and swordsman, but since they were very close to the action they started fighting anyway. I only want to engage those units when they are ordered to. Is there a way to control this? The sea battle on the other hand worked well, those two small ships waited until I told it to engage.
That's it for my initial thoughts and questions."
War: See, I managed to find a way to use our favorite word