March 15, 2000, 12:28
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#1
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King
Local Time: 17:39
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of Aptos, CA
Posts: 2,596
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Refugee Pods
I noticed that in some of my SMACX games when I capture a city an number of refugee colony pods are created and the captured city is reduced to size one. In other games, generally any game with no aliens, the game behaves as it did in SMAC - no refugee pods, just a -1 size reduction.
Why the difference? And what triggers the difference?
Ned
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March 15, 2000, 14:47
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#2
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Queen
Local Time: 21:39
Local Date: October 30, 2010
Join Date: Feb 2000
Posts: 5,848
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I've always wondered why a faction who possesses things like Nanoreplicators and Recycling Tanks wouldn't be able to just bung all those scummy Aliens into them and make some cheese toasties instead.
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"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
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March 15, 2000, 15:07
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#3
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Emperor
Local Time: 02:39
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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They do. That's why only half of them get away
- Mis
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March 15, 2000, 16:58
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#4
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King
Local Time: 18:39
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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March 16, 2000, 01:13
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#5
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Guest
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The difference is aliens vs humans. When humans capture an alien base, or when aliens capture a human base, this occurs. The base is reduced to population 1, and a number of refugee pods equall to half the remaining population appear adjecent to the base (which usuall means they are easy to kill).
The manual calls this 'Forced Relocation', and the first time it happens to you as a human, there is an interlude. Conversly, the first time you conquer a base a alien, you get an interlude.
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Yours Truly
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