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View Poll Results: Where should we build our next northern base(s)?
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red
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1 |
4.17% |
dark blue
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1 |
4.17% |
yellow
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5 |
20.83% |
purple
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1 |
4.17% |
light blue
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0 |
0% |
light green
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0 |
0% |
black
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1 |
4.17% |
grey
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1 |
4.17% |
bordeaux
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7 |
29.17% |
orange
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0 |
0% |
brown
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2 |
8.33% |
white
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2 |
8.33% |
dark green
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2 |
8.33% |
Write-in
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1 |
4.17% |
Abstain
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0 |
0% |
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November 9, 2002, 14:58
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#1
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Local Time: 12:44
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Official: Northern base location(s).
Hard to decide the best choices with all that fungus, but in the picture below I tried to come up with a whole bunch of possible base locations. If you some among them you like, please indicate them, or write-in.
Three days multichoice.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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November 9, 2002, 15:19
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#2
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Local Time: 10:44
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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I go for both bordeaux and yellow. Bordeaux has the energy bonus and yellow takes advantage of the river and high ground. We have space so no need to take squares away from other bases.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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November 9, 2002, 17:55
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#3
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Emperor
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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i agree with drogue. (except on the overlap thing. a bit of overlap is a good thing)
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November 12, 2002, 05:32
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#4
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Prince
Local Time: 12:44
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Warsaw, Poland
Posts: 910
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Good point, Drogue.
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November 12, 2002, 11:26
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#5
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Prince
Local Time: 06:44
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Williamsburg, Virginia
Posts: 648
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Write-in:
Next two bases should be on black and just west of the dark blue.
This covers every square with the minimum of overlap.
__________________
Adam T. Gieseler
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November 12, 2002, 12:19
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#6
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Prince
Local Time: 12:44
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Warsaw, Poland
Posts: 910
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Adam, I think we don't have to cover each tile (we can simply crawl them) and we also don't have to care with overlap (as the problem starts only at base size of circa 20 and can be easily dealt with the use of specialists).
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November 12, 2002, 13:52
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#7
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Prince
Local Time: 06:44
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Williamsburg, Virginia
Posts: 648
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Crawlers are a possibility, but they're less effective than working a square with a citizen. You in effect sacrifice entirely two of the square's resources. Crawlers before we have the population to work a square are fine, but I hope we won't rely solely on crawlers long-term, given the inefficiencies.
__________________
Adam T. Gieseler
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