View Poll Results: How do you feel about having pollution in Civ 3?
I like having pollution play a role. 23 60.53%
I'd enjoy the game more if they got rid of pollution. 8 21.05%
I wish they had it only as an effect of nuclear weapons. 1 2.63%
I don't care much one way or the other. 3 7.89%
Let's pollute the world with banana peels! 3 7.89%
Voters: 38. You may not vote on this poll

 
 
Thread Tools
Old November 16, 2002, 11:31   #1
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
How do you feel about pollution?
Does polution help or hurt your enjoyment of Civ 3, or do you care?
nbarclay is offline  
Old November 16, 2002, 12:59   #2
Panzer32
Civilization III Democracy GameCivilization III PBEMC4DG VoxInterSite Democracy Game: Apolyton TeamPtWDG2 SunshinePtWDG2 Monty PythonPtWDG2 MonkeyPtWDG2 Latin LoversPtWDG2 Cake or Death?PtWDG2 TabemonoPtWDG2 Mohammed Al-SahafC3C IDG: Apolyton TeamPtWDG Glory of War
Emperor
 
Panzer32's Avatar
 
Local Time: 07:08
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Queens University, Kingston, Ontario
Posts: 3,183
It gives something for your workers to do when your empire is all built up.
__________________
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
Panzer32 is offline  
Old November 16, 2002, 13:05   #3
Pyrodrew
Prince
 
Pyrodrew's Avatar
 
Local Time: 03:08
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 679
Is there a key to put a worker on Automatic Pollution Clean Up only?
Pyrodrew is offline  
Old November 16, 2002, 13:21   #4
Fosse
Alpha Centauri PBEMCivilization IV: MultiplayerC4WDG Stratega
King
 
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Mar 2002
Location: U.S.A.
Posts: 1,668
If you could tell workers to stay on Clean up pollution, and they wouldn't wake up whenever the country was clean, it would be fine.

Having to keep a worker force ready and then push them to the pollution when it does show up is a terrible idea of fun.
Fosse is offline  
Old November 16, 2002, 13:26   #5
ChaotikVisions
Civilization IV Creators
Prince
 
ChaotikVisions's Avatar
 
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Oklahoma, USA
Posts: 557
I'm not sure about Civ3 because I never produced that much pollution in my games. But in my current game in Play the World my automated workers are cleaning pollution. But anyway, I like having pollution be important.
__________________
"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
ChaotikVisions is offline  
Old November 16, 2002, 13:30   #6
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 13:08
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Shift-P will do the trick

1 thing, I really would have liked some countermeasures, forests should lower global warming (proven IRL or not).
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old November 16, 2002, 13:39   #7
Pyrodrew
Prince
 
Pyrodrew's Avatar
 
Local Time: 03:08
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 679
Quote:
Shift-P will do the trick
I thought I remembered reading some keys worked. Thanks.
Pyrodrew is offline  
Old November 16, 2002, 13:55   #8
Purple
Prince
 
Purple's Avatar
 
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
The only thing I really dislike about pollution is remembering to go back to the nearby city in order to put a worker back on the cleaned-up tile.
Purple is offline  
Old November 16, 2002, 14:00   #9
Alex
Emperor
 
Alex's Avatar
 
Local Time: 08:08
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
I like pollution in the game. It surely hurts you when you have a big industrial powerforce. I only wish it could be reduced by some countermeasures, as alva said.
__________________
'Yep, I've been drinking again.'
Alex is offline  
Old November 16, 2002, 14:06   #10
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
Recycling and mass transit pretty much eliminate it.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old November 16, 2002, 14:49   #11
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
I would like a worker function that automated the worker until pollution appeared, then the worker would immediatly cease work and clean up the pollution.

Besides that, the system is pretty good. I wish global warming has a more severe effect, though.
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Cyclotron is offline  
Old November 16, 2002, 15:57   #12
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 07:08
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
I hate pollution and have since civ2, but at least you could terraform the damag of Global Warming.
vmxa1 is offline  
Old November 16, 2002, 17:53   #13
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
Quote:
Originally posted by cyclotron7
I wish global warming has a more severe effect, though.
I've got an all desert world save or 2 lying around. I think it can be pretty severe (not as bad as SMAC though).
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old November 16, 2002, 22:09   #14
Fosse
Alpha Centauri PBEMCivilization IV: MultiplayerC4WDG Stratega
King
 
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Mar 2002
Location: U.S.A.
Posts: 1,668
Shift-P will send workers to pollution to clean it, and when they finish they will look for more. If there is more, they go about their business. If there isn't, then you have to give them commands.

If Shift-P would make them go into sentry mode in a nearby city until pollution showed up then the tedium of the late game would be reduced.

Pollution as a force that curbs the growth of the empire and brings a dark side to massivly producing cities is good. Pollution as a busy work inducing mass off orange goo that forces the player to put settlers to sleep until there is pollution is bad.
Fosse is offline  
Old November 16, 2002, 22:51   #15
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
Quote:
Originally posted by WarpStorm
I've got an all desert world save or 2 lying around. I think it can be pretty severe (not as bad as SMAC though).
Did it start that way, or did pollution create it?
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Cyclotron is offline  
Old November 16, 2002, 23:25   #16
Alex
Emperor
 
Alex's Avatar
 
Local Time: 08:08
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
One thing annoys me about pollution: its graphics. I hate that orange goo. Is there a graphic mod that alters pollution?
__________________
'Yep, I've been drinking again.'
Alex is offline  
Old November 17, 2002, 00:25   #17
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
Quote:
Originally posted by cyclotron7
Did it start that way, or did pollution create it?
Global Warming. It started as a normal world. Let your global warming indicator get into the red zone and you too can be the proud owner of lots of desert. In the game I'm thinking of at least 20 tiles a turn degraded towards desert .
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old November 17, 2002, 05:01   #18
wilbill
Warlord
 
wilbill's Avatar
 
Local Time: 07:08
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Not Mayberry, NC
Posts: 140
Pollution is the price of growth. Civ is a game about give and take. Sometimes you have to control your growth until you're in a position to deal with the pollution it causes. I don't really like pollution, just accept it. Hate the orange goo, though. Maybe a graphic of discarded beer cans and dead fish?
__________________
"Illegitimi non carborundum"
wilbill is offline  
Old November 17, 2002, 13:30   #19
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
Changing the graphics of pollution shouldn't be too hard. There's probably some graphic mod for it in the files section.
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Cyclotron is offline  
Old November 17, 2002, 13:52   #20
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 14:08
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
Pollution in Civ 3 is IMO kinda screwed. By the time pollution kicks in, you have got an army of workers that has probably finished optimizing your land. You just set two dozen Workers to auto-pollution cleaning, and that's all. Sometimes I will have 100+ automated workers resting in my cities with nothing to do that will clean any pollutiont that appears immediately. That way, I find it kinda boring.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old November 18, 2002, 02:02   #21
aaglo
King
 
aaglo's Avatar
 
Local Time: 14:08
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
Without the auto-clear-pollution this consumes a lot of time... thus I don't like pollution...

I think the pollution should be something you cannot handle at all.

When city reaches certain size and has certain improvements (factories for instance), the disease and crop failures should increase, thus making it more difficult for the city grow.
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old November 18, 2002, 03:48   #22
Sean
Prince
 
Local Time: 11:08
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
Pollution itdelf isn't so bad...but this global warming nonsense has to go!
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
Sean is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:08.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team