Thread Tools
Old November 8, 2002, 21:04   #1
SixofSpades
Settler
 
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 1
All the civs at once
I am sure this has been asked before, but I can not find it. Is there a way to have all the civs on the map at the same time?

This was not such a big deal before, but with PTW and the extra civs available, it would be interesting to play.

Could someone direct me to where I could find information on how to change that.

Thanks
SixofSpades is offline  
Old November 8, 2002, 21:35   #2
Tuberski
 
Tuberski's Avatar
 
Local Time: 05:42
Local Date: November 1, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
It's in the Editor for Civ III, I've played small maps with 16 civs, so I know you can do it.

But I don't know if you can get 24 from PTW, because I don't have it yet.

ACK!
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
Tuberski is offline  
Old November 8, 2002, 21:55   #3
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 06:42
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Man I can not image trying to contact 24 civs.
vmxa1 is offline  
Old November 8, 2002, 22:31   #4
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 05:42
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
You can get all 24 in a PTW scenario. Contact is fairly easy. The biggest problem is trying to keep track of diplomatic relations (I don't bother trying to get the whole picture, just those I think are "major" players).
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old November 8, 2002, 23:18   #5
Vlad Antlerkov
Civilization III Democracy Game
King
 
Vlad Antlerkov's Avatar
 
Local Time: 04:42
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
Tuberski:

16 civs on a small map? I congratulate you! (Actually, how many survived by the time you had contact with all of them? )
Vlad Antlerkov is offline  
Old November 9, 2002, 00:17   #6
Tuberski
 
Tuberski's Avatar
 
Local Time: 05:42
Local Date: November 1, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
Quote:
Originally posted by Vlad Antlerkov
Tuberski:

16 civs on a small map? I congratulate you! (Actually, how many survived by the time you had contact with all of them? )
I played on cheiftain, just to see what it was like, and suprisingly enough, I ended up defeating almost every civ by myself.

I had the romans and greeks practically in my back yard, so they didn't last long.

I think the game went to 400 AD or so.

I was still using knights.


By the time I had contact with the last civ, there were four left on another continent.



ACK!
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
Tuberski is offline  
Old November 9, 2002, 04:27   #7
Raiche23
Chieftain
 
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 33
16 civs on tiny map on chieftain. I had contact with every civ in no time.

lost like 1 city but got in back and dominate dthe rest of the game



for 24 you have to go through the scenario editor.
Raiche23 is offline  
Old November 9, 2002, 04:48   #8
Demerzel
Warlord
 
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 219
mebbe it's better if you ask PtW questions in the PtW forum?
Demerzel is offline  
Old November 9, 2002, 05:38   #9
Sea41571
Chieftain
 
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Las Vegas
Posts: 31
It would probley help more
__________________
Leave the die'n part to the other unlucky bastard ! ! ! !
Sea41571 is offline  
Old November 9, 2002, 19:04   #10
ducki
C3C IDG: Apolyton TeamPtWDG2 Cake or Death?Apolyton University
King
 
ducki's Avatar
 
Local Time: 04:42
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
While PtW is a better place for the original post, this does bring up a good General Civ3 point.

The Diplomacy Screen.
Shift+Click to switch out?
I've only ever played with enough AIs to have to switch out 3 of them, and that was a pain.

I can't even imagine having to switch out all of them 3 times over.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
ducki is offline  
Old November 9, 2002, 21:22   #11
star mouse
Civilization III Democracy Game
Prince
 
star mouse's Avatar
 
Local Time: 21:42
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
I like the idea tho ... a CIV3 royal rumble
__________________
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
star mouse is offline  
Old November 9, 2002, 22:22   #12
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 06:42
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
It seems they could go to a screen like the embassy one to fit more civs and have it scroll like the city/units one does. Warlords has a diplomatic screen with rows and cols. The lines are not real useful to me when you have everyone with all types of relationships and two of the lines have colors that are so similar?
vmxa1 is offline  
Old November 10, 2002, 17:29   #13
Finvola
Chieftain
 
Finvola's Avatar
 
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Spain
Posts: 86
I don't think I could handle the stress of having that many civs at once!
Finvola is offline  
Old November 10, 2002, 19:01   #14
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 05:42
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
23 civs is great
31 civs is great

the more to the party, the better

more heads on the pikes

tech race is quite fast though.
asleepathewheel is offline  
Old November 10, 2002, 19:49   #15
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 05:42
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
Quote:
Originally posted by asleepathewheel
tech race is quite fast though.
This depends. There are ways to slow it down to a reasonable rate. My latest mod is doing these, but I need a few games to make sure it's not a fluke.

There are a lot of factors to tech growth. Size of empires, AI trading rate, when maps can be traded, how fast you meet everyone, max cap, tech costs, etc.

Just tweaking one of these can slow (or increase) the tech rate. Adjusting all of them takes a few games to get right.

My 24 player game is a blast. The only problem is the screwy spiderweb display only letting me see the relationships of 8 civs at once. I've complained to Firaxis about this a bunch of times.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old November 10, 2002, 19:52   #16
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 05:42
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Quote:
Originally posted by WarpStorm
This depends. There are ways to slow it down to a reasonable rate. My latest mod is doing these, but I need a few games to make sure it's not a fluke.

There are a lot of factors to tech growth. Size of empires, AI trading rate, when maps can be traded, how fast you meet everyone, max cap, tech costs, etc.

Just tweaking one of these can slow (or increase) the tech rate. Adjusting all of them takes a few games to get right.
I agree.

What do you tweak? besides just increasing the tech cost and values.
asleepathewheel is offline  
Old November 10, 2002, 21:10   #17
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 05:42
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
All of them I'm trying to get it in balance at a rate I like now.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:42.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team