November 14, 2002, 04:23
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#1
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Settler
Local Time: 11:01
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 29
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assaulted by numbers!
I look at screenshots of MOO3 and I'm assaulted by nothing but numbers, stats, sliders, etc....and I love it! The more the better...of course the problem is that all these stats are going to turn a whole lotta people off.
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November 14, 2002, 06:36
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#2
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Settler
Local Time: 12:01
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Denmark
Posts: 29
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Yes, clearly the game is not for everyone, but it's going to be great for detail junkies! Like me
Just hope there are enough of us to make an expansion pack possible!
__________________
"Beauty is truth, truth beauty, that is all ye know on earth, and all ye need to know." -John Keats, from "Ode on a Grecian Urn"
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November 14, 2002, 07:26
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#3
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Settler
Local Time: 13:01
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 9
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Nah, no expansion pack, give us MoM2
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November 14, 2002, 08:24
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#4
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Settler
Local Time: 12:01
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Denmark
Posts: 29
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Uhhh!
That would be great toooo!
Or... maybe... BOTH!!!!!
__________________
"Beauty is truth, truth beauty, that is all ye know on earth, and all ye need to know." -John Keats, from "Ode on a Grecian Urn"
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November 14, 2002, 08:24
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#5
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King
Local Time: 12:01
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
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You want MoM2 to end up like a spreadsheet too?
Gosh
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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November 14, 2002, 08:35
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#6
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Settler
Local Time: 13:01
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 9
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If it's a spreadsheet which is presented in the same way as MoO3.....
yup!
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November 14, 2002, 14:17
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#7
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Deity
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Any further word from Sid on the new project that was to be announce in Oct? He had mention Xcom and MoM.
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November 14, 2002, 16:07
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#8
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Chieftain
Local Time: 11:01
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 74
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Yeah great firaxis do MOM cant wait for that "NOT"
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November 14, 2002, 17:30
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#9
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Warlord
Local Time: 06:01
Local Date: November 1, 2010
Join Date: Apr 2002
Location: North Carolina
Posts: 190
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No offense, but I do NOT want Sid being the one to do a Master of Magic 2. Sorry, no thanks, uh-uh.
Even moreso for X-Com.
If I had to pick a developer out of the blue, for either, I'd select Paradox (the makers of EU, EU2, etc.) for both. I think they'd do a really good job adapting the EU2 engine to X-Com, in particular.
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Xentax@nc.rr.com
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November 14, 2002, 18:55
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#10
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Emperor
Local Time: 12:01
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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I'd be delighted if MoM and X-Com stay Firaxis free zones. On the other hand, I wouldn't want X-Com or MoM to go more RTS either, so Paradox wouldn't be my first choice either. Now if it turns out that QS do a spot on job with MoO3, I'll have a good candidate to put forward.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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November 14, 2002, 20:47
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#11
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Settler
Local Time: 11:01
Local Date: November 1, 2010
Join Date: Apr 2002
Posts: 26
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Re: assaulted by numbers!
Quote:
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Originally posted by fatjoe79
I look at screenshots of MOO3 and I'm assaulted by nothing but numbers, stats, sliders, etc....and I love it! The more the better...of course the problem is that all these stats are going to turn a whole lotta people off.
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Blame it on all the geeks who pissed and moaned about having the ability to micromanage everything.
You'll be glad to know though, that MOO3 supposedly lets even the "tourist" player play this game fairly easily. At least that's what they've said in every interview since the get-go.
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November 15, 2002, 05:16
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#12
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King
Local Time: 13:01
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,082
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Quote:
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Originally posted by moomin
You want MoM2 to end up like a spreadsheet too?
Gosh
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What do you mean "end up" like it too....?
MoM IS already a spreadsheet, all the racial and units features and characteristics, lotsa tables in the manual appendixes....
...and it's the proof that a spreadsheet is not a bad thing, when it's nicely "dressed" by a meaningful and immersive reality interface.
C'mon, reality IS numbers, it's just that our nature gifted us a direct and intuitive way to perceive it as wholes and phenomenons rather the the underlying guts'n'bits, and we're able to reason about it and handle it in terms of principles rather than of algorythms...
(well... yes, I've just watched The Matrix for the 3rd time, right the other day... )
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November 15, 2002, 09:40
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#13
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King
Local Time: 19:01
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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Re: Re: assaulted by numbers!
