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View Poll Results: How often should we build boreholes?
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No boreholes at all!
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0 |
0% |
Keep boreholes a rare event for special tiles - every one planned for construction needs to be mentioned or discussed in the Centauri Preserve.
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5 |
25.00% |
Build them but keep it modest: zero to two per base depending on the surrounding terrain.
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7 |
35.00% |
Build them but keep it within certain limits: two to four per base depending on the surrounding terrain.
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1 |
5.00% |
Try to build as many as possible of them, but respect the Big Huge Terraformation poll, i.e. only on arid and rarely moist squares. Also don't reform already terraformed tiles.
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2 |
10.00% |
Use some system to cramp as many as possible of them in each base square (6?), regardless of underlying terrain (eg also on rainy squares), but don't reform already terraformed tiles.
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1 |
5.00% |
Use some system to cramp as many as possible of them in each base square (6?), regardless of underlying terrain (eg also on rainy squares), and reform already terraformed tiles.
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2 |
10.00% |
Write-in
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1 |
5.00% |
Abstain
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1 |
5.00% |
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November 16, 2002, 12:11
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#31
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Emperor
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Unfortunatly.
Really now, with the ability to Crawl Nuts from Condensor + Farm squares, there's no reason to not try and cram as many of these mineral & energy gold mines in as possible. 6 per base, under the following base pattern
Code:
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NNN
HNHNH
NNBNN
HNHNH
NNN |
N = Nut Square (ie. Condensor & Farm, w/ Soil Enricher later)
H = Borehole
B = Base
Of course, since we're not under optimum spacing, that can only be the base pattern. It'll need altering depending on how individual bases are spaced.
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Veni Vidi Castravi Illegitimos
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November 16, 2002, 12:26
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#32
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Local Time: 12:59
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No forest? Interesting. Does this I suppose timeconsuming terraformation tactic pay off in multiplayer?
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November 16, 2002, 18:43
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#33
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Emperor
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Quote:
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You're right. This is not the pollution which is a nuisance to environment, this is the impurities that are in air and water.
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 If we have Hybrid Forests, the boreholes do no damage to the enironment, nor do any other terraforming improvements we build.
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November 16, 2002, 18:45
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#34
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Archaic: shouldn't that at least wait until Hybrid Forests? That many boreholes will lead to a lot of fungal pops and hence mindworms ripping everything up.
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November 16, 2002, 18:55
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#35
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Quote:
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Anyway, we can rushbuy this jolly hybrid forests with EC from simple solars...
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Need I remind you that it was you that said we would need to build a couple of boreholes before we could afford a Hybrid Forest.
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November 17, 2002, 07:33
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#36
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Quote:
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Originally posted by Maniac
No forest? Interesting. Does this I suppose timeconsuming terraformation tactic pay off in multiplayer?
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In both SP and MP, Forests play a much larger part, especially at the point we're at right now. That's a pic of the final target, after Hab Domes.
Quote:
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Originally posted by GeneralTacticus
Archaic: shouldn't that at least wait until Hybrid Forests? That many boreholes will lead to a lot of fungal pops and hence mindworms ripping everything up.
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I highly doubt we'd be able to develop each and every single square up to that sort of standard before we got Hybrids. And no, not really. Each fungal pop gives an extra free mineral. It's better to have it early, before you discover SFF and MMI, after which the bloody locusts come out. (They're not all that nasty actually, becuase their SAM reduces their effectiveness against..well...anyone they'd normally have the chance to attack. Problem is there's a damn sight lot more of them.)
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November 18, 2002, 00:26
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#37
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I'm just referring to the fungal pops themselves destroying the terraforming, which would be quite important with that many boreholes.
Last edited by GeneralTacticus; November 18, 2002 at 00:38.
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November 19, 2002, 08:17
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#38
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Fungal Pops don't destroy Boreholes, Condensors, or Mirrors. Quite handy that. I'd have to check if they stop you working them though. I don't think they do.
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November 19, 2002, 08:55
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#39
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Local Time: 10:59
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Quote:
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Originally posted by Archaic
I'd have to check if they stop you working them though. I don't think they do.
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They don't with boreholes, so I presume you can still work all 3.
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November 19, 2002, 09:40
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#40
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Prince
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I seem to recall that mirrors on fungus aren't destroyed and you can work their tile, but they don't increase the energy of solar collectors on adjacent tiles.
And, thankfully, true about boreholes, so make sure we have roads on thos squares to get in and remove the fungus after the pop.
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November 19, 2002, 15:12
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#41
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Why? They don't harm the boreholes anyway, so removing the fungus of that tile would be a waste of precious former time.
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November 19, 2002, 15:51
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#42
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Prince
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True, but if the fungus remains on the tile, worms might eventually appear there unnoticed and attack an adjacent base, former, or crawler.
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November 19, 2002, 16:01
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#43
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Local Time: 10:59
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Yes but I think removing other fungus, that could hide a worm and stop terraforming is a more important consideration.
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Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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November 19, 2002, 16:39
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#44
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Emperor
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IIRC, you get the production a fungus square would normally make if it pops over a borehole.
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November 19, 2002, 16:42
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#45
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Local Time: 12:59
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TKG, IIRC you recall incorrectly. Test it out!
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Contraria sunt Complementa. -- Niels Bohr
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November 19, 2002, 16:43
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#46
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Local Time: 10:59
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Join Date: Oct 2002
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Do you? Maybe I have a different version but I normally find i get borehole production even withfungus in the square too. I think anyway
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Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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November 19, 2002, 16:47
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#47
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Prince
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I have had the same experience as Maniac and Drogue, otherwise woule live in much greater fear of pops. Boreholes still give 0-6-6 when fungusized.
Last edited by Earwicker; November 19, 2002 at 17:13.
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November 19, 2002, 17:04
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#48
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well, good, i guess. thanks then. this is why i put IIRC, instead of "i am absolutely sure"
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November 19, 2002, 17:19
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#49
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Local Time: 10:59
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What does IIRC stand for?
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Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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November 19, 2002, 17:32
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#50
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Emperor
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if i recall correctly
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November 20, 2002, 02:07
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#51
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Emperor
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Quote:
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Fungal Pops don't destroy Boreholes, Condensors, or Mirrors. Quite handy that. I'd have to check if they stop you working them though. I don't think they do.
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Really? Cool
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November 20, 2002, 08:25
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#52
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Just tested. Doesn't work with Condensors. Fungus pops, and the production stops.
I haven't checked with a just Condensor square yet though. Only with Condensor/farm, where the farm was destroyed. Still, since it didn't destroy the Mirrors or Boreholes, it should be fine.
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