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View Poll Results: Do you agree with the following settings?
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Yes
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16 |
94.12% |
No
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0 |
0% |
Abstain
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1 |
5.88% |
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November 8, 2002, 08:10
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#1
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Deity
Local Time: 12:39
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Map Setting Finalization: General
Okay, time to do some decision making. For some of the game settings, such as mod and Pollution Setting, an absolute majority has voted in favour of a certain option, or at least a large portion of the votes is going in the same general direction. For these settings which are pretty obvious, I think it would be good to have a confirmation poll: rather than to see what people prefer to have, see if they don't have objections to these choices. If no or only few people object, we can regard the issue decided (and I will close the related poll). If there are a lot of objections, we'll continue the discussion/polling for that particular setting.
All these options have an (almost) absolute majority vote in their respective polls, so unless people changed their minds or everyone vetos options that are very similar to what they really want, the only situation in which a majority could reject these settings is if people don't like the combination of these settings.
In brackets is the number of votes this option received:
Mod: Super Apolyton Pack v2.0 + GoodMod v1.0 (11/24)
Difficulty Level: Impossible (18/19)
Barbarian Activity: Marauders (8/12)
Map Size: Gigantic (10/21)
Pollution: On (21/21)
Bloodlust: Off (18/20)
Land Mass: 7 (7/19 - 14/18 including 'neighbouring' votes; also median)
Good Presence: 10 (9/20)
I will later post polls on more 'sensitive' issues (I already have them prepared so please don't try to beat me to it  )
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November 8, 2002, 08:17
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#2
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King
Local Time: 11:39
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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majority decided, that's what we'll have to survive with
And
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November 8, 2002, 11:48
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#3
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King
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Exacly what i would have if i was the only one to decide!
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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November 8, 2002, 14:53
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#4
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Super Moderator
Local Time: 12:39
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Everything ok accept the land mass. In my opinion it is too much and will increase the difficuilt level too much, but it is interesting how good we will do on this setting therefore my vote is yes.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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November 14, 2002, 09:53
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#5
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Deity
Local Time: 12:39
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Okay, after almost a week, I think we can safely say that all the finalization polls have been passed: the only remotely doubtfull cases are Temperature (7:3 for 5) and Map Type (11:10 for Earth). So unless radical things happen between now and the start of the game, the setting we will play on will be the following:
Mod: Super Apolyton Pack v2.0 + GoodMod v1.0
Difficulty Level: Impossible
Barbarian Activity: Marauders
Number of Civs: 12
Map Size: Gigantic
Map Type: Earth
Pollution: On
Bloodlust: Off
Humidity: 4
Temperature: 5
Land Mass: 7
Continentality: 8
Diversity: 9
Good Presence: 10
Finally!
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November 14, 2002, 13:57
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#6
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Local Time: 05:39
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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 I was worried we were going to have a donut world, my mind can't comprehend that kind of map
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November 14, 2002, 14:51
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#7
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Emperor
Local Time: 10:39
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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Quote:
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Originally posted by H Tower
I was worried we were going to have a donut world, my mind can't comprehend that kind of map
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Well you can cross the world and return to your starting location by heading due north - just keep going
I find it realistic and means you are much less likely to get a safe edge to your empire...............but maybe i'm strange and think the world goes around the sun.......
It has nothing to do with Homer Simpson if that helps???
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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November 14, 2002, 14:56
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#8
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Emperor
Local Time: 11:39
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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I could cope with doughnut worlds if the minimap shifted so that your view was always in the centre (like it does in Civ2, MoM) but as it is it's too confusing whenever you're near the edge.
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November 14, 2002, 16:46
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#9
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Super Moderator
Local Time: 12:39
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by child of Thor
but maybe i'm strange and think the world goes around the sun.......
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That would be a hot world, a world without night.
Actual I can also live with a donut world, you get used to it, but the alternative world type is as realistic as the donut type world: A cylinder.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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November 14, 2002, 18:40
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#10
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Emperor
Local Time: 10:39
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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 @ JB and Martin!
