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Old July 31, 2003, 09:20   #31
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there is a replace function you can change the graphics under edit:d
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Old July 31, 2003, 09:40   #32
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BigMC, I must be missing a patch or something or I'm just missing it. All I got is this:
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Old July 31, 2003, 09:41   #33
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wait i think I got it:
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Old July 31, 2003, 09:55   #34
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I think Bigmc means the load button?
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Old July 31, 2003, 10:04   #35
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great worked on it a bit, got some snow mountains looking nice.
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Old July 31, 2003, 10:06   #36
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Dont forget to give us a preview
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Old July 31, 2003, 10:10   #37
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no prob, but I want to finish up the graphics. Just going through the tile file I realize I'll have to make a few more tiles to do a full replacement. But just from the preview in tileedit it'll make ctp2 nice and terrain worth fighting for.


edit: How do I get the screen shot to show up in the reply?
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Last edited by Ekmek; July 31, 2003 at 10:29.
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Old July 31, 2003, 10:13   #38
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Very nice
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Old July 31, 2003, 10:28   #39
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you have to add it to some web space and then type the location of the pic into the image box when replying.

note jpeg are good as some formats cant be used
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Old July 31, 2003, 13:05   #40
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Quote:
Originally posted by E
edit: How do I get the screen shot to show up in the reply?
Save it as a jpeg, gif or png file, then when you attach it, it will show up under your post.
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Old July 31, 2003, 14:56   #41
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And I advise attaching it rather than putting it in webspace as Big Mc explains, so that people who visit this thread in the distant future still get to see it.
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Old July 31, 2003, 18:06   #42
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Btw. you can save the tileimages from the tilefile as bmp, tga, or jpeg directly from TileEdit, no need for screen shots.
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Old August 1, 2003, 07:22   #43
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Martin hared about the source code we could find out what the last block is about
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Old August 1, 2003, 10:40   #44
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Quote:
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Martin hared about the source code we could find out what the last block is about
Well I replaced the green hills with purple hills the result was that you had groups of green hills on the map nevertheless. I guess the last block has to do something with the groupage of these green hills.

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Old August 1, 2003, 12:09   #45
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If someone solves the last block, let me know, and I'll try to make an interface for it in TileEdit, but let's keep that discussion to the TileEdit thread or start a new thread.

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Old August 7, 2003, 15:24   #46
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Ok here is a test of the new Ekmek terrain. My tiles were large and I assumed that the old ctp2 borders would show up even though I didnt have the black spots on the file, but it looks like it didnt. How do I get the borders to show up to smooth out the terrain?


I didnt make any changes to the tile file script (I'm using IW tikefile from the downloads section to chane terrain by the way).

I'm not making changes to the beach or water tiles.
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Old August 7, 2003, 15:30   #47
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another test shot, still the square tile prob on my homemade swamps and in the tundra....

Anyhow I think this terrain will look nice and attract some people after the source code comes out.
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Old August 7, 2003, 16:13   #48
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Good work . The mountains look a little wierd, and the swamps too, but I like the rest - the forests especially.

As for getting the borders working... If you only altered the terrain graphics and not the border graphics or any of the rules, then I don't know. Perhaps someone else can help, and it would probably be more likely if you posted the tile file (or rather, uploaded it somewhere, because I'm fairly sure it's too big to post).
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Old August 7, 2003, 16:18   #49
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Just noticed that the swamps are home-made - sorry I was so quick to criticise them. I think they're growing on me now - the first swamp I can ever recall showing water in them so obviously, which does make sense.
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Old August 7, 2003, 17:12   #50
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Quote:
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Ok here is a test of the new Ekmek terrain. My tiles were large and I assumed that the old ctp2 borders would show up even though I didnt have the black spots on the file, but it looks like it didnt. How do I get the borders to show up to smooth out the terrain?
You need to keep the black spots in. Then they go transparent. If you set up a blank image with just the four corner triangles and the black spots in it, then paste it tranparently over each tile image, it should be fairly easy to get them back again.

Once you've done that, they'll look pretty cool Is there any way to get the mountains more varied? It looks like they're only using one or two images in there.
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Old August 7, 2003, 17:50   #51
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The forests, hills and swaps look very cool

As IW the mountains could use some variation tough.

Overall a good piece of work
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Old August 7, 2003, 18:00   #52
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Hmm. Maybee I should add a border-cutout function to TileEdit. This would make cutting out borders a bit easier. But on the other hand coppy paste is quite straight forward as it is, so unless someone realy needs it I'll wait untill we figure out the full meaning of the last block.

