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Old November 20, 2002, 16:40   #31
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I would suspect that specialists are hit by crime too, as they affect the base number generated.
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Old November 21, 2002, 13:56   #32
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Have to use the patch for mods, right? I never bothered with it because I heard it didn't do squat for SP.
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Old November 21, 2002, 14:06   #33
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Code:
 II. Outline Of Changes

A.	Multiplayer Issues
-	Resolved several general issues.
-	Addressed synchronization issues.
-	Issues with nukes in network games have been resolved.
-	Huge improvements to stability overall.
-	Resolved client border update issue with captured cities.
B.	Diplomacy Issues
-	Embargo button on Diplomacy Manager remains enabled when confirmation is cancelled.
-	Resolved some AI issues regarding diplomacy.
C.	Miscellaneous
-	Message occurring when a Wonder is nearly complete is now triggered earlier.
-	Various general and stability issues with Scenarios have been addressed.
-	Several text issues in the non-US versions of Call to Power II have been resolved.
Probably some other stability issues they didnt mention and the mods need it yeah.
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Old November 21, 2002, 16:53   #34
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And for anyone thinking about giving Cradle a try, I'm posting the most FAQ that I get...

The game will seem to freeze up within a few turns of starting - either I entered a goody hut, or for no particular reason at all.

The game is not actually freezing up, but it is processing what the civ is getting from a goody hut. This is caused by some unknown element in the militia SLIC coding - unfortunately, we haven't been able to fix this problem. The game will take anywhere from 1-2 minutes to process the info

And once the goody huts are cleared out, this is no longer an issue.

If you want to eliminate the problem, go into CRA_risks.txt and look for the following lines of text.

ADVANCE_HUT_CHANCE 0.15
UNIT_HUT_CHANCE 0.20

and change the numbers to

ADVANCE_HUT_CHANCE 0.0
UNIT_HUT_CHANCE 0.0

If you do this, you will not get free units/advances from the goody huts though.
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Last edited by hexagonian; November 21, 2002 at 17:00.
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Old November 21, 2002, 17:07   #35
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You should probably put that FAQ in the FAQ thread if it's not already there...

Edit: I see you thought of this already
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Old November 23, 2002, 12:37   #36
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Hmmm, that's good to know. What the heck could it be doing for 1-2 minutes of processor time?????
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