November 13, 2002, 05:57
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#1
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Warlord
Local Time: 20:57
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 173
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Screen Shots from MOO3 DEMO
I found some new screen shots that i havnt seen around here befor so i thought i would let you's in on it. Its from the Demo of Moo3 released in Australian PC Powerplay Issue 73. http://www.agz.com.au/FeaturedGames/Moo3/
Ive also upload these screen shots. I believe this demo was from an earlier build but they are very interesting.
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November 13, 2002, 06:23
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#2
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Warlord
Local Time: 20:57
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 173
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Here are some more screen shoots, couldnt fit them all in the first time.
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November 13, 2002, 06:50
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#3
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Settler
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Denmark
Posts: 29
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They are old, but nice, I do like the way you make ground units, very cool!
Will be nice when all this waiting is over, I'm starting to feel a bit like when I was little, and waiting for Christmas.
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"Beauty is truth, truth beauty, that is all ye know on earth, and all ye need to know." -John Keats, from "Ode on a Grecian Urn"
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November 13, 2002, 09:14
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#4
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Chieftain
Local Time: 10:57
Local Date: November 1, 2010
Join Date: Nov 2001
Location: London
Posts: 31
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Re: Screen Shots from MOO3 DEMO
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Originally posted by Master-Mike
I found some new screen shots that i havnt seen around here befor so i thought i would let you's in on it. Its from the Demo of Moo3 released in Australian PC Powerplay Issue 73. http://www.agz.com.au/FeaturedGames/Moo3/
Ive also upload these screen shots. I believe this demo was from an earlier build but they are very interesting.
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Oh christ not that again. Yes, it was a very early build, and it shouldn't have been released but IG Australia sent it out to the mag. It's not a demo, it's more along the lines of an alpha.
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November 13, 2002, 09:49
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#5
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Settler
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 4
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But togeather with the newer screens and the info of what has been cut they might give some inressting info. I for one did not understand the 'rules' for groundunits that could be seen on gamespy until I saw these.
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November 13, 2002, 16:57
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#6
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Warlord
Local Time: 20:57
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 173
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It is a demo because im playing it right now. A few bugs but works fine on Wondows 98 SE, I tried it on XP but had no hope, luckly i have both installed on a partitioned Hard drive. It may be an Alpha but it is still playable and i can fiddle with it to learn more about the game, untill the full version is released.
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November 13, 2002, 21:39
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#7
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Local Time: 05:57
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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Re: Re: Screen Shots from MOO3 DEMO
Quote:
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Originally posted by Llama
Oh christ not that again. Yes, it was a very early build, and it shouldn't have been released but IG Australia sent it out to the mag. It's not a demo, it's more along the lines of an alpha.
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or pre-alpha
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November 14, 2002, 00:28
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#8
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Chieftain
Local Time: 04:57
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Canada
Posts: 31
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Yeah..
To be exact it is actually a leaked pre-alpha build of the game. You should be swamped with crappy graphics, missing art, bugs all over the place, probally has part of the old research system in there. Might even still have IFPs
Besides.. the new screenshots just released graphics of those very same things. *New* Graphics.
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It's what you learn after you think you know everything, that counts.
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November 14, 2002, 11:21
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#9
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Warlord
Local Time: 05:57
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Join Date: Apr 2002
Location: North Carolina
Posts: 190
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It did still have IFP in it still.
MOO3 has changed so much since the "Kangamoo"; there's more different than in common, IMNSHO.
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Xentax@nc.rr.com
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November 14, 2002, 18:49
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#10
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Emperor
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Yes it would be nice if this thread could be locked so it doesn't keep rising to the top and misinforming any new readers....
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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November 14, 2002, 19:00
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#11
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Warlord
Local Time: 20:57
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 173
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Forums are for the spread of information and ideas, even if they are old ones. Other people may be interested in reading them, simple if your not then dont read it.
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November 14, 2002, 19:05
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#12
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Emperor
Local Time: 11:57
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Location: London, UK
Posts: 3,732
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Its the presenting of these screen shots as representative of the game that is about to be released that I dont like. That is misinformation, not information. The game has changed significantly in the last 12 months and we simply don't know which of these screens are true, false or subtly wrong. You can only tell what the game looks like now by looking at screenshots released now. There are plenty of those around to provide links to, should you choose.
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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November 14, 2002, 19:57
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#13
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Warlord
Local Time: 20:57
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 173
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This "demo", alpha build was released less then six months ago, It was built after IFP's where already tacken out, as that happened nearly a year ago when the game was delayed and redeveloped. If you read my first post i did State that i believe it was from an earlier build. And by the way the Demo as not crashed on me since i started running it on Windows 98 SE, it barely ran on XP. Im sure it has changed alot since then but for new people who dont know much about moo3 it will give them an insight into the game. I've only had a quick look at the demo as i dont want to spoil it when i get the whole game, but it is tempting.
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November 15, 2002, 17:38
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#14
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Quicksilver
Local Time: 10:57
Local Date: November 1, 2010
Join Date: May 2002
Location: Southern CA
Posts: 142
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Mike~
the kangamoo atrocity was from a pre alpha build that we had done in may of 2001. To say it was done 6 months ago is highly innacurate.
IFP's and all revisions of the games were started in March of 2002, announced in April, which alone is more than 6 months.
The Kangamoo, either in visual approach, or in gameplay style bears little resemblance to the product that will be out this month. It's like looking at a guy in a hospital cover in bandages and IV tubes while he's being fixed up and saying 'well he's an ugly git, there's no hope for him' and bearing it with the same weight and conditon he'll be in when he's released.
Should the Kangamoo ever even been seen by the public? No, but it's a bit too late to be unringing any bells at this point
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Rantz Hoseley
Art Director
Quicksilver Software, Inc.
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November 15, 2002, 23:54
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#15
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Warlord
Local Time: 18:57
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 103
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all right!!! Rantz said its coming out this month! now we need a gold announcement.
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November 16, 2002, 00:36
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#16
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Deity
Local Time: 06:57
Local Date: November 1, 2010
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Location: Oviedo, Fl
Posts: 14,103
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Amen
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November 16, 2002, 02:53
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#17
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Warlord
Local Time: 20:57
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 173
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Ive only looked at it once, as i didnt want to spoil the game when i get it, as ive been waiting for 3 years. Thats great news that the game is still being released this month as ive already pre-ordered it. Sorry for any misunderstandings. Great work by the way, i still liked it in pre-alpha.
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