Btw. nice terrain.
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Old August 7, 2003, 19:36   #53
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Thanls for the input guys. Thanks for the word o the black borders, it'll take some work but I'll throw them in.

Yeah the mountains need work, fortunately I got several differnt sets to work with. So I'll be varying it. My swamps will need a little work to I think.

I've done a few improvement updates too, so I'll work on the changes and then post a new shot. Thanks for all the input!
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Old August 8, 2003, 09:42   #54
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Very nice! I actually like the mountains
I think they just look a bit uniform cause of the raised height? Hmmm I can see two different types of tall mountain, both quite different, so maybe a third or fourth with subtle changes might 'un-uniform' them abit?I'm Not sure how many were in the origional game?
But looks great overall - im sure alot can be done in this area of the game
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Old August 13, 2003, 10:57   #55
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Status report (if anyone cares) I've been going through the tiles adding the black borders and I really cant call this Snoopy terrain anymore since its a mix of Snoopy, CTP2 original, Firaxis, Telgars Civ3 trees, and my own stuff. (J Bytheway I've changed the swamps too, its basicaly CTP2 swamps but with trees added for a swampier look).

I've basically gone through and separted all the tiles by terrain type and put them in folders and going through each tile and changing them to make sure they are not unfiorm and they hhave the right borders, I'm making a lot of progress I have swamps, forests, jungles, hills done. Whats left is mountains, desert mountains, snow mountains, plains, grassland (coast and water wont be touch, those are about 100 tiles each!)


I have Question about transparancies, I havent tested it but before I go through or jack up the game I notice when I load a tile that you pick transparency colors, will these affect the black borders I've added?


Martin the Dane Tile Edit Feature Request. If you are looking for a suggestions to add to the tile edit, I'd just suggest these (they arent crucial and Tile edit is great!)

1) a feature to just add the black border to the graphic after a new one is loaded.
2) maybe a cut and paste feture so you can take from the clip board and paste into the picture in tile edit, it would just speed up the process a bit.
3) it might be my settings but when i open the edit->add window it has scroll bars each time so I have to scroll to find ok instead of it just opening to a full window.
4) for the adding feature may be a previous shot and then a loaded picture setup, just because ive had to double check that i'm replacing the last one.
5) maybe a label feature that tells what terrain type the tile is.
Again tile edit is great and these are not necessary but incase you were loking to add some new stuff. thanks!
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Old August 13, 2003, 11:08   #56
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Quote:
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I have Question about transparancies, I havent tested it but before I go through or jack up the game I notice when I load a tile that you pick transparency colors, will these affect the black borders I've added?
I keep trying to answer, but I really can't remember. Once you load the game I'm sure you'll find out though I think the borders should be the same colour as the main background of the image. If that's black as well, you're ok. If its the horrible grey colour, then you might need to replace one or other so they match.
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Old August 13, 2003, 14:27   #57
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The "black cotout-borders" must be black, that's a CTP thing. The transparancy coler does not matter, you can even use black if you like. The transparant parts of the tiles (except the cutout) is not stored in the tile file as a color but as a code. Same goes for the shadow color.

E: I am trying to add an automatic cut-out system to the image loading routeen, but it has proved a little more complicated than I'd first expected.
As for the rest of your suggestions, I'll answer that in the TileEdit thread.
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Old August 14, 2003, 09:40   #58
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Okay I finished the mountains and snow mountains last night. I'm attaching three images from some cheat mode shots. I added these snow mountains in to show that there is a slight prob and you can see it on the edge of a mountain. I copied all the borders and no borders when applicable but this still popped up. Also I copied a lot of different mountain types (12 I think) but it looks like the games only uses 5 or 6 and doesnt allow for much variation. Anyone know which ones the game uses?
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Old August 14, 2003, 09:42   #59
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Problem 2

I used CTP2 TGAs as a base and as you can see on the edge of these forests it looks brownish on the borders. Anyone run into this before? Is it a border's graphic, a problem with my border transparency, or should I just go cover it up.
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Old August 14, 2003, 09:44   #60
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these are my new swamps based on ctp2 graphics but with trees.

Also notice how the hills look all the same in my shots, I redid 8 hills graphics but it looks like the game uses only 1. Is there a way to fix that?

Anyone have any comments, help, etc on these shots?
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