I like hot worlds ok  and i just wont accept that the sun goes around us - even if it looks like it does 
I wonder who decided that a 'real world' only went east-west? And why Donut world?? still this is OT so sorry......
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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November 14, 2002, 19:43
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#11
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Super Moderator
Local Time: 12:39
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by child of Thor
I like hot worlds ok
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No problem here, my point was just that we are neither sitting on a donut nor on a cylinder but on a ball. As we are sitting on a ball all the world map options in CTP2 aren't realsitic ones.
And again no problem here if we are playing on a map that you wan't find in the entire real space. 
Maybe I should correct my statement above I thought of a donut world with the sun in the middle of the donut, the donut would be a ring of the sun like the rings of Saturn. So that would result a world that would be have a never ending day on the inner side and a never ending night on the other side, that would be a world of extremes.
But another consideration on a donut world you could discover huge parts of it if you just look at the sky if you are in the inner region of the ring.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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November 14, 2002, 20:29
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#12
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Emperor
Local Time: 11:39
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Also the donut surrounding the sun that would make the world massive! Everyone would live around the top and/or bottom and the "inside" hot and "outside" cold, being the extremes for daring explorers. Strange without a definate point to aim for, like the absolute North/South Poles, just go inside or outside.
Unless... our donut spins "over and under" with the ring rotating over and under the star, rather than around. Im too tired to comprehend the consequences of that.
So if we play on a cylinder (ctp2 earth world) then what exists at the ends of the "tube" (top and bottom)? Maybe our world is a small piece on an interstellar chess board with a lemur symbol on top?
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November 14, 2002, 20:50
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#13
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Emperor
Local Time: 10:39
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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 I think you should both read some sci-fi by Greg Bear and leave my poor head alone.......gad look at the hour!
Yeah i like the idea of a real donut world....kinda crazzze
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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November 14, 2002, 21:56
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#14
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Local Time: 05:39
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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sphere i'll deal with, donut would just mess with my head.
remember, i've only delt with civ2 before. I did purchase CtP, and I tried the sphere map one time and had a hard time adjusting, of course, i had a hard time adjusting to the whole thing and eventually uninstalled it
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November 15, 2002, 02:56
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#15
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King
Local Time: 11:39
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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There is a mod for Civ or whatever to emulate a real donute-world????????????? WHERE???????????
But it is still a shame that we play on a chessboard
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November 15, 2002, 04:50
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#16
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Emperor
Local Time: 11:39
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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Quote:
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Originally posted by Maquiladora
Unless... our donut spins "over and under" with the ring rotating over and under the star, rather than around. Im too tired to comprehend the consequences of that.
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The main consequence would be that, unless it was made of incredibly strong material it would probably break at the point where it crosses its own spin axis, because there are (in the frame of the donut - that's frame in the physics sense) no centrifugal forces to counteract the stars gravity. You get a similar problem with Dyson spheres - no matter how you spin them there are always two ponts not moving.
More interesting is what happens if the donut is slightly flexible and it spins around going up on the inside and down on the outside, as it were. But I guess such motion would cause huge energy losses and be damped in no time...
Quote:
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So if we play on a cylinder (ctp2 earth world) then what exists at the ends of the "tube" (top and bottom)? Maybe our world is a small piece on an interstellar chess board with a lemur symbol on top?
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Lets just hope that we don't get sacrificed by the player  .
Last edited by J Bytheway; November 15, 2002 at 10:05.
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November 15, 2002, 08:14
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#17
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King
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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It is impossible to represent a map of a sphere in a flat map. So all flat maps consider the earth a cilinder. Like Earth map Mercators representation (which considers the form but distorces the size).and the current Earth map Peters represantation (which considers the size but distorces the form).
I dont know if the azimutal Earth represantation follows the cilinder principle
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; November 15, 2002 at 08:20.
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November 15, 2002, 08:26
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#18
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King
Local Time: 11:39
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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Don't know where the problem is, get out off the house and discover for your own, how it is formed.............
I still believe it is flat  and we'll fall off once we reached the edge
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