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View Poll Results: What to do with Carths?
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A- Peace
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8 |
19.05% |
A- War
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3 |
7.14% |
B- Trade tech
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6 |
14.29% |
B- Don't trade tech
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3 |
7.14% |
B- Steal tech
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5 |
11.90% |
C- Trade Carvans
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9 |
21.43% |
C- Don't trade Carvans
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3 |
7.14% |
Banana!
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5 |
11.90% |
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November 13, 2002, 17:51
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#1
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King
Local Time: 04:59
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Foriegn Minister's Report: Carthaginian in 1660
Nothing new expect....... WHY WASN'T THE WISHES OF THE PEOPLE HASN'T BE CARRYED OUT!!! WHY ARE WE STILL AT WAR WITH THEM!!!
Thats all.
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 13, 2002, 17:55
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#2
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King
Local Time: 04:59
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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There tech & stuff:
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 13, 2002, 17:56
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#3
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Emperor
Local Time: 20:59
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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did you wish me to give them all our techs and gold for peace?
I thought that would be silly but please poll the people and if they agree to peace at all cost then I will do that.
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The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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November 13, 2002, 17:56
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#4
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King
Local Time: 04:59
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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There cities:
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 13, 2002, 17:57
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#5
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King
Local Time: 04:59
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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There homeland:
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 13, 2002, 17:58
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#6
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King
Local Time: 04:59
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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You have 3 days.
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 13, 2002, 19:13
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#7
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Deity
Local Time: 05:59
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Underwater no one can hear sharks scream
Posts: 11,096
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Do we have any ideal what thier troop strength is? That would be the deciding factor on the question of if we should give into thier silly demand for peace.
Last edited by DinoDoc; November 13, 2002 at 19:20.
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November 13, 2002, 20:34
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#8
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Warlord
Local Time: 10:59
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 102
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No strong views (for once) . They are bit players at the moment. However, the area around that Barbarian city is a tempting source of cheaply bribed "NONE" units if we can get a boat there with a diplomat.
If not, leave them alone for a while (give a tech or two to make peace, trade with them etc,) and concentrate on spoiling the expansion/growth of our main competitors.
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"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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November 13, 2002, 21:36
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#9
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Emperor
Local Time: 05:59
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I really don't care if the Carths are "at war" with us. They can't even protect their own cities from the Barbs they have allowed into their midst. When I have voted "peace" in the past polls, I meant that "we" should not attack "them". What they do is nearly irrelevent.
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November 14, 2002, 08:33
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#10
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King
Local Time: 04:59
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Ok, I'll have more choices than last time.
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 14, 2002, 11:22
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#11
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Prince
Local Time: 11:59
Local Date: November 1, 2010
Join Date: Oct 2001
Location: of the Sarzaneers
Posts: 429
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Send the Diplo mission to the barbs and give the Carths some hell....
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googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
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November 14, 2002, 14:28
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#12
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Prince
Local Time: 05:59
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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, Messer Niccolo. Barb troops are cheaply bought and will keep the carth armies busy in their homeland. We should give them nothing to secure peace since we have little to gain by that peace.
Steal what tech we don't have. If at some point afterward they seek a ceasefire, we should do so only if it involves no cost to us.
If there is a safe waterway to a more distant trade partner, I would give precendence to it rather than trading with the nearby Carths. Save them only for emergencies or good supply-demand matches.
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November 14, 2002, 14:35
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#13
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King
Local Time: 12:59
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by cavebear
I really don't care if the Carths are "at war" with us. They can't even protect their own cities from the Barbs they have allowed into their midst. When I have voted "peace" in the past polls, I meant that "we" should not attack "them". What they do is nearly irrelevent.
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Yes they are rather pathetic,
One thing we can do after magnetism is empty out their coastal city's with frigates and let the barbs take over.
More NON units to bribe
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November 14, 2002, 16:07
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#14
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King
Local Time: 11:59
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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give them peace...let the barbs kill them
Shade
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
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November 14, 2002, 23:37
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#15
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Emperor
Local Time: 05:59
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Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Originally posted by Atawa:
One thing we can do after magnetism is empty out their coastal city's with frigates and let the barbs take over.
Leave them with one city, though.
We don't want a strong restarted civ.
How many of our total units are Nones?
Does our prez know?
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November 15, 2002, 03:19
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#16
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Warlord
Local Time: 10:59
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 102
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Quote:
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Originally posted by obiwan18
Originally posted by Atawa:
Leave them with one city, though.
We don't want a strong restarted civ.
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We don't have to worry about this post 1500 AD do we?
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"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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November 15, 2002, 13:00
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#17
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King
Local Time: 11:59
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by obiwan18
How many of our total units are Nones?
Does our prez know?
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IIRC somewhere between 2 and 5...
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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November 15, 2002, 20:39
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#18
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Emperor
Local Time: 05:59
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by 123john321
Ok, I'll have more choices than last time.
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Maybe not so much "more" as "different". I'd suggest the choices be more in line with how *we* want to react to *them*. Even if a civ is technically "at war" with us, we can choose to ignore them so long as they don't actually attack us.
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November 15, 2002, 20:51
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#19
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Emperor
Local Time: 05:59
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Join Date: Oct 1999
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The Ministry of Trade has identified 4 NONE units from City and Caravel payroll records. It is possible there are 1 or 2 others being paid out of local "operating expenses", though...
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Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
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November 16, 2002, 09:27
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#20
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King
Local Time: 04:59
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Quote:
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Originally posted by cavebear
Maybe not so much "more" as "different". I'd suggest the choices be more in line with how *we* want to react to *them*. Even if a civ is technically "at war" with us, we can choose to ignore them so long as they don't actually attack us.
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Thats what I mean, next time, is going to be "War, but don't fight" & a "Peace for free!" choice.
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 16, 2002, 19:56
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#21
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King
Local Time: 04:59
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Poll closed.
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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