November 11, 2002, 07:17
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#1
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Prince
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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French won't die bug
I'm playing a game in which I've encountered a really irritating bug. It's a large world, max AI, monarchy game in which as Persians I have destroyed the french. However they don't disappear from the foreign advisor screen or trade advisor screen. I can trade techs, money and luxuries with the (mine ofcourse, they have none) but they do not appear on the shift-d diplomacy list.
I thought maybe they have one city hiding somewhere, but I have their world map and they are no on it. Plus I can't establish an embasy because they have no capital.
I tried a little experiment and gave them a city of mine, it immediatley became the capitol of the french confirming my suspicions (and comming back on the shift-d pop-up and embacy pop-up). A turn later I conquered that very city and they STILL would not die!
This is vey FUBAR and Im wondering if any one else has had this or knows what to do about it.
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November 11, 2002, 07:25
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#2
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King
Local Time: 12:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Hooked on a feeling
Posts: 1,780
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Re: French won't die bug
Quote:
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Originally posted by aahz_capone
I'm playing a game in which I've encountered a really irritating bug. It's a large world, max AI, monarchy game in which as Persians I have destroyed the french. However they don't disappear from the foreign advisor screen or trade advisor screen. I can trade techs, money and luxuries with the (mine ofcourse, they have none) but they do not appear on the shift-d diplomacy list.
I thought maybe they have one city hiding somewhere, but I have their world map and they are no on it. Plus I can't establish an embasy because they have no capital.
I tried a little experiment and gave them a city of mine, it immediatley became the capitol of the french confirming my suspicions (and comming back on the shift-d pop-up and embacy pop-up). A turn later I conquered that very city and they STILL would not die!
This is vey FUBAR and Im wondering if any one else has had this or knows what to do about it.
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They might have a settler in a galley, looking for someplace to land. I've seen that happen a couple of times.
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November 11, 2002, 07:29
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#3
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Settler
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Norway
Posts: 18
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This sounds very much like what has been reported numerous times, and that is not a bug.
The French probably has a settler somewhere, most likely on a galley. To destroyt them you must either find the settler and kill it, or wait until it settles so that you can find the new city on the map.
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Me and my body or me and my head?
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November 11, 2002, 11:06
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#4
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Chieftain
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Spain
Posts: 86
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I always turn off respawning so that doesn't happen.
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November 11, 2002, 11:20
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#5
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King
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: International crime fighting playboy
Posts: 1,063
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Quote:
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Originally posted by Finvola
I always turn off respawning so that doesn't happen.
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that wouldn't stop a settler in a galley. well i don't think it would
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November 11, 2002, 14:09
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#6
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Emperor
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Staffordshire England
Posts: 8,321
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No as long as a settler is alive then they are not dead. Ive seen this before with respawning off also.
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November 11, 2002, 15:24
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#7
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Deity
Local Time: 06:49
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Yup, it won't stop it if they have a setler. It will stop them from coming back if they did not have one.
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November 11, 2002, 15:34
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#8
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Chieftain
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Spain
Posts: 86
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Hmm, I never experienced it after I stopped the AIs respawning , I guess I have just been lucky. Sorry 'bout that!
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November 11, 2002, 16:44
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#9
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Prince
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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Damn! So I have to go hunting a tiny little log with some dweeb on it in a huge ass ocean?! This is gonna take forever!
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November 11, 2002, 16:51
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#10
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Deity
Local Time: 06:49
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Yup very ugly.
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November 12, 2002, 04:56
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#11
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King
Local Time: 13:49
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
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I wonder, if there is no free land anywhere, ie. the whole world has been colonised, can it actually settle anywhere. Imagine this, the French went hiding in 1009, and in 1969 you raze enemy city, freeing the land, and out of the fog of war comes a french galley with settler, establishing a city.
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November 12, 2002, 06:04
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#12
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Settler
Local Time: 12:49
Local Date: November 1, 2010
Join Date: Oct 2002
Location: helsinki
Posts: 7
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am i the only one that thinks this little bug is fantastic?
i read a thread about why civ3 doesnt cut it.. and i think it mentioned something that it lacked those "extra little things".... that add a bit of flavour to the game...
dw
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November 12, 2002, 10:28
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#13
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King
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Apr 2002
Location: International crime fighting playboy
Posts: 1,063
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its a bit like the trojans escaping to found rome and then kick greek arse
__________________
Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
Douglas Adams (Influential author)
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November 12, 2002, 13:27
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#14
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Prince
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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yeah except the trojans wheren't wandering the oceans for a thousand years!
in this case it sounds more like a case of a respawning civ! I KNEW there was a historical reason for this option!
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November 12, 2002, 17:54
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#15
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Chieftain
Local Time: 10:49
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Austin
Posts: 66
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Quote:
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Originally posted by Tattila the Hun
I wonder, if there is no free land anywhere, ie. the whole world has been colonised, can it actually settle anywhere. Imagine this, the French went hiding in 1009, and in 1969 you raze enemy city, freeing the land, and out of the fog of war comes a french galley with settler, establishing a city.
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This happened in my game, war against the Zulu. The little expansionist friggers must have had 8 or 9 settlers wandering around (this was also before all the land was colonized too which made it exasperating). I kept chasing them down and destroying their weakass one pop zero culture cities.
And then my foreign advisor says "The Zulu have declared war on the Aztecs!!". And sure enough the stupid guy was stupid enough to found a city in the middle of Aztec territory.
One more reason why I hate the Zulu!
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