Quote:
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Originally posted by timorange
Blame it on all the geeks who pissed and moaned about having the ability to micromanage everything.
You'll be glad to know though, that MOO3 supposedly lets even the "tourist" player play this game fairly easily. At least that's what they've said in every interview since the get-go.
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NICE!! I always enjoy tourists on the gril.....
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November 15, 2002, 10:00
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#14
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Warlord
Local Time: 06:01
Local Date: November 1, 2010
Join Date: Apr 2002
Location: North Carolina
Posts: 190
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Quote:
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Originally posted by Grumbold
I'd be delighted if MoM and X-Com stay Firaxis free zones. On the other hand, I wouldn't want X-Com or MoM to go more RTS either, so Paradox wouldn't be my first choice either. Now if it turns out that QS do a spot on job with MoO3, I'll have a good candidate to put forward.
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It wouldn't be that hard to make the EU2 engine become "pure" turn-based. The biggest changes would be when it comes to combat -- EU2 combat is very simple as far as player interaction goes, while one of the most fun aspects of MoM was commanding your own battles, having magic from the wizards being a factor in the battle, etc.
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Xentax@nc.rr.com
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November 15, 2002, 13:17
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#15
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Settler
Local Time: 13:01
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 9
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The EU engine would be ideal for a strategic type of game, however I don't see it handling tactical combat as yet.
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November 15, 2002, 13:23
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#16
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Warlord
Local Time: 06:01
Local Date: November 1, 2010
Join Date: Apr 2002
Location: North Carolina
Posts: 190
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Yeah...that's what they'd have to invent or plug in. They don't have it right now (I imagine) because it wouldn't fit in well with the pseudo-realtime nature of the game, particularly in multiplayer games.
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Xentax@nc.rr.com
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November 16, 2002, 22:26
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#17
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Chieftain
Local Time: 11:01
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 76
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Re: assaulted by numbers!
Quote:
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Originally posted by fatjoe79
I look at screenshots of MOO3 and I'm assaulted by nothing but numbers, stats, sliders, etc....and I love it! The more the better....
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Ooooohhhhhh yeeeaaahhhhh.....numbers...stats....sliders.....so unds like I'm going to like this game A LOT...
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November 18, 2002, 18:33
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#18
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Settler
Local Time: 11:01
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 28
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The more the better in my opinion.
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November 20, 2002, 22:50
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#19
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Settler
Local Time: 06:01
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Toronto Canada
Posts: 27
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I don't know about the numbers...
Don't get me wrong, I love the numbers. I want to know how many parsecs / turn I can jet, how much of a beating my ships can take, what the output of my planets are etc...
But if there are too many parameters for one thing, than the individual parameters on the whole are kinda overkill. Like if your overall production (P) is based on P=A+B+C+D and you have been busting ass trying to improve on D, then the results of your effort are small.
Anyway - what I'm thinking here is that it's GREAT to have all the numbers, but ONLY if they work in unison with eachother. You need to have a balanced system in place where all then numbers work out, such that each can have an influence that isn't too small (useless) or too big (unbalanced).
I think this is why they killed the IFP idea - it is hard enough trying to get the numbers to work out never mind trying to develop a "currency" on how you spend your time.
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November 20, 2002, 23:13
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#20
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Deity
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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What I hate is not having any idea of the effect of doing this or that. I was playing Ascendancy and it has Agriplot and says it increases prosperity and Adv Hydroponifer a super efficent nourishment and its prosperity output is greater than Arriplot. This does not help me much, how do I know what exactly my needs are and how many of which will met those needs?
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November 21, 2002, 23:21
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#21
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Warlord
Local Time: 11:01
Local Date: November 1, 2010
Join Date: May 1999
Posts: 116
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I agree, I also hate not knowing the effects of stuff. A good example is Tropico. Such a freaking good concept, very innovative, but I never had any clue how to freakin' improve stuff even though there were so many factors! It was so dang frustrating...
I guess I'm one of those people that don't like playing spreadsheet games. I know it's really all numbers underneath, but at least fool me by feeding me eye candy... Make me believe that I'm like a galactic governor and not "increasing happiness by +1 by building the Happiness Dome"
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